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Norse

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Everything posted by Norse

  1. As a conservative traditionalist, it is my honored duty to ask this question yet again, as it has now been a whopping 10 days since the previous debate on this topic ended. Now, if we can continue this fine line of tradition, then we shall have about 36 "Clash of Steel?" debates by christmas! OMG!! AM I THE ONLY ONE WHO THINK SC LOOKS ALOT LIKE CLASH OF STEEL????? ~Norse~
  2. Do you know what kind of quantities went from Libya and to Italy? How about this one, the iron-ore from Bergen to Germany ~Norse~ [ September 29, 2002, 12:37 PM: Message edited by: Norse ]
  3. I just want to add that in certain situations, you can afford to maintain 20 airfleets at the same time... It's all about the balance. ~Norse~
  4. You can build 11 airfleets, but by God you will have trouble maintaining them. What I am saying is that, even if you have built 11 airfleets, then you're accomplishing a feat by keeping them all in active duty at the same time, over a prolonged time. You run out of MPP's "very" fast when you keep reinforcing 11 airfleets, this is a very delicate balance, and you shouldn't build more than you can afford to maintain. Just my 2 cents. ~Norse~
  5. Subs can be lethal. If I remember correctly, they attack with the strenght of a battleship. They don't move as far though, and they have 0 in defence. If you research sub technology, then you increase the chances for your sub to dive when the enemy attacks (I belive it was 25% chance of diving at tech0, and +5% for every tech after that). So subs can be pretty lethal and cost effective indeed. No. Where should that be anyway? Cheers ~Norse~
  6. Hubert ze man, why wont ze let uz operate ze kewl units from Norway to Finland Alright, dropping the axis accent Seriously, there were several railroads going from Bergen, thru Oslo, into Sweeden up and down, into Finland, and beyond (into Sovjet, Murmansk, Leningrad etc). The railroads were used by the axis mainly, to ship troops from Norway into Finland (and the other way around). The allies wanted to take this route as well, though that stayed on the planning stage. When Finland were in conflict with Sovjet, France and Britain purposed to the governments of Norway and Sweeden that they should join the allies. Had Norway and Sweeden joined the allies, then the railroads would open the path up into Finland. The plan was to transport the troops to Bergen, and from there operate them into Finland. Both nations promptly turned down the offer, but, it shows that the allied HQ's belived the railroads were able to move substantial forces (something the axis did later anyway). I know I know... "they just planned this but they didn't do it", well.. Im just telling you the allied plan in the area, and that the axis did this later as well, so it was done - and planned, and done, eerrr Im confusing myself :confused: The map cuts off the parts where Scandinavia is connected, and Norway / Sweeden is like an island now. I feel so wierd when I transport units from Sweeden and land them in Finland. Now u know there were railroads there ~Norse~
  7. Yes. We're just waiting on Otto to return :confused:
  8. If this is added, then a defender who orders his airfleet not to get airborne must be given a terrible disadvantage. Such an airfleet, if it is kept within enemy range, could be attacked and destroyed on the ground as it's ordered just to sit still and be a sitting duck. It isn't like you can "hide" a huge airfleet, by giving orders not to fight back, and "hide" all your planes on famous airstrips.. They are just easy targets, is all. So, wouldn't it just be better to move an airfleet that you don't want to fight with, away from enemy range? ~Norse~
  9. Are you sending new green US airunits with no experience points, against veteran Luftwaffe units, that are directed by a HQ? That could make all the difference. I don't think Hubert have programmed an Ûbermensch factor into this game, so it's probably all about readiness factor and that.
  10. Les the Sarge 9-1b, are you saying that the Third Reich (no matter how good they do) can never invade USA, because the Americans are too patriotic?
