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KG_AGCent

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Everything posted by KG_AGCent

  1. Also, it looks like the old combatmission.com chat room is still up and running at http://www.the-proving-grounds.com/chat.html Which will work just fine until something better comes along. Maybe TPG will host a Teamspeak server.
  2. hmm, how does one sign in, etc. I see a log-in link, but no sign-up link.
  3. Is there a chat room or other server listing utility available for multi-player?
  4. Quality product. That is the reason I come back to BF time and again. Thanks for your honesty and openess. The Demo will just have to suffice for the next 24 hours which will offer no sleep as these games are my version of crack.
  5. Order placed... Definitely looking forward to multi-playing you fart-knockers.
  6. Luckily I don't rely on it for overclocking. I use it for QUIET and efficient cooling. Overclocking is scary, foreign mumbo-jumbo... kinda like French but without the limp wrist.
  7. I have found the only way to properly cool components pumping the kind of wattage a c2d and the x1950xtx's is with liquid cooling. I have an E6700 Conroe on an P5W DH Deluxe, 2gig PC6400, two x1950xtx in Crossfire cfg and 2 Western Digital Raptor 10,000rpm drives in RAID 0. When I ran fans alone the noise was unbearable. I pulled it all apart and installed a custom liquid cooler hitting the CPU, both vid cards, the RAM and the Raptors and all I hear are the HDs and the pump. The cpu runs at 27c at rest and 35c under load and the vid cards run 35c/41c. I have the case sitting on my computer table right in front of me, that didn't help matters much either. Your point is very well taken; cooling is everything.
  8. The Combatmission.com lobby was great as a chat room to get IP games going. Hopefully MadMatt will keep it going.
  9. DL'ed, played it, hated the voices, interesting concept, needs work in execution, thing happen too quickly and casualties mount to fast. Overall a fairly enjoyable experience. Looking forward to the full version... p2p.
  10. I know CC3 has around 900 custom maps already made for it. CC5 has around 500 with at least 20 or so complete campaigns. CC4 was a dog and CC6 and CC Marines are dead.
  11. Where can a copy of the Russian version be bought?
  12. These guys could take a lesson from Panther games. Regular status updates to Conquest of the Aegean including bad news along with the good at matrixgames.com forums. Though BTS puts out quality product their customer relations policies are none too endearing.
  13. To whom it may concern; I wish to take this opportunity to apologize to the BF forum members in general and the Forum Staff in specific for the recent unseemly remarks made by one of our less than well mannered members. His views do not reflect the views of even the smallest number of our general membership nor does his conduct mirror that of what is required by our Code of Conduct and General Orders. Action proper to the nature of the breach of conduct has been initiated and we ask you all to rest assured that such behavior is not tolerated. KampfGruppe has been a huge supporter and patron of BFC in general and the Combat Mission in specific. We have an extremely active CM campaign division and engage in many games with non-members as well as sponsoring tournaments with other gaming clubs. We are excited about the upcoming effort from BFC and if I may add a personal note, the screenies from CM:SF look absolutely GORGEOUS. Sincerely, KG_AGCent Former Commander, KampfGruppe
  14. If by "registered members" you mean those who are registered and post here on a regular basis then I would point you HERE take a perusal then tell me how many you think DON'T PBEM. A vast majority of the posts made in that thread ask for PBEM to be kept as a feature of the game. Our membership is made up of 30-somethings mostly and the balancing act between family, career and gaming can be precarious at best. PBEM gives those of us who must balance, that means of enjoying our hobby while keeping our jobs and wives too. So, as you can see, keeping the PBEM feature in game will not only ensure the integrity of our great nations social and moral fabric it is also nearly singlehandedly responsible keeping our economy afloat. Vive' la PBEM!
  15. As a start, please understand that there was nothing in my prior post that should be interpreted as anything more than friendly discourse offering a differing point of view on the points you had made. Your points are very well thought out and certainly are appreciated as they keep me thinking Plowing on... Let's assume for a moment that all you say is true. Let's also assume that we are talking of a MAGTF consisting of 2 complete Marine divisions with accompanying air, service support and logistics that would be deployed with such a force in a combat situation. Knowing the limitations of such a force and, for the sake of argument, we place them in Africa under Rommel at the outset in 1941. Conjecture, if you or anyone else would, on the immediate and even perhaps lasting effects they might have on the fighting there and how that might carry over to other theatres. I have my own thoughts and will add those later.
