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BaD JoKe

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About BaD JoKe

  • Birthday 10/26/1978

Converted

  • Location
    Near the soviet border ;)
  • Interests
    In active finnish reserve
  • Occupation
    Self employed prankster

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  1. Well, memyselfandI would like a CMBB kinda game of a smaller scale. Kinda hybrid of Close Combats and their smallscale actions (and some slightly gamey effects like scavenging weapons etc.) and CM kind of historical accuracy, 3D + IgoUgo. Detailed infantry (even if it would only be a graphic presentation) and CAMPAIGNS are what I want.. Perhaps there is a demand for two games? CM direct decendant with the same scale and CM/CC hybrid? :confused: I would sure as hell like to get my hands on one.. Modern warfare is not good idea in my opinion. SP2 was such a poor performance. (plus because of BFCs policy of historical accuracy, Finland would not be included :mad: )
  2. Well, were wating for the AAR with great anticipation :cool:
  3. I too would set the arc on the right/left side of the team but if it's possible, on the rear area too. In my experience, at-spitwads are more effective if lobbed on the tank from behind.
  4. Is it just me or did someone else too get strangely arroused by that?
  5. Well, I also agree that bolt-action rifles were a relic of the WW1. Definitely there was a need for a replacement. But as was said before, too little too late. So late, that it didn't matter anymore (to germans I mean at their situation at the time). Copying a excisting design would have served them better (if not being a bit humiliating). Reason for the wasted resources being whatever (rivarly inside german military, hope for a wunderwaffe or pure stupidity) the result was the same.. It amazes me how the germans started the WW2 with those bolt-action servicerifles in the first place? Specially when allmost all allied armies had their own versions of semi-auto service rifles allready deployed. But that was the case with allmost every piece of weapon in germanys arsenal (light tanks with only MGs etc). But I have to admit, sexy looking guns they made
  6. To me, this is the real puzzle behind the FG42. The Germans obviously had no intention to continue with parachute drops, certainly at a large scale, and that being the case an MG42 in a weapons container makes more sense than a specific FJ weapon. No matter how good the weapon was it shouldn't have been developed or fielded. </font>
  7. Snow Leopard, you should get a subwoofer for your pc/mac. With enough volume, you can really feel the artyrounds pouring in (as will your neighbours) I have a subwoofer under my pc/desk it's on. It's nice effect on your feet when the heavy arty comes along
  8. Interesting but a gory picture. It just shows us that how ever good you are, how well you are trained, how excellent equipment you have, death will take you if it's meant. Sometimes we forget the cruel reality in our ravings..
  9. Yep, that's the deal here. You can use the grenadebundle as you would use the democharges. I think the explosion damage is about the same... I'm not sure if it's modeled in the game, but the grenadebundle should have more destructive effect against living force because the excessive amount of schrapnels. Democharge is just a bag/box of explosives without schrapnels. But on the other hand, there is more destructive affect in the democharge because of the sheer amount of explosives, affecting bigger shockwave and blast radious etc. :confused: [ February 17, 2004, 03:38 AM: Message edited by: BaD JoKe ]
  10. There is training in finnish military about making/using of contemporary at-assets, including molotovs (only against halfdead armour without tracks/turret movement etc). It's hard to hit even a stationary tank with a molotov because the object to be thrown is of weird and "uncomfortable" shape, somewhat heavy and of slippery material like glass. You also have to be careful not to break the thing when the fuse has been lit Also using the device reguires great accuracy because it didn't do any good anywhere else than above the engine compartent or "good luck" throw on a open hatch.. And you can also add the incoming fire here : But one thing that is in affect here that I dont know if has been modeled to CM.. for example, think of a invincible KV-tank in the battlefield: incoming fire of every possible caliber is hammering the armor and the crew is getting understandably edgy. Possibly some 37 mm or 50 mm gun is taking pot shots from a good hideaway position. Then suddenly, there is some smoke in the crew compartment! There is some fire, possibly outside the tank or perhaps it is allready in the engine compartment? The tank might be only fiew seconds away from brewing totally? Would you stay in the tank and hope that it's just a molotov? :confused:
  11. Yep, FG42 was basically nothing more than a prototype toy.. One more in Germanys long list of "too little too late".
  12. Throwing molotovs, handgrenades etc. have a better chance of scoring a critical hit if thrown AFTER the tank has passed the AT-team. So if there's a chance, define those AT-sectors not in front of the squad/team but on it's side or rear area. This actually works.. I quess it simulates the infantry attacking the tank from the "blind spots" on the rearside and lobbing explosives on the deck/above the engine compartment of the tank.
  13. Ah, this is what I call entertainment! (nice garage btw)
  14. ROFL - do I detect a hint of sarcasm? Surely not - I mean these are uberfinns we are talking about! </font>
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