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Thin Red Line
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Posts posted by Thin Red Line
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This could be a interesting task for the modders : offer accurate versions of each vehicules which re-use another model parts. This could be done with CMMOS.
For exeample, through CMMOS, depending on the game he is playing, the player could switch from PzKpfW 38 (t) graphics to PzKpfW 35 (t) graphics , because they currently use the same bmp's while in reality they are different but the shape is quite similar.
Another exeample is the flamethrower tanks, for them modified guns graphics could be use with CMMOS.
Just my 2cts.
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I'm currently playing an assault scenario and i've TRPs at my disposal.Originally posted by Caesar:What is the rationale for TRPs not being available to the attacker?
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I like this new feature, it's always nice to know how your prep. arty barrage workedOriginally posted by Battlefront.com:At least with CMBB we managed to get accurate counts for inflicted casualties. With CMBO the count was never updated at the end of the game to reflect the removal of FoW. There were a few nervous moments in development when Chalres wasn't sure it was going to work without major code rewriting, but he managed to figure it out
Steve
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Just out of curiosity, why this veto ? Would a computer favour its owner's side or what ?Originally posted by Tanaka:with this system (wish btw has been mentioned on this forum several times), it is always the same machine/player doing the turn calculations. As far as I can remember, that has always been a "veto" condition in the development of CM pbem play system.
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Pause definitely works like a charm for the trucks.
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*****SPOILERS****
In your AAR You're asking for alternative tactics. Here's mine :
I played this one only one time, in PBEM, as therussians.
I chose to target area woods with tanks out of LOS of the guns.
In the mean time, my infantry was progressing on the road toward the german positions .
Whan i was sure that the threat was anihilated, i rushed my tanks to the flags.
I lost a lot of T-34, especially during the reinforcements turns, but i finally won a minor victory.
Most of my tanks were out of HE ammo at the end.
Vey nice map.
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Maybe young Saddam ?Originally posted by akdavis:Definitely not Stalin.
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I also believe it was not a typical battle in early war.Originally posted by Alarmer:1) How historical is a meeting of 3 PIII 50mm with 3 T-34s modele 41 ?
I really dont know, could you enlighten me
thanks.
I know T34 in beginning of war wasnt really common enemy , t34 and kv1 were about 20% of russias tank force , right? so i guess 3xpz3 vs 3xt34 isnt quite realistic..
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Alarmer,
It has been discussed a thousand times, but a few thoughts.
1) How historical is a meeting of 3 PIII 50mm with 3 T-34s modele 41 ?
2) Does your historical sources describe a battle of PIII 50mm vs T-34s modele 41 and state penetration is impossible ? If yes, what are your sources ?
3) Why is your opponent coming as close as 500m if penetration by 50mm AP is not possible in-game above than this range ? If i were him, i would safely kill your panzers from 1500m away...
4) If you haven't done it yet i recommend you to play 'Katukov strikes back' and 'The Gate keepers' scenarios from the cd (against human of course) as the Germans. I learned much from them
Regards
Nicolas
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SP Glimmer of valor is missing too.
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I've played 20 scenarios until now (most from the cd, started B&T scenarios recently) in PBEM and reviewed them all. Unfortunately english isn't my first language so sometimes it's difficult to render all my impressions en finesse . I think non-english speaking players don't review because they simply can't...
Anyway, i always encourage my opponent to review too.
[Edited to add that i have enjoyed most of the scenarios i've played, quality is generally high, many thanks to the authors].
[ January 29, 2003, 03:50 AM: Message edited by: Thin Red Line ]
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I think Andrew TF soviet HT is really needed in CMMOS.
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Nice ! This one was really needed.
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I think the graphical representation of the gun angle is just an abstraction. The slope may be in reality not a steep as what is shown in-game, hence the actual angle of the barrel no so large.
And i hope we will not see the end of tanks ambushed behing ridgelines, because it is a common tactic in real tank warfare.
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I've seen crew injured and HTs abandonned due to intense AT-rifle fire.
But i've never seen the two members of the crew both killed by tungsten bullets.
[ January 24, 2003, 08:43 AM: Message edited by: Thin Red Line ]
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I salute my talented opponent for this action too, and i humbly recognized my defense skills are limited, but since this scenario is an urban fight in fog and snow with no more than a few yards of visibility, well planned anti-tank warfare is somehow difficult to put into practice. I predict most of the tanks vs infantry actions of this battle will be really close.Originally posted by Soddball:I salute your opponent for being brave enough to put his tank within spitting distance of your infantry. If you had been better organised, that Panzer would have been a ball of oily smoke and charred metal.
But I Will Have My Revenge In This Life or the Next
[ January 24, 2003, 05:25 AM: Message edited by: Thin Red Line ]
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I share your moods about the effect of cannister round against infantry in buildings. I'm currently playing a Stalingrad Pack scenario where a T34 eliminated a full squad (9 men) in a heavy buiding with one shot (distance 20 or 30m).
Three turns later, a full russian squad (11 men !!!) in a heavy buiding is knocked out ( eliminated ) by one cannister shot from a panzer (not identified) at 20m.
If the infantry is in open groud, or even woods, i understand the weapon lethality, but shouldn't heavy buildings stone walls be able to stop the pellets ?
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I agree you need some experience and time to get the convoys started without traffic problems
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SP Gun = self-propelled gun
AG = assault gun
AC = armored car
ATR = Anti-tank rifle
[ January 22, 2003, 07:57 AM: Message edited by: Thin Red Line ]
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Sure but potential users of the map should be warned they 'd better bring motorized units if they want to have a chance to meet each other during the game
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I remember reading The Forgotten Soldier (in the original french version) at age of 17. It was an amazing plunge into Eastern Front.
It is an extraodinary book, and in literature the debate about autbiographical authenticity is always somehow secondary. (Did Dante really visit Hell ?)
The Forgotten Soldier is a reading of great interest to all the CMBB players.
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First time i hear this. Why would the reload time be compressed ?I mean, the reload times are compressed and must be about 3 times higher then they actually were, now do vehicles move 3 times faster? -
SD = The Scenario Depot website
MP = Multiplayer
SP* = Single (or Solo) player
*Also Stalingrad Pack (scenario package)
HOW TO: Install 1.02 and keep 1.01 for PBEM compatibility
in Combat Mission: Barbarossa to Berlin
Posted
I don't have any error messages when i open a v1.02 version PBEM file with v1.01 and vice-versa.
Is there really an incompatibility ?