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Hubert Cater

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Everything posted by Hubert Cater

  1. Thanks Alaric, much appreciated, and I hope you spread the word on this release as I think you are right in that it will probably be one of the finest WWII European Theater releases to date
  2. I think what you are looking for is the 'Import/Export' of data function. This can be found under File->Import Data, File->Export Data. So if I am understanding this correctly, you had one custom campaign where you modified the data and you now want this data imported to the original map. If this is the case, then you open your original custom campaign and export all the applicable custom data that you want to now include with the second custom campaign created that has the original map. Hopefully this makes sense/helps and if not let us know and we can try and guide you further, Hubert
  3. Hopefully soon enough , and no unfortunately the campaign will not be a part of the CD.
  4. In case you've missed it we will be releasing a free WWII campaign add-on the Strategic Command WWI The Great War game based on the map and scale of the WWI release. Here is a quick link and overview of the up coming release: http://www.battlefront.com/index.php?option=com_content&task=view&id=1888&Itemid=1 Here is a screenshot of Soviet forces nearing Berlin as well as one of US forces in North Africa fighting near the Kasserine Pass which should give you a pretty good idea of the scale: http://www.battlefront.com/images/stories/SC2/WW1/1939_Storm_over_Europe/lg/berlin.jpg http://www.battlefront.com/images/stories/SC2/WW1/1939_Storm_over_Europe/lg/tunisia.jpg This will be our most comprehensive and detailed European Theater release to date Hubert
  5. In case you've missed it we will be releasing a free WWII campaign add-on the Strategic Command WWI The Great War game based on the map and scale of the WWI release. Here is a quick link and overview of the up coming release: http://www.battlefront.com/index.php?option=com_content&task=view&id=1888&Itemid=1 Here is a screenshot of Soviet forces nearing Berlin as well as one of US forces in North Africa fighting near the Kasserine Pass which should give you a pretty good idea of the scale: http://www.battlefront.com/images/stories/SC2/WW1/1939_Storm_over_Europe/lg/berlin.jpg http://www.battlefront.com/images/stories/SC2/WW1/1939_Storm_over_Europe/lg/tunisia.jpg This will be our most comprehensive and detailed European Theater release to date Hubert
  6. Hi Keano16, Thanks for your interest and here are some thoughts on your questions. 1) It is not finalized yet but this is likely as I think we have this flexibility with the recent TERRITORY script changes. 2) At the moment it is the same as the thinking is to maintain some maneuverability due to the scale of the map but really this only provides an extra tile due to the addtional hills and desert terrain south of El Alamein. 3) Right now these are not in the works but I think both could be scripted if desired as a mod etc. Hubert
  7. Hi Dalt, Can you be more specific, are you referring to having edited some of the bitmaps and want to put it all together in a new campaign, or are you talking just about map edits? If it is the latter, can you be more specific as to what you have done so I can have a better idea on what you might need etc. Thanks, Hubert
  8. Thanks for the update Sandy and I never realized it was an exact copy of your earlier post, I actually thought it was a second player with a similar problem hitting the panic button and cross posting... now I see why they were banned and why Bill raised a few questions about the poster to me yesterday. I blame Monday mornings for that
  9. The cheating aspect was actually just my curiosity (as well as looking for bugs) as I just wanted to make sure and it was not intended as a slight against either you or your opponent, my apologies if it came out that way.
  10. If the CP has 60% towards Switzerland and the TE have 65% then it would cancel out the CP effort and give the TE 5% per turn chance, i.e. 65-60= 5%.
  11. 43 to 71 is possible as that is less than a maximum 30% jump in a single turn, i.e. 7-10 + 15-20 would be a minimum jump of 7% to a maximum of 30%.
  12. Thanks for the turns and I don't see anything wrong with what the German player is doing, i.e. there is no cheating that I can see. What I would suggest is asking your opponent for some insight, perhaps when the game is completed, as to what they did if they are up for sharing their strategy
  13. I like the idea of doing this as well, just a matter of time and resources on my end really.
  14. Send me a copy of this saved game as well and I'll look into it.
  15. Send me a copy of any saved turn and I'd be happy to take a look, send to support@furysoftware.com
  16. Are either of you running dual monitors? If so this might be the issue as dual-monitors are not supported and if not I would suggest trying to run the game in non full screen mode to see if that helps. Hubert
  17. If you go to the SETTINGS dialog from the main menu in game you will see an option to select 'Full Screen' Hopefully this helps, Hubert
  18. The alternate capitals are Lanchow and Urumchi and once a capital falls it will not move back. Hope this helps!
  19. Hi Catacol, Not sure without seeing the turn in action. If you can, send me a turn and the locations in question where the partisan activity is occurring and I'll be glad to take a look. support@furysoftware.com Hubert
  20. You'll need to add scripts... there are cases where the AI may attempt to protect threatened cities but it is not guaranteed as it depends on connection and available units but if you script it then it is likely the better option especially if it is a critical city.
  21. Hi Cantona66, If it worked in previous versions it should work the same with the WWI engine as I have it working this way for the WWII mod we are working on. Is the trigger perhaps not 100% or could there be something else delaying the DECISION event from firing? wlape3, off hand I don't remember the discussion but I can confirm that Vichy creation is indeed handled by script as it is a function of the DECISION event firing followed by the SURRENDER_1 events etc.
  22. This is still something that has to be scripted by the creator of the campaign as it gives you full control this way, i.e. to Garrison or not etc.
  23. Hi Sandy, Can you try running the game in Full Screen mode on your laptop to see if that helps? Hubert
  24. Correct, the ranges and action points are all adjusted to the scale.
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