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Agua

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Everything posted by Agua

  1. _________SPOILER______________ [ [ [ [ [ [ [ [ [ [ [ [ [ [ Yup, that worked. Now, what to learn from this scenario? If enough time is present and there are wooded hills surrounding an exposed LOA, send infantry to clear hills? Hard to devote the resources for that sort of operation with nothing to go on other than terrain analysis.
  2. I've seen this term pop up but I'm not sure how it is used within the CM culture (longtime TS CS player here). But in any event, is the action of any friendly units modified by the TacAI based upon another friendly unit observing an enemy unit? Just as an example - do squads of the same platoon proceed more cautiously if one of the squads, or even only the HQ observes an enemy unit? Thanks in advance.
  3. Thanks Andreas I'm going to try it again this evening when I get home from work. _________SPOILER_______________ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ I'm thinking that in addition to sending a couple of platoons along the hills on the west side, I'm going to advance those 4 75mm AT into the valley under cover of smoke. Not a very imaginative advance, but the shermans get eaten up even after taking the infantry take out the 88mm and I can't figure how else to get those assets involved in the fray. If they can't take out the Tiger (I assume its a real Tiger; I didn't hang around long enough to make certain after losing three tanks to the mystery AFV on the hill...LOL), maybe they can draw attention away long enough for a dash to the village in the next valley. At this point though, the element of realism is wholly lost and I'm sort of just playing through a puzzle. Good luck in all your battles!!! [This message has been edited by Agua (edited 03-20-2001).]
  4. I personally appreciate your effort to reproduce the old scenario depot. I don't care what format it is in, I am thankful these scenarios weren't lost forever.
  5. Thank you for compiling the database Harv. Just reading the process that you went through to maintain the database exhausted me!!!
  6. LOL--- No. Full FOW was assumed. By fully blind, I meant, having never played it before or looked at the other side's units.
  7. LOL--- No. Full FOW was assumed. By fully blind, I meant, having never played it before or looked at the other side's units.
  8. Thanks Clubfoot. I figured it out finally after finding a link to all TGN scenario depots. Maybe when they get the feature up and running they'll include the CM depot as well.
  9. Thanks Clubfoot. I figured it out finally after finding a link to all TGN scenario depots. Maybe when they get the feature up and running they'll include the CM depot as well.
  10. _______SPOILER___________ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ LOL - - Jeep reinforcments - yup, shortly after they came on is when I quit the first time. I ran the jeeps up quick to block number 2 and they got, shall we say ... stopped pretty short at block #3. Hauling butt up around the roadblock and some hiding krauts in one of the two story buildings at block #3 waylaid them both as they slowed down to go around the block... Yeah, I thought it was an enjoyable scenario as well. I played it yet a third time (second full game - - this time with computer free to place units) it was so enjoyable.
  11. Someone on one of these threads indicated that the absence of the scenario depot on the new CMHQ site was not the result of simply relocating (which must be incredibly burdensome...), but that CMHQ was not going to post the depot any more. Is this true? If so, why?
  12. This is one TOUGH nut to crack as US. I'm a newbie so I enjoy the challenge and opportunity to learn, but I've replayed this thing two times and STILL keep getting waxed. Anyone ever beat this thing v. a/i? If anyone ever beat this thing v. a/i playing blind, you walk amongst the gods.
  13. Did you get this score playing fully blind as well? That's pretty impressive (to me anyway). After playing it about half-way through (computer player default set up), I restarted it and managed to score a 62. Then again, I'm a newbie so don't judge my assessment of how impressed I am with your score (assuming you were playing blind).