  16. I don't know about a T-80 or Chieftain or the Leopards but I do know that the Abrams can be fueled by diesel fuel, kerosene, JP-1 jet fuel, any grade of gasoline, or even (theoretically) alcohol. I don't know about Army logisitcs, but a Marine Air Ground Task Force comes with its own air force (correct, we do NOT trust the wing-nuts in the USAF), Heavy and Medium lift helos, Attack Helos, C-130s, supply trucks, fuel, anti-air missile and ballistic systems, spare parts, tank retreivers, AFV transport vehicles, ammunition, maintenance battalions, beans, bullets and bandaids for 3 monthes of high-intesity, European Theater NATO vs. Warsaw Pact type conflict. A smart general could stretch this out double bearing in mind the fact that combat vs. ww2 counter-parts would not require nearly as much exertion from the fighting men of the MAGTF as it did as of, say, 3rd Shock Army in 1943. Again, P-47s and Stukas ain't never seen the likes of MAG-11 or MAG-16. Incoming artillery would last as long as it would take to track the incoming shells, send the coordinates to the organic M-198s and have counter-battery rounds down range before the enemy rounds even land. I will take issue to this statement. People driving and maintaining todays tanks, aircraft and assault weapons are much more highly trained and motivated than any fighting force ever fielded. The Marines I was a happy part of in Desert Shield/Storm pale in comparision to the Marines fighting in Iraq today in training, capability and destructive power. Just to be ready for your initial deployment to a Marine Infantry platoon requires a minimum of 12 monthes training in weapons, communications, field medicine, tactical concepts and hand-to-hand combat. Then you start putting all that happy crap to real use as your units work-up for deployments etc. The quick answer to that is beer, smokes, dip, playing cards and an occaisional brothel and of course a trip back to their normal time period after the cessation of said hostilities.
  17. Please, BFC, provide for 2, 3, 4 and more players if possible. No need to put some sort of command structure artificially into place as we humans can do that quite well, thank you. Something as easy as team points split among the players, adjusted, of course, for the type of battle being played. Also a sliding scale could be used to adjust the amount of points a player recived from the Overall Commander, couple this with the ability to allot/shift reinforcements among players would be the cat's meow.
  18. Please, BFC, make CMX2 capable of supporting 2,3,4 or more players in a single game. It can be as simple as assigning team point and splitting them among the players on a team. Attempting to simulate different levels of command and the compelled structure would, IMHO, take away from the game. My 2 cents. [ January 24, 2005, 09:08 AM: Message edited by: KG_AGCent ]
  19. Many of our players from KampfGruppe play on this ladder and are currently playing in 3 different tournaments; King of the Steppes, CMAK Tank Joust and Top 16 Invitational. WarfareHQ Hope this helps.
