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Old&Slow

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About Old&Slow

  • Birthday 06/28/1974

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  1. I`ve been really good about making windy posts on the Game but I can`t resist on this one IMO, the Major is spot on here, given the overall unit size and scale of Battles modeled in TacOps I don`t think C&C would be all that relevant. Nice maybe, but not necessary. The speed and intensity which things happen on a modern battlefield reduces down to doing the other guy before he does you, and if there are just too many "other guys" in the second/third echelons time to leave/stop. ( if you can ) The real reason for posting is to share my favorite quote regarding C&C from the Autobiography of a Sq. CO in a ACR in VietNam circa 1970`s. Paraphrasing somewhat. In a Battalion to Regt. size operation he described the Battalion CO in his Command Chopper loaded with Commo. Gear at 2000 feet over the troops, with the Regt. CO above him at 3000 feet, and the Division CO above both at 5000 feet ( with even more Commo.gear ) All this filtering down from 5000 feet to the Company CO in the Forest below....his verdict was, exact quote: " they had too little to do and too much communcations equipment to do it with "
  2. Don`t ya just love those little Bonfires across your front
  3. Been playing the Demo while awaiting the full Version and must say the interface enhancements and improvements , especially to the Units C&C functions are outstanding. This, and the addition of the ability to Game Complex Amphibious and Engineering Ops, and the vehicles to do this with makes TO 4 for all intents and purposes a _New Game_ when compared to previous Versions. Anyone who says otherwise has their Head Where the Sun Never Shines. My one hope is that we will see new scenarios designed to take advantage of the new Amphib. and Eng. Ops functions. A Happy Trooper ...
  4. Old&Slow

    Shipping

    Hi Just put my preorder in, as a guy who bought the very first version of the game many years ago I`m pretty excited about the new version. Are we still on track for a Sept. shipping date ?
  5. Hi All We were playing a 3 person Hot Seat game last night starting in 1939. German, England, France played by different guys. While a lot of fun there was some problems with both side doing ahistorical, maybe even "gamey" moves, like sending the Algerian Corps to attack Italy, Rumanian troops being sent to England, all troops in England being sent to fight in France in 1940...etc. So, I would appreciate some opinions on reasonable restrictions for both sides for the next game to make it a bit more realistic without ruling out all options ( if that makes any sense ) TIA for all help & opinions !
  6. Just finished the Game as the Axis at default setting, loads of fun !! I had set research at Heavy Tanks 4, Jets 2, and Industrial Tech 4 by June `43 and was maxed out on all by late 1944. However I`m not sure that was the best way to go, maybe spread it out a bit more...thoughts ? [ August 06, 2002, 11:31 AM: Message edited by: Old&Slow ]
  7. Your destiny is in the South Pacific Erik.....besides it`s too cold in Russia Black Cat...
  8. Looks much harder for the Axis then the Demo IMO. Mid `42 and there a 3 warship + 4 Transport ship US Invasion Fleet in Southern France ?!! Game over Adolf...... :confused: PS: Good luck invading England. PPS: What happened to the BEF ??? [ August 03, 2002, 04:27 PM: Message edited by: Old&Slow ]
  9. Yep , especially with all the Brit CV`s....Yep [ August 03, 2002, 12:04 PM: Message edited by: Old&Slow ]
  10. ...hold my calls for the next month or so...
  11. I just pre-ordered the Game and really look forward to it. Will this need a patch, if so when will we expect it ? Thanks
  12. Been playing around with fighters defending the Ports from the Brits Strategic Bombing and ya know what...it`s not worth it ( as some folks upthread have posted ) This is typical: A level 1 jet group at 10 strength intercepts a bombing mission. It loses anywhere from 3 to 4 points. The port/industrial center loses 1-3 points, the bomber, on average loses 1-3 points. On average you ( defender ) lose far more by having a fighter there then not. The Bomber gains far more by being intercepted then not....Hmmmmmm. Now while this tactic ( no fighter defender ) is sound in the Demo I think it will be disastrous in the full Game if the AI ( or a human player )just concentrates on Bomber Tech and buying bombers. He will shut down your MPP output fast. I think I understand what is trying to be represented here in terms of Game balance & history, but IMHO, if this follows through in the full Game the Axis player is screwed if he defends and screwed if he doesn`t by a CRT that seems a bit too skewed toward the Bomber attacker. ( especially in the early Game ) Comments please ?
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