  14. THANKS!!! I would be more lost than I already am if it weren't for all you guys!!!
  15. Jason, You 'da man!!! I received my CM disk a couple of weeks ago and I've been putting together a little guide from this forum concerning details of the game which the manual does not address. I've found that nearly half of the (now 28 page) document, consits of your posts!! LOL!! Of course, I'm making the assumption that you know what the hell you're talking about, but the little bit I've tried out appears to be spot on. BTS should hire you to do the next player's guide. Thanks, Agua
  16. I've tried to search the forum to find the answer to this probably obvious question, but I can't find it. When setting TRP's, must there be a friendly unit with LOS to the TRP in order for it to be triggered, and if so, does it have to be a FO or may any friendly unit spot for the TRP? Is there any difference in response accuracy/time when spotted by a non-FO friendly unit? (this is the kind of stuff that should be in the guide)
  17. Yeah, this is the ONLY aspect of CM that is less than spectacular to me - - the player's guide/manual. It seems that this is the sort of information that should be included in the manual, in a table or something along with info like distance of travel of units under various condtions per minute. I guess the cost of printing all the pages that would require would get to be pretty significant. But even if it's just a file in the game, that would help. I realize that a lot of info can be found on the unit when you hit "enter", but a table with this kind of info would really help. Many thanks to Chris Hare who put together a unit "fire power" table: that is exactly the type of format I'm thinking of.
  18. PS ... I see that Netscape has a problem with the file link on the spanish site. Just a general comment to all out here who are considering downloading Netscape 6.0 - - Don't. At least not yet, as there still quite a few bugs in it.
  19. Dirt & Alla, Thanks ever so much!!! I tried to send each of you an e-mail last night thanking you but I kept getting a response stating that there was some problem with my ISP, so I don't know if you received the e-mail or not. But in any event, I figured I'd just missed getting into CM by about 3 or 4 weeks as it appears that this was the time that the ASL scenarios were pulled from the various sites. I figured I was just "SOL", but thanks for sending them on to me. I'll return the favor to the CM community by helping other fans. This is a great game and support community.
  20. The "ASL2CM" pack of "escenarios" on the Spanish page is a dead-link. :-( I've got a pretty good idea why the ASL2CM site was shut down. Could anyone mail me the pack of ASL scenarios? e-mail is agua@bellsouth.net Michael Dorosch, I've got the ones from your site, I've only gotten to fool with Njmegen Bridge so far, but WOW, Thanks a lot!!! Agua
  21. Having read on this forum yesterday the discussion concerning the use of flamethrowers, I was working on a series of sequential battles (Patrick Ware's "No rest for the weary -- EXCELLENT 8 battle set), and on battle number 5 I was confronted with defense of a village with two rows of buildings in it. I decided, "what the hell" and attempted to use the three FT units to torch the front row of buildings for the purpose of eliminating cover for any advancing enemy infantry. Okay, during "Septup", I position each FT about 6 meters from the respective buildings that I want torched. On the first turn, I issue the "Target" order at the sides of the buildings. Nothing happens. I figure, okay, maybe there is some sort of delay due to set up time for the FT's or something, so I leave the orders in place for turn two. Nothing. I then recheck and see they are all within command range of their respective HQ's. Then I wonder if maybe they are too close to the target so I order them to fall back with the target order still on. They each fall back to approximately 10 - 15 meters, with the target line still directed toward the sides of the buildings. Nothing. I then alt-a and restart the battle. What needs to be done to make these FT torch the buildings?
  22. Although I had *heard* of CM, I had never looked into the game until I read the posts of vehement CM fans on the BBS of a Talonsoft game which is in development right now, "GI COMBAT". The CM fans were representing that CM was painstakingly crafted to reflect unit capabilities, so I looked into it a little more, downloaded the demo and ordered the CD. BTW, I can tell right now after two weeks of play, I will wear the disk out so I purchased a second CD yesterday . The game is absolutely AWESOME!!
  23. Version? I was playing with the v1.12 patch installed. I take it that the prior version destroyed HT quicker? It did take over a full turn for them to take it out, but they were missing the darned thing right and left with grenades exploding behind, in front, off to the side, blah, blah. It was approximately 45 feet away ya know.
  24. I know you vets will think, "yeah, big deal", but MAN I am impressed with the graphical representations of combat in this game (forgive me, I just got my CD last Saturday evening so I am still in the midst of discovering the features of this game). But last night, in a QB, I actually watched a couple of my infantry squads lob grenades from the woods at a German HT to take it out from about 20m away. In a subsequent turn, the abandoned HT was in the path of one of my Sherman's and the tank just RAMMED into the back of the HT and pushed it out of the way!!! I couldn't believe it and literally shouted in amazement, "BAAAD A$$$$$$$"...LOL!!! This game is just tooo much. I can't wait until I have time to study the manual (as that is where the meat of the game is explained). Thanks BTS!!! Good luck all!!! Agua
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