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War RaVeN

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Everything posted by War RaVeN

  1. Wow man, very nice map! When it is finished can I get a copy? Thank you. Mail is added. War Raven.
  2. Arived yesterday @ Antwerp. Nice map, mousepad and manual...... Great.
  3. I have the same problem as above. 31/08/07 I’m driving to Spain for 3 weeks.
  4. I suggest that you remove them all, with the remove button << Delete the whole thing and start over with: 1) PZIVF1_MOD_FILES.ZIP 2) SDKFZ_251-10_MOD_FILES.ZIP 3) SHERMAN_FIREFLY_MOD_FILES.ZIP 4) PZIIIGMODFILES.ZIP 5) COMBINED_COMMON_FILES.ZIP The last file overwrite the common files and fix that you can use file 1,2,3 and 4 together. For sure the file Yanovo Mission is not on his place there..... this is a mission and must placed in the SINGLE_MISSIONS map. And when you add some other mods you must manually add/change some data in the common file, like Oudy did for his files. Details can you find in the manuals for individual installing from Oudy. Regards, War Raven. [ July 21, 2007, 12:41 AM: Message edited by: War RaVeN ]
  5. Hi Locksley, I hear that sheepshaver give very good results for emulating Os 9 and playing games for that Os. Maybe it works for CM and up also? Mea culpa, mea culpa, mea maxima culpa. I confess, I use the dark side of my Mac Pro only for playing games.
  6. Thank you, The installation was no problem. I test them later. Regards.
  7. Thank you Oudy! I am looking forward for it. Regards War Raven.
  8. Once again a great movie with a good suspense! Superb.
  9. That is correct Madmat, it affect nothing. Thanks dmg. That did the trick Greets, War Raven.
  10. After testing the game and the mission editor who’s seems to run fine... maybe a little issue with the game? I was ready to test the builder.... adding, deleting etc.... OK, it works but when I close it down I got an error: Runtime error #3 (trap) And after this another error: Fatal Error Crash during termination. :confused: Edit: the logs: Soundlog: -- new session -- num channels 16 cannot open file for reading Cannot open audio file samples/Error_empty.wav Speaker config restored. Audio finished. Log.Ist: [Jun 26, 2007 6:58:54 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: OPENGL WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.28391168 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 32] Extensions - disabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 16 cannot open file for reading Cannot open audio file samples/Error_empty.wav ================== DESTROY GAME ===================== ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed [Jun 26, 2007 6:59:04 PM] -------------- END log session ------------- [ June 26, 2007, 12:32 PM: Message edited by: War RaVeN ]
  11. I Found it Overlooked the config file from the builder......... So here again a change from true to false and it works! Raven.
  12. Ok, I installed the game... easily. Starting it up gave me for the game, mission editor and the builder an upsidedown screen.... Hehehe I, I know this fix from before. So I changed the true to false but this fix works not for the builder The builder stays upsidedown :confused: Not a good angle for build a game....... Greets, Raven.
  13. I got the same thing in the first hours of the game on 20 april. http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=63;t=000775#000000
  14. rolf, It‘s the Seelow map. If it is the gradient what stops them, then it can not be a road?
  15. @ 666, Via the link you can read “This movie showcases just a few of the new enhancements and changes featured in the upcoming Theatre of War game patch” Maybe it’s all there.....
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