  20. As stated before, we have been around for just over 5 years. We started out as a group of guys who enjoy the same game and who have a knowledge and love of history, particularly the WW2 era. We enjoy discussing it, thoerizing and most of all, war-gaming it. Not necessarily shooter-type games but legitimate works that try to accurately portray some aspect of the most titanic struggle this world has seen. Most of us started our "careers" out with the classics: Rise and Fall of the 3rd Reich (TReich), Squad Leader, ASL, Victory in the Pacific, Axis and Allies, even Stratego! The point is not "ranks" or "being in the know" its about sharing with other like-minded people an enthusiasm that few, in one geographical area or another, understand let alone have the ability to get together and play to a conclusion one of those game. We simply offer an opportunity to game with/against people who are not punk-kid trash talkers or jerk-offs with no integrity. We have about 35 members currently in various states of activity. Our members hail from (to name a few) SoCal, Pennsylvania, Florida, Sweden, Russia and the Netherlands. We currently have 2 members deployed in Iraq with the 4thID. One of them is with the 7th Cav. Most of us are over 30, have families and just enjoy a good game and some decent conversation. We have our own Forums and a dedicated Teamspeak server where we gather to chat, exchange ideas and arrange games. Membership is not required to drop in on the Teamspeak server (I would be happy to PM any interested party the IP#) but is required to gain access to our forums. Now for those who have a propensity to jump to conclusion about something which they have no knowledge it has become painfully obvious they certainly ARE those petulant oiks lacking the mental agility God gave a small soapdish that your posts so eloquently point you out to be. For the rest of you who are not as mind-numbingly obtuse as our dear Soapdishes here and would like to know a bit more, please, click here. Thank you and good day. Rob [ August 27, 2003, 12:32 AM: Message edited by: KG_AGCent ]
  21. I have the Radeon 9700TX video card with the latest driver set installed. I am running a P4 2.4gHz, 512mb RDRam, Win XP Pro (completely updated with DX 8.1). I have no fog effects in CMBB. I tried toggling through shift-W to no effect. Any help to be had? Thx! [ December 30, 2002, 08:15 PM: Message edited by: KG_AGCent ]
  22. OK, so I made it through Battle 1. With a company of green grunts and a Vet platoon to back them up. Two Pz 2c's and a 38T(e) backing up my armor I embarked on an Assault. Turn 1: TacAI dumps 82mm preplanned barrage right where my company was set up. I spend the next 15 turns corraling the frightened sheeplings into something resembling a fighting force while the Vet platoon and the 6 tanks actually do the Assault. They ran into a ridgeline nicely decorated with 6 bunkers, a trench system Pershing would have been proud of and 5 AT guns of various stripes. I wiped them all out but lost 2 of my Core tanks in the process, one knocked out and one abandoned. My question: How do I get replacement tanks? For that matter, will my squads always be full up barring an immediate attack or counter attack going into the next battle? Do I just assign a chassis to my crew after they have recieved replacements and had the experience issue resolved? How do I upgrade armor? AG, out.
  23. I hope you can help a newcomer. So I am sitting at the kitchen table trying to make heads or tails of this list of randomness I am engaged in. Trucking along just fine making rolls, not sure why most of the time, but just doing as I am told by the sheets and I run into Sections 18 thru 25. What are these used for? I thought I could pick my own Core units or at least had them already assigned in Note 4. What then are Sections 28 thru 34 used for? Am I supposed to print out the Battle Parameter sheet and write on it or am I supposed to enter or somehow electronically "tick" the box in some manner unknown to me? Does electronic entry (typing it in on your keyboard) on the Battle Paramenters sheet have and formulaic ramifications on other sheets (Parameters sheet for example)? Why does my head hurt? Why do the clowns want to eat me? Seriously, I think there is a lot of knowledge that is assumed causing a learning curve for those of us of a lesser breeding stock. I have, in fact, taken the time to read all 8 frikin' pages of this thread and it has answered a few of my questions, but there is very little that I know that I know, a lot that I know that I don't know and even more that I don't know that I don't know. I have both brain cells rubbing together feverishly and I know that I am just not connecting a few dots here and there. When they do finally connect, I am sure the AHAAA! will render me, mercifully, into a vegetative state. Please Help! AG, out. [ November 25, 2002, 09:17 PM: Message edited by: KG_AGCent ]
  24. A pile of work obviously has gone into the making of this ruleset. I stand grateful to the author. I am preparing to embark on its grand challenge. However, one issue stands in my way: What dice do I use to roll the randomized events? AG, out.
  25. Just as a test, I took a Sturmtiger in a hull-down position ranged at about 1100 meters and put it opposite a couple JS-2's. Both JS-2's, typically, missed with 3 shots at that range. The 1st shot was aimed at the lead tank. It missed and sailed behind and impacted about 50 meters off target but between the tanks. The lead tank got shocked and lost the tank commander. The rear tank was immobilized and bailed the next turn. The second shot my S-Tiger did get out of the barrel hit the the lead tank with an "upper-hull hit, no serious damage." However, the explosion killed the rest of the crew inside the tank.
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