Count Zero
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Everything posted by Count Zero
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Even integrated graphics evolve. Sure, the GMA950 isn't impressive compared to the current mobile GPU's, but the benchmarks I've seen indicate that it would be able to run the CM games decently. The shared memory thing is becoming less of an issue too as long as you use paired RAM-sticks (2x512 Mb or 2x1 Gb).
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PhotoDeluxe 1.1 (on Mac) help needed for ROW IV
Count Zero replied to John Kettler's topic in Combat Mission - Tech Support
GC homepage -> http://www.lemkesoft.com/en/graphcon.htm You should find all the info there. -
CMIII - a few random UI suggestions
Count Zero replied to Matias's topic in Combat Mission: Barbarossa to Berlin
Have you tried using the interface buttons instead of the number keys to change viewpoint? You might like it -
Great CMMOS news! Please read carefully
Count Zero replied to MikeT's topic in Combat Mission: Barbarossa to Berlin
That´s great, great news indeed! -
Welcome to the 12,000th member
Count Zero replied to Moon's topic in Combat Mission: Barbarossa to Berlin
I´m here and rather Swedish. 50% swede, 50% Überfinn. -
Was there a German attack in the autumn of '43
Count Zero replied to Mies's topic in Combat Mission: Barbarossa to Berlin
There was a lot of German counterattacks against the post-Kursk Soviet offensives. From the top of my head : 4th Panzer Army around Kharkov and later Kiev, 6th Army on the Donetz river. -
That´s the *BEST* splash-screen mod I´ve seen in ANY game... Please send it to me unless someone hosts it really, really soon...
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Same here... I´m only half-überfinn tough
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MeinFieldsWhereTheyAreForgettinIAm
Count Zero replied to Eden Smallwood's topic in Combat Mission Archive #4 (2002)
I´m not too concerned about how many casualties the minefields cause (if any...), I think of them as a way to deny certain paths to enemy manouvers and funnel them into MG-covered ´kill-sacks´ instead. I wish CM had a system like Steel Panthers, when you´d buy generic ´fortification´ points and then use them for TRP´s/minefields/wire depending on how the map looked. -
Wrong texture/model for Skdzf 233
Count Zero replied to Porajkl's topic in Combat Mission Archive #4 (2002)
I think the reason was lack of space on the CD... -
No campaign or even close to it..
Count Zero replied to vils's topic in Combat Mission Archive #4 (2002)
I´m toying around a bit with a platoon of PanzersIII´s; keeping the Core units in a scenario-file, generating a new map for each battle in the scenario editor and then importing the map and my "Core Pz-platoon" into a QB. This way I can keep the leader bonuses and names, bump the experience when they deserve it or drop it when they lose crewmembers. Works like a charm so far -
Squad Leader - ´Hey guys, forget about resting when you´ve finished digging your own good-for-nothing foxholes and start working on some serious WWI-style threnches that we´re not actually going to use...´
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IMHO, it wasn´t Wehrmact ´doctrine´ to use the Panzer formations for both creating the breaktrough and for the later exploitation phase. The difficulties of the late-war Wehrmacht on the offensive was caused more by the decline of the quality and manpower of the infantry divisions in the later stages of the war and the comparative lack of air/artillery support. No German offensive from Zitadelle onward looked good on paper even before they started. During both of Germanys last offensives on the western front (Battle of the Bulge and Operation Nordwind), the task of creating the initial breakthrough was placed on the Volkgrenadier Divisions. When the understrenght and badly trained infantry formations failed to achieve their tasks, the PzDiv reserves where either called upon to create the breaktrough themselves (12th SS hammering itself bloody on Elseborn ridge during the Bulge) or the offensive called off (Nordwind).
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The normal CMBO mods work fine with the demo too, I had my demo fully modded while waiting for the full game.
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CMBB reviewed as...Something awful?!?!
Count Zero replied to Foobar's topic in Combat Mission Archive #4 (2002)
Hey, that´s pretty nice considering that it`s from SA. Whatever you do, don´t send them flame e-mails. Check the NeverwinterNights feature below the Wargamin´ one for examples of What Could Happen To You. -
The quest for simpler balancing Rules...
Count Zero replied to Redwolf's topic in Combat Mission Archive #4 (2002)
I like these rules a lot. Not too complicated while still adressing the most underpriced/overmodeled units that you see a lot of in "competetive" games. Wouldn`t mind seeing them posted in a nice format over at TH-forums or something... :cool: -
Fionn`s Armor Rules
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Is it gamey to blow bridges?
Count Zero replied to Panther G's topic in Combat Mission Archive #4 (2002)
Hey, leave the bridge alone! =) Seriously, do what you want. I would probably not blow that bridge as the defender, but it`s up to you. I won`t get upset no matter what you do. (on a side note, I might not get a reply back to you before the end of the weekend, kinda busy right now)