Jump to content

War RaVeN

Members
  • Posts

    366
  • Joined

  • Last visited

Everything posted by War RaVeN

  1. Hi all, This mission is brand-new and I got inspired by Moon (using other maps and integrate and change some tactics and we have a whole new battle) Ok, what is it? Here some details: Cutdown version 1.1 Fiction battle: After Seelow the Germans are trying to free some troop pockets and send a spearhead of tanks to relief them. You the German Commander. Clear the area around the bridge, hold it and break through to the town Seelow. Hold the corridor there and advance to point one, relief our troops. Watch your flanks Commander! Commander, you will get only a total of 22 armored units, use them wisely. 8 SPG 14 Tanks Commander, you can expect mines, artillery, bombers and furious counter attacks. Do not and I repeat, do not take the high roads. You are this way very vulnerable to bombers and battle planes, who will stop or destroy your spearhead. Commander, lets ride our Teutonic Knights once again. http://en.wikipedia.org/wiki/Teutonic_Knights Put this map in your single missions map Warning: This mod can give still some problems on slower spec. computers like slowing down or a CTD due the plenty use of units! A total Ger/Rus unit count: 465 units Give your comments please! You can download it at: http://www.cmmods.com Name: Tanks_Seelow.WR.zip Good hunting, War Raven. [ June 11, 2007, 06:59 AM: Message edited by: War RaVeN ]
  2. This is a very good idea! I vote for this. btw, my first attempt was a fiasco After I load it in the whole thing gives me a crash to desktop :confused: Regards, War Raven.
  3. I think that you can do this via the editor... I haven’t test this and will someone correct this when it is wrong. War Raven.
  4. Thanks Blond_Knight. I am not used to a PC.... using that Apple key always Regards, War Raven.
  5. I tried this.... I failed, because I see no way to copy or move the text (trigger) to a new mission! Do I miss something? Just a noop with this language and editor.... Regards, War Raven.
  6. Martin, Dmg, etc. Looking forward to this all and the upcoming patches..... but one question from me is: If the map editor is not able to create new maps, just add some new things we gone playing the existing updated maps over and over again? Or will we get some new maps from time to time? Or is it possible to import new maps via an other way? Regards, War Raven.
  7. I love the details: Reloading Fire You got them Wave after wave
  8. Hi R33GZ, Running this game on my Mac Pro 2.66 and 4 Gig Ram gives me a very good result! No problems with frame rates slowing down. I think that your Mac is OK for running this very good game, but try the demo first...... just for being sure. Regards, War Raven.
  9. Cat 3 I believe they do read the postings here because I got a mail from one of them... about a CTD problem I got once! Regards, War Raven.
  10. Hi all, It seems that my CTD was a rare coincidence? Playing the game for days now and never got it once again....... I also never changed one thing in the setup. War Raven.
  11. Hi Cinacchi, Read this please... http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=66;t=000052;p=2#000031 Maybe this will help you? It works for others and for me. Regards, War Raven.
  12. Like I stated it before, It works now with Dmg solution! Thanks again. Regards, War Raven.
  13. Thanks Dmg & Matt. That last tip did it :cool: Regards, War Raven.
  14. Hi Matt, Sorry for posting this twice. Got the same problem as above: -— See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.DllNotFoundException: Unable to load DLL '..\core.dll': Exception from HRESULT: 0xC000008C at Editor.SFS.SFSImageReader.OpenExtern(String name) at Editor.SFS.SFSImageReader.Load(String fileName) at MissionEditor.Objects.Roads.Road.CreateVertexBuffer(Device device) at MissionEditor.Render.MissionRender.RenderRoadTextures(Mission mission) at MissionEditor.Render.MissionRender.RenderScene() at MissionEditor.Forms.Render.DirectXWindowControl.OnRenderViewRectChanged(Object sender, EventArgs args) at MissionEditor.EditorLogic.MissionMapEditor.UpdateViewRect(Boolean bNotifyChanges) at MissionEditor.EditorLogic.MissionMapEditor.ZoomView(Single factor, PointF center) at MissionEditor.EditorLogic.MissionMapEditor.InitZoomView() at MissionEditor.Forms.Render.DirectXWindowControl.OnMissionChanged() at MissionEditor.Forms.Render.MissionRenderControl.OnMissionChanged() at MissionEditor.Forms.MissionEditorControl.OnMissionSDIEvent(Object sender, EventArgs args) at Editor.DocumentManager2.UpdateViews(Object doc, EventArgs e) at MissionEditor.EditorLogic.MissionSDI.SetCurMission(Mission mission) at MissionEditor.EditorLogic.MissionSDI.OpenMission(String fileName) at MissionEditor.Forms.MissionEditorControl.OnOpenMission(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Editor Assembly Version: 1.0.0.16 Win32 Version: 1.0.0.16 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/Editor.exe ---------------------------------------- EditorLib Assembly Version: 1.0.0.14623 Win32 Version: 1.0.0.14623 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/EditorLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- MissionEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/MissionEditor.DLL ---------------------------------------- WeifenLuo.WinFormsUI.Docking Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/WeifenLuo.WinFormsUI.Docking.DLL ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- Microsoft.DirectX.Direct3D Assembly Version: 1.0.2902.0 Win32 Version: 9.05.132.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll ---------------------------------------- CampaignEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/CampaignEditor.DLL ---------------------------------------- Microsoft.DirectX.Direct3DX Assembly Version: 1.0.2909.0 Win32 Version: 9.10.455.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2909.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll ---------------------------------------- Microsoft.DirectX Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- Microsoft.VisualC Assembly Version: 8.0.0.0 Win32 Version: 8.00.50727.42 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. —- And yes I have updated with DirectX 9.0c April2007..... Regards, War Raven.
