CavalryMan
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Everything posted by CavalryMan
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The passion of the Peng Challenge
CavalryMan replied to Mace's topic in Combat Mission: Afrika Korps
(touch forelock) Yes master, sorry master, anything you say master, sodding off now master(untouch forelock) Wanders off muttering revolutionary quotations from Voltaire -
The passion of the Peng Challenge
CavalryMan replied to Mace's topic in Combat Mission: Afrika Korps
Oh woe is me! 20 months of blameless posting and untold sinless months lurking and I get a quote in the MBT! Only another 10 years till I have the time and a suitably armoured pair to challenge a squire and eventually a (whisper) knight (/whisper) and get my name bolded. Mind you the way I feel right now I should be posting in the "other" thread with loads of angry faces. -
From I want to preorder Well my F5 key is already getting worn out.
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Movies Movies Movies!!!!!
CavalryMan replied to TankerJack36's topic in Combat Mission: Afrika Korps
Come on, dont forget "Ice Cold In Alex" I once stayed up till 4am to answer a drunken bet as to whether the glasses at the end actually had "Carlsberg" etched onto them or if it was just an effect added by the Carlsberg Ad company. It may have lacked hard core battle scenes but still managed a certain cult status. -
As CMX is to include dust I am curious as to how this dust will be modelled. Will different AFV produce different amounts of dust, will the ground conditions and atmospheric conditions effect dust production and distribution and will the amount of dust determine spotting of AFV ? I am sure that such questions and have cropped up in the past but I cant find them. I suppose we are all back on bone watch now.
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Re-Examination of Russian APCR Penetration
CavalryMan replied to rexford's topic in Combat Mission: Barbarossa to Berlin
.. thank (insert deity here) there are people who do and are willing to share and develop our game in this way. [Edited] because on re-reading I do get the concept if not the algorithms being mentioned. What other board would include a summary of a technical thesis as a post. [ March 28, 2003, 07:53 PM: Message edited by: CavalryMan ] -
Unless I missed something I understood 1.02 to be the final patch and they would now be working on engine II. BFC are keen not to get suckd into perpetual patches as they did for CMBO which delayed CMBB.
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In relation to Soviet and Axis vehicles was the primary design decision based on available technology? The Soviets had Diesel power unit technology in abundance but relativly poor petrol technology/production. This also applied to the technologies required for refining the fuel. Just my guess
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Toms new CMBB Sky Textures Vol.1 released !
CavalryMan replied to Tom TCMHQ's topic in Combat Mission: Barbarossa to Berlin
Oh well not tonight. Tried the site but could not even load the home page, even with my spanking new DSL connection. -
That bloody poster is GREAT!
CavalryMan replied to RSColonel_131st's topic in Combat Mission: Barbarossa to Berlin
Nah.. no room for Charles' nutient tanks and I didnt think those places had cesspools -
Patch V1.02 news from CDV
CavalryMan replied to mike8g's topic in Combat Mission: Barbarossa to Berlin
Moving away from the semantics which the debate has degenerated, into the decision by BFC to wrap up CMBB at this point. It seems to fit with a core business rule I was taught when dealing with projects; that is the 80 20 rule. Any further work would cease to be good business as it would only please a small number of people, all of whome have already purchased the product and most of them would not be put off purchasing future product by a lack of tweaking of the existing one. Customer support is one thing, but not to the exclusion of good business. Roll on the new engine I say. -
I have no data and no direct knowledge but I believe that it is so good because Tungsten is a very hard substance but it is particularly effective when combined and alloyed with other materials. These desirable properties make it both very difficult to work and to get the correct alloying and combinations. During WWII there was a massive shortage of tungsten and molybdenum was often used. Try itia.org.uk for some general info and some data I cant remember how to understang (If I even attended that class) You could also investigate High Speed Steel which the link also uses to describe steel tungsten alloys.
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BFC, when will we know the next project?
CavalryMan replied to kipanderson's topic in Combat Mission: Barbarossa to Berlin
So are BFC planning on expanding their team for the next phase, and if so where are the adverts being placed and when? [ January 14, 2003, 04:52 PM: Message edited by: CavalryMan ] -
No there is no change in the outcome, except that you may miss something small but significant. I find that I often do this whilst waiting for my troops to move up to where my recon has found the enemy
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Battlefront.com
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Mike pull up your Deck Chair! I have the beer and this should a fun one to watch :cool:
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Infantry "fallback" and "disengage" - how?
CavalryMan replied to Lt Bull's topic in Combat Mission Archive #4 (2002)
I am far from an expert but it seems that what is being asked for is the ability to move/walk/run backwards whilst giving fire. Isnt that rather hard to do even for a well trained soldier? It seems that the current implementation of turning to move and then turning back is a realistic simulation. Just my 2p worth -
Engine rewrite .. single player mode
CavalryMan replied to Barleyman's topic in Combat Mission Archive #4 (2002)
Given all the hints that the rewrite will look and feel so great I wonder if Charles has knocked together some samples (in his free time of course). If he has how long till a bone is released? -
Time for a change from WWII, CM3 Cold War?
CavalryMan replied to kipanderson's topic in Combat Mission Archive #4 (2002)
One of the features that played a very important part of Desert Warfare was the use of dust as a means of generating cover. For this to be effective I suspect that we would have to wait for the engine re write.