  11. Good point, I didn't think about that. How about this, ah this would probably be hell for Hubert to code into the game, but how about predestinating a unit to operate as normal from Britain, to Alexandria in Egypt. And then it operates first to Gibraltar where it stops, and on the 2nd turn it arrives in Alexandria. On the 3rd turn you can move it around as normal. That way, this specual rule (since "behind the scene", it also includes the movement around south-africa, from india etc), does not open up some kind of "cheating" route into Europe for the allies. If you want to send units to Europe, then you must transport them over as normal, and the axis still got the chance to hit the transports. How about that? ~Norse~
  12. Good idea Sol! How about allowing units to be operated from UK to Gibraltar, and from there to Egypt? This way, you pay twice the prise (operate*2) but don't haveto worry about the Italian navy (also representing allied transports coming up the suez from the other parts of the world), and it let's you add 1 unit each turn if you keep moving units down this way, so balance of power doesn't get skewed overnight. Gibraltar would be a much bigger prize too, and we can expect to see the entire med heat up much more ~Norse~
  13. You send Wavell and 2 corps down to Egypt and take Tobruk. :cool:
  14. Bill, you haveto open your mind. If you give the British player the opertunity to build 8 units a turn in Egypt, then a British player WILL build 8 units in Egypt - something which can get really bad sideeffects. As said, open your mind, people here are pushing this game to it's limit. If you as the British player wouldn't be able to do this thing, I betcha there are other's here that would figure out how... Don't say it is impossible, if you add it to the game, then it is possible, and it will be done. My point still stands, reinforcing Egypt wasn't an impulse kind of thing, it took time, they hadto sail around South-Africa up the suez etc. Letting Britain build too many units in Egypt at once, CAN have unforseen sideeffects... 1 unit in the city each turn would be nice, correct me if Im wrong, but I think that is what we would see anyway. with the current supply rules, right? Anyway, I still got my vote on Alexandria as a homecity no matter It's an good idea.
  15. I like this idea How many units would the British be able to build near Alexandria on one turn? I think 1 per turn should be the limit, otherwise things can get out of hand, however that might be very interesting...heh heh I vote in favor ~Norse~
  16. Yeah well, it did happen to the Spanish armada, so God might strike again :eek: What about giving USA 2000 MPP's in the case of axis invasion? That could be the variant of the Sovjet "siberian armies", as well as represent the "off-map" cost of resources the Axis must (or should) take into consideration. Not to mention that an actual invasion now, is much more unlikely, in which case the US never get's 2000 extra MPP's representing the off-map drain. Any thoughts? Bad idea? ~Norse~
  17. I see no problem with the idea itself, that USA or Canada can be invaded. I asked before and I ask again, why not? Is God himself sinking every axis ship on it's way? Please. Of course it would haveto be under given circumstances, where the Axis somehow found the opertunity to do this. Once this opertunity is gained, who is to say "no! doing that clearly is impossible". The allies did it, why can't the axis if the tables turn? I agree that USA should be given more space to defend on, something the size of France would be nice. Though someone said the map already reached it's size limit, some memory thing, ask Hubert. My only question is why exactely can't an over-ambitious axis leader decide to go for USA? Once that is answered, I feel that we can get over to the more important issues, and that is to discuss how USA can successfully defend itself in this game - and possibly look for limitations in that regard, and then discuss how to adress thoose limitiations. ~Norse~ [ September 06, 2002, 06:11 AM: Message edited by: Norse ]
  18. Do you mean that launching an invasion on the Americas is unrealistic, no matter what? Why?
  19. I agree. It is all about the military combat value baby! That doesn't neccesarily haveto mean more troops. Get it? ~Norse~
  20. Enough said. Both you and your PBEM partner seems to neglect headquarter units. Once you notice that each unit has a unique supply status, entrench status, experience status and readiness status, then you can begin to move your elite units (make sure they are commanded by a good hq that increases moral!) against the weakest enemy units. Then, trust me, you'll have your breakethru. As always, use your air-superiority for maximum battlefield efficiency. It appears to me that you judged this book by it's cover... Good luck! ~Norse~
  21. You guys seem to think that Franco's Spain would sit still, smile, and bend over backwards to the evil allies - should they want to conquer Portugal for fun.... errmm... Think about this one more time. ~Norse~
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