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BaD JoKe

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Everything posted by BaD JoKe

  1. Well, memyselfandI would like a CMBB kinda game of a smaller scale. Kinda hybrid of Close Combats and their smallscale actions (and some slightly gamey effects like scavenging weapons etc.) and CM kind of historical accuracy, 3D + IgoUgo. Detailed infantry (even if it would only be a graphic presentation) and CAMPAIGNS are what I want.. Perhaps there is a demand for two games? CM direct decendant with the same scale and CM/CC hybrid? :confused: I would sure as hell like to get my hands on one.. Modern warfare is not good idea in my opinion. SP2 was such a poor performance. (plus because of BFCs policy of historical accuracy, Finland would not be included :mad: )
  2. Well, were wating for the AAR with great anticipation :cool:
  3. I too would set the arc on the right/left side of the team but if it's possible, on the rear area too. In my experience, at-spitwads are more effective if lobbed on the tank from behind.
  4. Is it just me or did someone else too get strangely arroused by that?
  5. Well, I also agree that bolt-action rifles were a relic of the WW1. Definitely there was a need for a replacement. But as was said before, too little too late. So late, that it didn't matter anymore (to germans I mean at their situation at the time). Copying a excisting design would have served them better (if not being a bit humiliating). Reason for the wasted resources being whatever (rivarly inside german military, hope for a wunderwaffe or pure stupidity) the result was the same.. It amazes me how the germans started the WW2 with those bolt-action servicerifles in the first place? Specially when allmost all allied armies had their own versions of semi-auto service rifles allready deployed. But that was the case with allmost every piece of weapon in germanys arsenal (light tanks with only MGs etc). But I have to admit, sexy looking guns they made
  6. To me, this is the real puzzle behind the FG42. The Germans obviously had no intention to continue with parachute drops, certainly at a large scale, and that being the case an MG42 in a weapons container makes more sense than a specific FJ weapon. No matter how good the weapon was it shouldn't have been developed or fielded. </font>
  7. Snow Leopard, you should get a subwoofer for your pc/mac. With enough volume, you can really feel the artyrounds pouring in (as will your neighbours) I have a subwoofer under my pc/desk it's on. It's nice effect on your feet when the heavy arty comes along
  8. Interesting but a gory picture. It just shows us that how ever good you are, how well you are trained, how excellent equipment you have, death will take you if it's meant. Sometimes we forget the cruel reality in our ravings..
  9. Yep, that's the deal here. You can use the grenadebundle as you would use the democharges. I think the explosion damage is about the same... I'm not sure if it's modeled in the game, but the grenadebundle should have more destructive effect against living force because the excessive amount of schrapnels. Democharge is just a bag/box of explosives without schrapnels. But on the other hand, there is more destructive affect in the democharge because of the sheer amount of explosives, affecting bigger shockwave and blast radious etc. :confused: [ February 17, 2004, 03:38 AM: Message edited by: BaD JoKe ]
  10. There is training in finnish military about making/using of contemporary at-assets, including molotovs (only against halfdead armour without tracks/turret movement etc). It's hard to hit even a stationary tank with a molotov because the object to be thrown is of weird and "uncomfortable" shape, somewhat heavy and of slippery material like glass. You also have to be careful not to break the thing when the fuse has been lit Also using the device reguires great accuracy because it didn't do any good anywhere else than above the engine compartent or "good luck" throw on a open hatch.. And you can also add the incoming fire here : But one thing that is in affect here that I dont know if has been modeled to CM.. for example, think of a invincible KV-tank in the battlefield: incoming fire of every possible caliber is hammering the armor and the crew is getting understandably edgy. Possibly some 37 mm or 50 mm gun is taking pot shots from a good hideaway position. Then suddenly, there is some smoke in the crew compartment! There is some fire, possibly outside the tank or perhaps it is allready in the engine compartment? The tank might be only fiew seconds away from brewing totally? Would you stay in the tank and hope that it's just a molotov? :confused:
  11. Yep, FG42 was basically nothing more than a prototype toy.. One more in Germanys long list of "too little too late".
  12. Throwing molotovs, handgrenades etc. have a better chance of scoring a critical hit if thrown AFTER the tank has passed the AT-team. So if there's a chance, define those AT-sectors not in front of the squad/team but on it's side or rear area. This actually works.. I quess it simulates the infantry attacking the tank from the "blind spots" on the rearside and lobbing explosives on the deck/above the engine compartment of the tank.
  13. Ah, this is what I call entertainment! (nice garage btw)
  14. ROFL - do I detect a hint of sarcasm? Surely not - I mean these are uberfinns we are talking about! </font>
  15. Well.. Actually that's one thing to whine abaut I'd prefer individually detailed ammo on every weapon :mad:
  16. Hmm.. That's an unknown feat to me.. I haven't ran into this before because I usually place my spotters into a outoftheway places: they cant keep victory objectives, I thought they were unarmed and it tends to get me extremely irritated to see them wasted with arty shells left :mad:
  17. An interesting event happened to me in my last CMBB fight against the computer. I noticed a 75mm crack arty spotter firing at a russian infantry team with somekind of smallarms fire. They surely didn't toss arty shell at the ruskies because all were allready used. Ruskie ran towards the spotter, there was rifle kind of a sound and the russian was down. There wasn't any of my fighting infantry near it nor there wasn't any tankfire. Just a tracer flying from the spotter towards the russian. It was propably depleted one man team because the fighting had been going on for a some time and russians were hammered with tank, arty and bunker fire.. I thought spotters were unarmed? :confused: ps. I have a pic to prove it (but no wwwsite to put it on ).
  18. Without a doubt this was done in RL. It would be a interesting little feature if it found it's way into the future CM games. Along with tankload of other features.. Suggestions in what thread to whine them on? :confused:
  19. Same request here also. I'm too lazy to start cratching the swastikas on them miself =P
  20. Never tested the subject but what if the forward mgs run out of ammo but rear mg has some to spare? I think it would be smart if the gunner could take ammo from the reargun because it is unlikely to get used.. My experience with rearturrets is rather limited. T-26s with rear mgs I get to use when playing as fins dont last more than 2 or 3 rounds =(
  21. Hmm.. I wred the same thing in a book somewhere. As I remember it, first shot penetrated from drivers slit and killed the driver and set a small fire inside the crew compartment destroying some cabels etc. The driver getting killed would explain the fact that the tank didn't reverse in haste. The next two shots killed more of the remaining crew and the fire took care of the rest.. But best weapon against heavy soviet tanks was the rough, wooded terrain and inexperienced crews I think. How else would it be possible that the tank crew didnt see the ATG until it was so close that it could shoot 3 times to the exactly same weak spot? Those guys were either blind, sleeping or conscripts (possibly all cases apply). I think that the range for 3 such a lucky hits mustv been 10 or 20 meters..
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