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klapton

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Everything posted by klapton

  1. Seems it was really a bloodfest but, why are you complaining? You just lost 10% more men than your opponent. What was the final score?
  2. I'm a bit disappointed with the CMAK demo. The scenarios seem great, and dust clouds are cool etc etc, but: -. Voice acting (at least American voices) is awful. It was better in cmbo. -. After firing my tanks lose LOS to their targets for a few seconds, then recover it. It's a bit annoying. Is it because dust clouds? -. The M3 data screen is confusing. Which gun do the penetration figures refer to? I would also like to know the length of the M3 guns.
  3. And how would you implement the campaign system? In operations you already have to take care of your men from battle to battle. If designers had more flexibility in designing them (different map for each battle, possibility of removing and replacing troops between battles) they could be just as good as a campaign system. But trying to move to something bigger requires paying attention to supply, large aircraft and artillery assets, lines of communication, replacement troops etc. That would be a totally different game.
  4. "Chance encounter" is quite easy for the Americans.
  5. If given an area target, the TacAI tends to switch to obvious targets. Try buttoning the tank so it won't be aware of the enemy presence, or rotating a bit, so it doesn't face the enemy infantry.
  6. Press enter to see the vehicle details. It will tell you if it has smoke mortar, smoke discharger or the nahvertie...whatever. The smoke discharger may be used even if the vehicle ran out of smoke ammo for its main gun (or even if it is incapable of firing smoke ammo), but it is TacAI-controlled.
  7. I have two new scenarios for download: Town of Hell (Battle) Approaching Evil (Operation) You can get them at Klapton's Combat Mission Site and at the Scenario Depot, as well. These might be my last scenarios for CMBO. With the coming of CMAK, I plan to move to... CMBB :cool:
  8. Any of those who got it, could e-mail to me? klapton@navegalia.com thanks
  9. That's what I was referring to, actually. Besides, having motorbikes would be a nice touch, and not difficult to implement at all. Horses are another matter, because it is hard to fire or take cover from the saddle, and thus, unless the riders dismount, they have little combat value. These are all great suggestions, but to get Steve to seriously consider them you'll need to get more support from the members, especially the old timers I would be quite surprised if that is the way Steve et al decide what to put on their games.
  10. Currently, when a unit detects enemy forces, all friendly units can see it. That is, if a squad sees enemy infantry at, say, 100m, then a friendly, buttoned tank at 1000m will automatically see it also, and be able to target it. People here refer to this as "borg spotting". With relative spotting, this would be corrected, because a unit would only be able to target what he could see in reality. I don't find this to be a big issue. For me, better arty and aircraft modelling is top priority.
  11. You have to be moving, AFAIK. You may test that using the editor
  12. Crawling inside an abandoned tank, loaded with petrol and shells, and which the enemy can target just to make sure it is destroyed? I guess that would be the last thing to do.
  13. The Tiger is a big target, has slow rate of fire and relatively low velocity gun. The Stuart is small, has better rate of fire, and I guess superior muzzle velocity (I don't remember). Run a test several times to see if you get a big difference between Tiger and Allied tanks accuracy.
  14. Destroyed vehicles do not block LOS, unless they are burning, and then because of the smoke. For scouting you may use light vehicles, like jeeps or halftracks, and sharpshooters. In cmbb there are tank hunter teams (2 men) that are good for scouting. AFAIK, in CMBB half squads are not penalised. About hunting and returning to cover, CMBB introduced a new command to do exactly that. In CMBB you may do this: give the tank a delay, so it will move out of cover at the end of the turn. Next turn, give it a target and a reverse order, with an appropiate delay. EDIT: in CMBB half-squads are penalised indeed. Otherwise you will always play with halfsquads, as they add more flexibility. However, they don't penalise global morale, as is the case in CMBO. [ September 29, 2003, 05:43 AM: Message edited by: klapton ]
  15. Better if you make him not able to react to you.
  16. bmps used for background sounds? I don't understand
  17. I have seen a bazooka take a pillbox from the front (through the firing slit), so I guess a piat can take a wooden bunker.
  18. You don't need the spotters to have direct line of sight; they can target "blind" areas. That takes more time and is less accurate, but is better than not using the spotters at all.
  19. Welcome to the land of non-stop fun!
  20. I have a new operation for playtesting, APPROACHING EVIL, at Klapton's Combat Mission Site Title: Approaching Evil (fictional) Type: German assault vs British Date: June 44 Location: South of Sword Weather: Good Length: 4 battles (15 turns) Morning, Evening, Night (no attack), Morning Best play as: PBEM German vs AI (+25%) This Operation simulates a fictional attack on the British vanguard. Feedback is welcomed, either in this thread or in my mail, klapton@navegalia.com
  21. "as a squad could then occupy more than one type of terrain simultaneously, which is not possible with the present dot." Certainly it would be difficult to model a system in which the squad can be in two types of terrain. I would like to be able to change the base layer of tiles. Currently it is always open terrain. If it could also be pavement, wheat, brush etc, maps would be much more realistic. "Not completely, we only have single target options for machineguns if I am not mistaken" I get it. However, somehow mg may engage multiple targets. I have seen a mg, facing a platoon on the attack, fire at one squad, then when it hits ground, switch to fire the next one, and so on, until the attack was stopped (I was in the receiving end, btw). Certainly, you are dependant on the TacAI to do so. OTOH, there is a possibility of nearby enemy units being hit, even though they are not targeted. In a pbem game, one of my squads killed two jeeps with one single shot. "Er, I couldn't swear it isn't, just have the impression that there is no real difference in effect between just firing aqnd firing via ambush marker." I was referring to flank and rear shots. To my knowledge there is no difference on being ambushed. "In other wargames I have seen the example of the leader killed and replaced by a non-descript, no bonus and reduced function kind of person. A variant of this might be an interesting option?" It would really be interesting in an operation. If you lose the platoon hq, but still have the squads, you should get a replacement for the next battle. For what I have read, things in cmbb have become worse, because tanks also need an hq; if you lose the hq tank, you are screwed. Somehow, we hijacked Darknight's thread, but the discussion is quite interesting.
  22. It is scheduled for this year 4th quarter. I don't see what is the problem. I guess the engine already works, internally, in a more refined map. The tiles are used for building the scenario and for the visual representation of the map. I guess in cmbb support weapons already have to spend time to setup. One thing gets me angry everytime I see it: Why the hell does the last man of an hmg team keep the weapon at all costs, and becoming immobilized? If subject to heavy fire, he should drop the weapon and flee. The first one I guess you can get with cover arcs. The last one would be nice too. Isn't that already modelled? Yeah. Maybe the leader is not so easy to identify. OTOH, if a squad gets panicked, broken or routed it may represent the loss of the leader. Don't know what you are refering to. I guess in CMBB there is 100% chance. Certainly, the off-board arty model in ASL is more complex, and probably, realistic. You can do that with the scenario editor. I would like to see water effects. Currently, water is a bit dull.
  23. Then choose a scenario, setup, and send it to me. klapton@navegalia.com
  24. btw, CMBB-SE is scheduled for October, according to a post in the CMBB forum
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