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TrionDelta

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About TrionDelta

  • Birthday 05/31/1984

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    TrionBear

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    MA, USA
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    gaming what else

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  1. rouge, the operational plan was 10 to 11 weeks not 6. read Panzer Leader it gives a good represention of the war in the east. also there was winter offensives by the germans in '41 there drive on moscow took place in winter. also did u know hitler turned them 180 miles from moscow to take Khrakow? if he hadnt mosow probably fallen.
  2. latest was mid '41... they caught me in a bad spot.... But i won
  3. i was playing as axis exspert +1 and an intresting thing happened to me i had conquered the whole world all except for canada and america. i got through conquering canda (late 45) and the game ends saying ive won but america was still in it minus a mine i an tank group and a corps on america. So is this a bug ?
  4. thanxs for your reply Hubert, wasnt able to get on yesterday to look, work
  5. i know this has been talked about before but... im playing axis '39 campagin expert +1 with all options on (cept war in siberia). its late 41 russia delcared war on me so they got first attack, nothing major. So on my turn i realese the dogs of war on them and begin a major break thorugh along the whole front. well everything is going fine till i get to mins (2nd turn) ive got it copmletedly surrounded i had attained air superioity, also have several HQ units. in the pocket theres 1 russian tank 3 russian corps.. and what do u know they can reniforce back to 8-7... now im not one to complain about a game that is great like this but... considering there surrounded by several armies and tank groups, they have lost air superiority... and there getting pounded on time and time again... HOW ARE THEY REINFOCING.. it makes no logical sense... the bad part this war repeated all along the fron Leningrade, riga, smolensk, kiev... etc.. its mid '42 and ive reached the outskirts of moscow and they have a strong front there many tanks corps and Airfleets. they western allies landed on brest but have been contained by the Italinans and my western army... (german 2tanks groups 5 corps 1 army) (italin 1 corps 1 tank 1 army) im in jepordy in iraq the russians reinforced them and my italins are losing badly... well i just want to say this would have been avoided if there was an accurate representation of cut off armies! im probably going to win but its gonna be... intresting
  6. snake wrote: "I have a few thoughts about the game gleaned from several campaigns. 1. Subs. I treat this game as a strtegic game where pieces are just units with different characteristics. After all, you can't "stack" units and an A/C unit holds a hex like any other. That said, why buy a sub unless it has some special characteristic? True it can chip a few MPP's off the convoys but is so vulnearble to everything that the cost is not worth it. Plus, good luck trying to even get it in position. I would suggest the following for this unit: a. Increase the chance of diving from an attack! The chance should be much greater than currently implemented on the order of 75%. b. Subs can only be attacked by A/C units (including carrier 3 hex range) or in return fire if the sub attacks a surface vessel. (Sub used in surface role) See a. for chance of success c. Subs (Used in strategic interdiction role) take random losses after incurring convoy combat. This represents the defense of the convoy system. d. Sub technology increases chance of diving and amount of MPP lose while anti-sub tech imroves chance of sub damage in convoy resolution and decreases chance of diving to avoid atttack (Detection and better weapons).I believe these changes would make subs more viable as units for purchase and use. The change in chance to dive would be easy to code in any case and is an absolute need. My "Pie in the sky" solution would be to allocate sub units from ports to a strategic warfare box or on the map. Allies would allocate naval units as escorts. Axis can allocate naval units as raiders. You get the idea. You could also have a box for the mediterranean." i tend to like this idea "2. Strategic bombing. Is it worth 2 or 3 MPPs at the loss of 1-3 bomber strength points which cost a lot more! True, you can build experience but I don't see why one would spend a lot of resources for a bombing campaign at the current use. I would like to see a strtegic warfare box for bombing as well. Allies and Axis allocate bombers and fighters to the box for this warfare. Bombers on the board would be used more for "interdiction" and carpet bombing of units. Otherwise, who buys or reseaches bombers?" u dont understand the concept of strategic bombing its not a short term goal, and i do it often. yes the imedate effect is they lose 1-6 mpps but it lowers the production of the port/city/mine. if u drain a port to 0 it stops producing there fore there denied 10mpps if u do this to multiple cites/ports/mines then the enemy lose a ton of resources, the stragtegic bombers dont need to be changed "3. Certain units should arrive in the game without purchase such as the ships