Jump to content

Robohn

Members
  • Posts

    146
  • Joined

  • Last visited

Everything posted by Robohn

  1. I play PBEMs and TCP/IP games against a good friend of mine. I am always the Russians and he is always the Germans. I don't mind at all, and we have both beat eachother to a pulp on many occasions. Robohn
  2. Good website, looks like it was a fun game. Robohn
  3. When WWIIOnline players play CMBB they actually see some action? Robohn
  4. I have had good luck with them messing up artillery gun crews/HMGs/mortars, but not so much luck against infantry squads. Robohn
  5. Oddly, there is a thread about "Are planes too effective in CMBB" in the CMBB section..... Robohn
  6. Isn't it part of a Forward Observers job to correct for artillery when it comes down off target? If the FO has LOS to the target, then shouldn't he start giving corrections without you having to tell him too? Robohn
  7. Rarity modifies the cost of units based on how common they were on the battlefield for a given time period. If a tank is rated at 100pts and is +10% for rarity it will cost you 110 pts to field it. It does not make a unit have a chance to not show up. Also, rarity can also make some units cheaper (like T-34s most commonly). Robohn
  8. One of the main reasons we do not use gas today as a weapon, is that it is not very reliable. Wind and weather have a greater effect on its use than standard HE filling. Most of the bombing against cities was aimed at destroying war producing industry, not getting a body count. Unfortunately, the CEP for a bomb in World War II was about 5 miles...a lot of other stuff got whacked around those industrial targets. Gas is also more dangerous to work with, and transport. Delivering it effectively can also be more complicated. I'm not sure what gas costs compared to HE, but I sure the transport and handling are more expensive.... Robohn
  9. Haven't tried doubling up the depth, paying for the length was enough points already. (to have a significant line anyway.) Not sure what the manual mean by a significant chance of bogging crossing trenches though (10%, 50% who knows). Robohn
  10. I've tried the trench as an anti-tank ditch, and my results have been miserable. A total of six tanks have crossed them and none of them bogged (they were slightly delayed though). I even tried combining them with wire and anti-tank mines. I had a 2 Tigers go through the ditch/wire/AT mine combo with no problems. I had blocked off about 1/3 of the map using the trenches/wire/mines combo. The middle of the map was a large town, and the other side was mostly open (I took an educated guess as to what side my opponent would go for.) I choose correctly in 2 engagements, but the trenches ddin't seem to stop/slow the tanks too much. Robohn
  11. BTS didn't want un-historical, unrealistic, use of swarms of motorcycles running around the battlefield. Robohn
  12. If it happened once, I would say luck. Were any of the penetrations partial? Were the penetrations from 75mm guns (pzIV it seems from your post) or ATR type weapons? I've never had a T-34 survive more than one penetrating 75mm shot, and it's rare to even survive one. Robohn [ November 15, 2002, 12:08 PM: Message edited by: Robohn ]
  13. Lt Kije, you can thank Hazat, my German opponent, for the 150mm infantry gun tip. He taught my KV-1s the hard way about them. Robohn
  14. I guess to answer the basic question then is yes, the large bomb off a Stuka is quite enough to cause massive concussion damage in its radius. I believe the single 1,100lb bomb on it is bigger than many of the individual bombs dropped from heavy bombers (let's not start talking about bridge busters and what-not, I'm talking average HE bomb). Granted, heavy bombers drop a lot more individual bombs. Robohn
  15. I did not know the Stukas bomb was supposed to stop damaging tanks in its blast radius when it reached a certain number. I mean should it stop at three or four tanks when you are ballsy enough to clump five together? Robohn
  16. Yes, I've had this problem. I had a captured Stug F pop out on the side of a Tiger about 200m away. It didn't even take a shot before scampering away like a whipped dog. At that range, it's 75mm/L48 could have easily scored a kill on a Tiger, but it never even tried. Robohn
  17. As a player of Russian forces primarily, I'll atest that the 150mm (105mm can even get the job done sometimes) infantry gun can be quite damaging to a KV-1. Close infantry assaults can get kills as well, even with grenade bundles. Stukas are always frightening as well, that bomb can get mobility kills and blow tank commanders heads off over a wide radius. Robohn
  18. I think the Russian SMG units are very powerful in close combat...but their ammo runs out fast. They have weaknesses that can be exploited just like any other unit.
  19. My gaming buddies and I like the changes brought out in CMBB. We haven't played CMBO since it came out. We might be biased in that we are both military officers, and see the "ultra-realism" as part of the profession. Knowing I can win a battle with the "most realistic battle simulater" I've ever found is very satisfying to me. Maybe I didn't notice the differences so much because, even in CMBO, I played my soldiers like I cared about their lives. Robohn
  20. Oh, I forgot to mention how quickly a flamethrower can empty out those large, heavy buildings as well. The problem is getting a flame thrower in range, and living long enough to fire it off. My buddy used to hit me with flame HTs, until I got wise to his tactics and laid traps for em.
  21. Not very popular with civilians, but I prefer to demolish buildings rather than storm them with troops. Satchel charges from 30m or closer work, and 75mm+ tank guns usually do the trick.
×
×
  • Create New...