Jump to content
Battlefront is now Slitherine ×

Hubert Cater

Members
  • Posts

    6,372
  • Joined

  • Last visited

Everything posted by Hubert Cater

  1. I'd have to think about it but off hand probably not anytime soon... it is one of those things where you try and lay out the design to be as modifiable as possible but if you miss something it is usally a lot of work to go back and change some of this stuff without major overhauls.
  2. Moonslayer, there were some notes added into the v1.05a patch upon installation describing the incompatibilities between previous versions of SC2 and this new patch but it is also mentioned here in the following thread: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=59;t=000097 Hope this helps, Hubert
  3. Just a heads up for the modders that unfortunately the same set of instructions as noted in the top post apply for this patch. Hubert
  4. Hehe... looks like you have been watching too many CBC specials on the 1972 Summit Series
  5. I think this has to do with the differences in the User Manual PDF file, i.e. the Battlefront patch User Manual is quite a bit larger probably due to all the updates and images etc.
  6. Thanks guys, n0kn0k emailed these issues to me as well and I've let Matt know. Hubert
  7. ev, Patch v1.05a should address most of these issues as it now uses a new FLEET command and I've included many applicable scripts to better handle both the Axis and Allied naval units Patch will be out very soon
  8. I couldn't see the issue either but then tried re-saving the sample wav you sent with a utility called GoldWave and it worked like a charm. Sent you the reply e-mail last night. Hubert
  9. At the moment it is listed in the VICTORY script and for the smaller scenarios you can see the #GOAL_POSITIONS are highlighted with a country flag. Not the best I agree but I will look to improve this for the next version. Hubert
  10. As requested, please add any Mod Resource Links you think others will find helpful. Hubert
  11. Ok, I will have to look into this when I get Vista up and running... but in the meantime I just wanted to say thanks for all your help
  12. Gentlemen, I sticked a thread for MOD resources... feel free to add links and tips
  13. I wanted to add this one as well as originally posted by n0kn0k: activation_sprites.bmp 144 Width / 8 sprites = 18 pixels 42 Hight / 2 sprites = 21 pixels border_sprites.bmp 1280 Width / 10 sprites = 128 pixels 256 Hight / 4 sprites = 64 pixels counter_sprites.bmp 1024 Width / 8 sprites = 128 pixels 128 Hight / 2 sprites = 64 pixels explosion_sprites.bmp 512 Width / 4 sprites = 128 pixels 128 Hight / 2 sprites = 64 pixels flag_sprites.bmp 185 Width / 5 sprites = 37 pixels 324 Hight / 9 sprites = 36 pixels flag_sprites_mirrored.bmp 185 Width / 5 sprites = 37 pixels 324 Hight / 9 sprites = 36 pixels light_resource_sprites.bmp 512 Width / 4 sprites = 128 pixels 2387 Hight / 31 sprites = 77 pixels light_river_sprites.bmp 1024 Width / 8 sprites = 128 pixels 1344 Hight / 21 = 64 pixels light_terrain_sprites.bmp 512 Width / 4 sprites = 128 pixels 1408 Hight / 22 sprites = 64 pixels light_tile_sprites.bmp 1024 Width / 8 sprites = 128 pixels 3200 Hight / 50 sprites = 64 pixels light_weather_border_sprites.bmp 1536 Width / 12 sprites = 128 pixels 512 Hight / 8 sprites = 64 pixels military_flag_sprites.bmp 170 Width / 5 sprites = 34 pixels 198 Height / 9 sprites = 22 pixels mini_tile_sprites.bmp 32 Width / 8 sprites = 4 pixels 2 Height / 1 sprite = 2 pixels national_tile_sprites.bmp 1024 Width / 8 sprites = 128 pixels 4032 Height / 63 sprites = 64 pixels resource_silhouettes_sprites.bmp 512 Width / 4 sprites = 128 pixels 2310 Height / 30 sprites = 77 pixels resource_sprites.bmp 512 Width / 4 sprites = 128 pixels 2387 Height / 31 sprites = 77 pixels river_sprites.bmp 1024 Width / 8 sprites = 128 pixels 1344 Height / 21 sprites = 64 pixels storm_sprites.bmp 1024 Width / 8 sprites = 128 pixels 64 Height / 1 sprite = 64 pixels terrain_sprites.bmp 512 Width / 4 sprites = 128 pixels 1408 Height / 22 sprites = 64 pixels tile_sprites.bmp 1024 Width / 8 sprites = 128 pixels 3200 Height / 50 sprites = 64 pixels unit_level_sprites.bmp 80 Width / 8 sprites = 10 pixels 135 Height / 15 sprites = 9 pixels unit_silhouettes_sprites_3d.bmp 2618 Width / 34 sprites = 77 pixels 2272 Height / 32 sprites = 71 pixels unit_sprites_3d.bmp 2618 Width / 34 sprites = 77 pixels 1704 Height / 24 sprites = 71 pixels unit_sprites_military.bmp 2618 Width / 34 sprites = 77 pixels 568 Height / 8 sprites = 71 pixels weather_border_sprites.bmp 1536 Width / 12 sprites = 128 pixels 512 Height / 8 sprites = 64 pixels
  14. I do remember having problems with one sound way back when as well... I think Moonslayer is on the right track, make sure that the sounds you are trying to use are exactly the same, spec for spec otherwise there might be an issue. If you can't see anything, send me a sound you know does not work and I will try and take a look. Hubert
  15. Hi Steve, is it just the one transport buffer sound that is giving you this problem? If so then it might just be that this particular sound is incompatible (for whatever reason) with SC2. Can you try another sound?
  16. Ok, interesting find... I'll see what might have been the problem Hubert
  17. Hi boodoggray, can you be a bit more specific as to what the issue is? Thanks, Hubert
  18. Can you try updating your video card driver as well as updating to the latest version of DirectX? Usually one of these resolves the issue
  19. Ok that might actually work as you suspect and in that case it is good news indeed, thanks!
×
×
  • Create New...