laid down before the war (Bismark, Tirpitz, Howe, Duke of York, Etc.) Or perhaps a half purchase to represent fitting and sea trials. With the idea of surface raiders and strategic warfare, these units might actually get purchased!" ya i like idea of tripitz or bismark (bismark was finished in 39-40? wasnt it) and surface raiders for axis is a good idea thats how they were used "4. Russia does seem to fall with regularity. I'm not sure how to make it more difficult without an imbalance. Giving extra MPP's isn't the answer because the AI may not use them properly. Perhaps a "Transfer of Siberian Units" to the far Eastern edge of the board "IF" Axis declare war and are inside Russia. These (perhaps three) units would have fair experience and the AI or player could Operational move them to bolster Moscow." u talking about computer russia? computer can never outhink a human being they alrdy get siberan armies and it should be more like 5 it was 100 divisons that were transfered "5. The "Desert War" never occurs because there's nothing to be gained. The Allies don't Lose anything like MPP's if Malta, Egypt, or Gibralter are taken so why try? Perhaps a one time loss of MPP's for these objectives plus another hex row or two for maneuver in Africa would help. Put in a SUEZ box so the Allies can move between Africa and England via operational moves plus fleets. Give the Axis incentive to take this area like plunder of MPP's as well as Malta and Gibralter." u alrdy get mpps from conquering cities i always take this area any way. and changing game mechanics is impossible up to that point i think. "6. Airborne units. Create a new unit that can "fly" like a plane and land on a hex. The unit max strength might be 1 or 2 and have a range of 3 or 4 with increases in strength and range based on research. Opponent A/C units would engage it like a fighter unit. The unit itself could then be used to take the occupied/vacated hex after several other plane/ship/land combats reduce or eliminate a defender. If the airborn unit doesn't "finish off" the defender then it dies. Also, airborne units would take random loss similar to amphibious landings after a drop. Us would get two: 82nd and 101st. Brits get one, the 6th. Russians would get 2? Italians get Folgere and the Germans get 2 Fleiger corps?" me i personally like idea of Airborne give more then strength of 1-2, ive been told a corp is 50k+ ppl thats 2.5 divisions... thats odd to me give em a full 10. 101st and 82nd where 25,000 man divisons "7. Add Crete and Cyprus to the map in addition to #6 above." this would cause issues with balance there there just no MPP producing facility "8. Research seems awful hard to achieve considering the cost. Perhaps an added percentage chance the longer the research is in the applied area which resets to zero after a success." err no its all luck,which thats what reascher is any way. i had lvl 5 industrial tech once by mid-late 40 (2 chits bough them after fall of poland) "9. I don't see any use for rocket units. I bought some but they are worthless compared to A/C which do the same thing with greater range and damage. I see no way to use them in a stragic roll such as V1 or V2 rockets to attack MPP's. Maybe I just haven't caught on yet. Perhaps these should be cheaper to buy and better at reducing defense." ive had massive succes with rockets in crease reaserch, lvl 4 and 5 i love em "10. I would like to see an option to purchase to replace a Fin, Bulgarian, Hungarian or Rumanian instead of a German or Italian. Same for Free French, Free Polish, or Candian. Improvements in Research to Germany effects the minors as well. Changes to American research effects free French or Poles while British research effects Canadian units." this defeats the purpose of having major countires. Plus the finn hungarain and romanina pops couldnt support large armies.
  7. sounds cool sned my way plz triondelta@yahoo.com
  8. i just bomb it with airplanes and use a corps it works fine and more then pays for the corps
  9. the last game i played (axis '39 intermedate +1) i had put 2 chits into industrail tech after the fall of poland and by the fall of france (mid-late 40) i had lvl 5 industrail tech really lucky . i then bought more tech (upto 5) and had 3 on tanks and 2 on at weaps. But i was disa pointed for some reason russia went upto 82% after the fall of france and after greece and sweden they delcared war on me. i only lvl2 inf and 0 tanks. but it was ok tanks cost 169? or close to it and infantry was really cheap i ended the game in early '45 with 5 tanks 5 inf 5 industrial 5 hvy bombers 4 jets and 4 longrange aircraft (germany) 5 rockets and 5 inf/tanks and 2 gunlaying radar for italy now thats luck
  10. production was on an 80/20 scale and we still owned the japanese... NO one can say they had a chance as they did not
  11. also u need to be able to attack with lower life units, if there at6-7 or even 5 dont rest em... Keep the front moving, as i like to think about it theyll have time to rest when the war is won or there dead .. now build twice as many armies as panzers and u should do fine, (i find armies are better for "street fighting"
  12. this game isnt hard on normal ive beaten as both germ.. i mean axis and allies... ur obviously doing something wrong if u cant beat it on normal
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