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Old Patch

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Everything posted by Old Patch

  1. Romania will jopin the Axis if you leave it alone (unless you take Spain and then they may not), and with two oil wells and a capitol Romania will eventually contribute 80 MPP's to your ecomony every turn (plus two Armies and a Corps). If you invade Romania you have to waste the time, troops, and possible losses to conquer it, and then as a conquered minor you only get 80% maximim production - 64 MPP instead of 80.
  2. Yes, I remember High Command. Fortunately my company has an excellent couselling service and I no longer wake up screaming in the middle of the night about it.
  3. There is technical term for this: it's called Really Bad Luck It's happened to all of us at one time or another, and as hard as it might be you may want to ditch that game and start another one.
  4. Political ramifications would be a non-issue, the Allies just wait until the USA and USSR are in the war and that little probelm goes away. But 1942 it's a pefect time - the allied fleets have very little to do anyway and America needs the MPPs . . .
  5. A German HQ has no effect on Finnish (or any minor) units, so it would be a waste of money.
  6. I like the blocked strait fix for both the Dardenelles and the Danish straits. I find it very irritating to see American Battleships bombarding Stockholm. For the fleets, I'd add a Russian Cruiser to the Black Sea, but I'd also remove one from the Baltic.
  7. I've always had a soft spot for the Pamiat Merkuriya . . . although by 1939 she was just a training ship, she did fight at Sevastopol. Don't bother with the Russian submarines, they were awful - in 4 years they only sank 28 warships and 108 freighters (254,000 tons) and never interferred with the German U-Boat training in the Baltic. They lost 108 submarines doing so.
  8. Not much new on Otto's site in a while, anyone know when/if he plans to update it?
  9. I just finished Elite +2 as the Axis - while I didn't technically "win" I was down to pounding on an America that had less than 70 MPP's a turn and I owned the rest of the map (except for Ireland and Switzerland). I would have won if I hand't played most of 1944 after midnight and kept have cites stolen by partizans. Let's see, Poland, Denmark, Low countries in Jan of 1940. Italy takes Egypt, Iraq (long fight once the Russian sent a couple armies) then S. Russia. Attacked Russia once they began to prepare for war. Nasty fight - took me 18 months before I took my first resource/city. Eventually lost Finland. I finally killed enough to blow a hole and cut the map in half. Defeated first allied invasion becaue they didn't land an HQ. Tactics: Go for level 5 Industry first - 68 MPP's for a corp can save your bacon. Then a few heavy tank and AT weapons. Do aircraft mods later. I fought all of Russia with 2, then later 1 air unit and didn't miss them. Needed 8 air and 2 bomber to beat England. Didn't invade England/Canada/USA until after Russia fell and troops moved West. Don't get into an airwar with the allies until your jest are at least level 3 (and 5 is better) and then move into position with 5 air units and an HQ. If your minor allies get chewed up (<5) use them as Partisan guards in Yugoslavia. Was a heck of a good time!
  10. You might try taking your own advice sometime, Carl. So, when's school start?
  11. Thanks! Operation Varsity - for some reason I was stuck on Operation Galvanic and I knew that wasn't right. Do you have any info on Soviet airdrops? I know at the start of the war they had a HUGE para force 3-5 CORPS of troops.
  12. Nope. If you get Crete in there (two divisons) then you have to allow Sicily (two divisions), and the last Allied drop (whose name escapes me) which IIRC was the US 17th airborne and the British 1st.
  13. I had the same problem. You get a confirmation almost immediately. Shipping is, well, subject to the US Post Awful. My order problem was the Expiration Date field on the order from doesn't take 00/00 format - it wants 0000 with no slash.
  14. Good use of the counter space - I enjoy being able to read the strength marker number. Have you contacted Otto? Rather then send copies to hundreds of fellow gamers, just post your mods on his excellent site: http://www.ww2n.com/schq/ Highly recommended!
  15. Missed a few there, CvM: *Overlord was a three division drop. *There was a large allied drop along the Rhine somwhere in early 1945 (the name of which escapes me at the moment). *The Soviets used several drops in advance of an offensive but very short (10 miles away, less?). *Sicily was multi-division drop as well. *Eban Emal in Belgium (of course that was maybe a battalion).
  16. It's 'Ciao', not chow. Or do you mean you make ravioli out of large furry dogs?!?!
  17. It has to do with how supply is traced. Norway never gets above 5 until the Axis conquer Sweden, An Italian France will never get above 5 (I assume until Vichy or Switzerland is taken). I don't have the full game yet so I don't know if the mechanics of city supply are covered in the manual.
  18. Sorry, got off topic there. What if Alexandria was upgraded to a capital city? I'm not sure how this would affect the British surrender coding, but I don't think an extra 10 MPP's will make much difference in the game (take them out of Canada somewhere if it does) and Alexandria is now worth a juicy 30 MPP's (if you can ever get it into supply!)
  19. Jonp; Thanks for beign so adult about this, but CvM needs to where the polite lines in this forum or we will have to staart saying rude things about the Finns My dictionary deosn't mention "Without Papers", instead I see: Wop (wop) noun, slang (disparaging and offensive). An Italian or a person of Italian descent. First written use 1910-1915 in America, meaning pimp or ruffain. From the Italian (Neapolitan dialect) word 'guappo' meaning swaggerer; this from the Spanish 'guapo' meaning pimp, ruffian; also from dialectic French; then from the Latin 'vappa' meaning wine that has gone flat, a worthless person - the inital "W" may have derived from a similar Germanic word.
  20. SO I'm playing the game last night and my wife walks by and says "Why are you fighting the bunnies?" So I said "Huh?" (I went to college, you know), and she says "Look at all the bunnies on the screen ro the right there, are you trying to stop them?" So I stand up a few feet away from the computer and gosh darn if the city markers don't look like bunnies from the middle distance. This is a disaster - Hubert needs to recall every copy of the game and hire a team of crack coders to fix this huge, embasrassing flaw immediately! And I have to learn to play my games when the wife isn't around.
  21. Concerning Phillipine Oil: CvM, the question here concerns oil PRODUCTION, not some finite amount laying around in storage tanks. Japanese seizure of the Philipines had nothing to do with either any oil produced there (none, IIRC) or what stockpiles were laying about. The big prize was the Dutch East Indies. Where the Phillipines became very important is their location across the primary sailing route beween the DEI and Japan, and from airbases (recently stocked with long range B-17 bombers) the Americans could inflict heavy losses on tankers moving oil.
  22. Just wondering if anyone was paying attention. The Implacable wasn't completed until 1944.
  23. Hooray! A Naval question! The British started the war with 4 CV's in Europe: Furious (wore out and decommisioned in 1944) Courageous (Sunk 9/17/39) Glorious (Sunk 6/8/40) Ark Royal (Sunk 11/14/41) And one CVL: Eagle (Sunk 8/11/1942) They also completed 4 fleet carriers during the first two yeas of the war (Illustrious, Victorious, Formidable, Indomitable, Implacable), and since it's doubtful that any British player is going to have enough MPP's to buy another carrier during the game the original three counters must represent two ships each plus escorts.
  24. I think that the AI only reacts to Declarations of War and few very specific incidents - the USA going up every turn German units are on British soil comes to mind. The AI does not (cannot?) react to invasion positioning forces so it not uncommon for invading troops to sit offshore for and not annoy the target country in the least.
  25. Looks likes it's still pretty easy to tkae the USA - notice that both England and the USA are out of the game.
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