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KG_AGCent

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Everything posted by KG_AGCent

  1. You guys are forgetting about this place. A real time chat room used for years for IP games for all the CM titles.
  2. The way PBEM has worked for me this way using a pre-made scenario: 1. Player 1 picks particulars and password, sends to P2. 2. P2 assigns password, send back to P1. 3. P1 moves, send to p2. 4. P2 moves, calcs and send to p1. 5. P1 watches and sends to P2. 6. P2 watches, moves and the process starts all over again. There is a bug, however, in the PBEM works. Infantry will not move out on foot the first turn.
  3. Yup... 1/2 way into an IP game and I get a CTD.
  4. *bump* Multiple CTDs while playing IP game with stock scenario.
  5. yes, I have 14 different files in the QB Map folder.
  6. Kicked to main menu. I will try all battle / terrain combinations and report what I find. So far I just tried a few that I have an interst in playing. [ July 28, 2007, 08:49 AM: Message edited by: KG_AGCent ]
  7. whoops, sorry about the caps.. didn't mean to yell.
  8. It will NOT let me set up an ME, Assault or ANY OTHER TYPE OF GAME IN THE QB SET UP. I get booted out to the main menu.
  9. I still am not able to set a QB up in a forest of any type or force mix. Why?
  10. OK, by the looks of these files, I would assume that something named "QB Meeting Engagement Forest.btt" means I can set up a QB in a forest, correct?
  11. What do you mean? Why would a particular terrain type be available for selection but not be allowed to be played on?
  12. I enter the QB set-up screen, all the options appear. I select any force mix and set any options I like, I hit OK and I am booted out to the main menu. Any and all ready-made scenarios seem to work fine. WinXP SP2 Intel C2Duo e6700 2gb Corsair DDR2 ATI Radeon x1950xtx with Catalyst 7.4-44981
  13. *bump* Anyone know the answer?
  14. I just want to use a map, assign some points, pick my units and play without all the funky scripting stuff when connected with a friend. Is this planned in a future patch? I find it very disheartening that something so basic somehow didn't find its way into the game.
  15. I like the ability to have the turret facing the Covered area with the hull facing a different direct in order to scoot to hiding area or screw-up an opponent's firing solution.
  16. Is there any chance of getting a Covered Arc feature implemented for AT and armor? This was probably the most ingenious feature added to CMBB over CMBO and it makes soooo much sense from not only a player's point of veiw but also as former vehicle commander myself.
  17. I have found that if you issue the retreat command in very small stretches (less than 2 vehicle lengths each) the tank will reverse consistently.
  18. There is a chatroom avaialable for CM users at http://www.the-proving-grounds.com/chat.html
  19. It appears to be working for listing. Need peeps to sign up!
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