  15. Hi Matt, Got the same problem now.... First the wrong “Game Error” and now this: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.DllNotFoundException: Unable to load DLL '..\core.dll': Exception from HRESULT: 0xC000008C at Editor.SFS.SFSImageReader.OpenExtern(String name) at Editor.SFS.SFSImageReader.Load(String fileName) at MissionEditor.Objects.Roads.Road.CreateVertexBuffer(Device device) at MissionEditor.Render.MissionRender.RenderRoadTextures(Mission mission) at MissionEditor.Render.MissionRender.RenderScene() at MissionEditor.Forms.Render.DirectXWindowControl.OnRenderViewRectChanged(Object sender, EventArgs args) at MissionEditor.EditorLogic.MissionMapEditor.UpdateViewRect(Boolean bNotifyChanges) at MissionEditor.EditorLogic.MissionMapEditor.ZoomView(Single factor, PointF center) at MissionEditor.EditorLogic.MissionMapEditor.InitZoomView() at MissionEditor.Forms.Render.DirectXWindowControl.OnMissionChanged() at MissionEditor.Forms.Render.MissionRenderControl.OnMissionChanged() at MissionEditor.Forms.MissionEditorControl.OnMissionSDIEvent(Object sender, EventArgs args) at Editor.DocumentManager2.UpdateViews(Object doc, EventArgs e) at MissionEditor.EditorLogic.MissionSDI.SetCurMission(Mission mission) at MissionEditor.EditorLogic.MissionSDI.OpenMission(String fileName) at MissionEditor.Forms.MissionEditorControl.OnOpenMission(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Editor Assembly Version: 1.0.0.16 Win32 Version: 1.0.0.16 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/Editor.exe ---------------------------------------- EditorLib Assembly Version: 1.0.0.14623 Win32 Version: 1.0.0.14623 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/EditorLib.DLL ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- MissionEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/MissionEditor.DLL ---------------------------------------- WeifenLuo.WinFormsUI.Docking Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/WeifenLuo.WinFormsUI.Docking.DLL ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- Microsoft.DirectX.Direct3D Assembly Version: 1.0.2902.0 Win32 Version: 9.05.132.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll ---------------------------------------- CampaignEditor Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/Battlefront/Theatre%20of%20War/MissionEditor/CampaignEditor.DLL ---------------------------------------- Microsoft.DirectX.Direct3DX Assembly Version: 1.0.2909.0 Win32 Version: 9.10.455.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2909.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll ---------------------------------------- Microsoft.DirectX Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- Microsoft.VisualC Assembly Version: 8.0.0.0 Win32 Version: 8.00.50727.42 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Regards, War Raven
  16. I got now this problem also! The game just quits to desktop (first time) Damn..... I was winning. The game itself runs fine and smoothly! War Raven.
  17. Thanks Matt, I ask these questions because I use a Mac Pro and use XP off-line. (Bad experiences with on-line use of windows) The license uses probability a fingerprint of the computer? So there is no arm when you forget the de-activate norm when you do a format C or installing new software when you still use the same computer? Or I’m in danger now from losing my license with the next format or changing the Os? Regards, War Raven.
  18. Having a problem with the editor a “wrong game error” I did already a full game reinstall and of course also a famous format C. I can’t remember that I used the de-active license key...... but how to de-activate the key when you are not online? I don’t see any comment on that here http://www.battlefront.com/elicense_faq.html#whoops That‘s ditto for CMBB after the last re-install of XP on my Mac! Also I read that we have two licenses keys? I got only one with the mail...... Thanks in advance. Regards, Raven.
  19. Matt, Here the same error again. Tried both options but no go. Regards, War Raven.
  20. Martin, Errr.... I got the short straw.... No run. Again thanks for the support! Reagards, War Raven.
  21. Thx Martin, But it gives still the same problem for me..... Hopefully it works for some others. Regards, War Raven.
  22. Martin, I tried it No go here.... Again a big thank you for trying to help us/me Regards, War Raven.
  23. Has the Off-line License something to do with the Mission Editor? Because of this: I copy&paste it from under the line: Product: Theatre of War 1.2.0.44 etc..... An other strange thing is the version above “1.2.0.44” Starting the game it shows version “1.2.0.46“ :confused: Just checking all the options to solve this. Regards, War Raven.
×
×
  • Create New...