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gunnergoz

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Everything posted by gunnergoz

  1. I have to agree with that. WP is quirky and dangerous but regular smoke? I'm looking at my references to see what they say and I'll post any findings here.
  2. Here's what the manual says: It sounds to me like the issue here is, was the tank hulk known to be knocked out by the AT team when they first saw it? Apparently not. They did not see it getting knocked out. That seems important to me - this unit did not witness the tank being KO'd. As far as they know, it is still active. You do not have any way as player of putting that "already KO'd" data into their little digital brain. All you can do is send them there and see what they do when they first observe a tank. The game gives them certain self-preservation routines that kick in automatically under certain conditions. Maybe what you want as a game unit commander is some way to mark objects on the battlefield as "ignore this." That is something we could ask them to consider putting in the game and would resolve this sort of behavior.
  3. If a plastics company can model it, so can BFC. The data's out there... (X-Files theme plays)
  4. Yes, this thing is just full of mini-drama's like that. I was watching a couple of Germans ducking fire and suddenly they blew up. Like you, I zoomed in and found one of them had popped a grenade and pulled the pin, then was dropped and the grenade went off next to his fallen body. It never ceases to amaze me what this game can replicate and come up with on its own. It takes me ages to process a turn in WEGO because I spend so much time "at the movies." Popcorn anyone?
  5. Yes, didn't intend to derail the thread with the HE data - I'm still trying to find equivalent terminal ballistics dispersal data for WP but so far no joy.
  6. Of course it had a purpose, why else would the Germans have fielded it. It was an anti-aircraft weapon, primarily. It will have to wait in line with the other light AAA weapons. I'm not sure right now if they want to wait until the game is able to model AAA fire against attacking aircraft, or if they will release them as being ground-fire-capable only. As it is now, you cannot fire back at attacking aircraft. Personally, I hope they don't bother taking all that development time with the actual anti-aircraft modelling, I just want these weapons in for ground use.
  7. Magpie, he wasn't testing the game, he was simply responding the chart I put up regarding HE fragmentation for general information. My impression of this chart is that the 75mm HE round is mostly going to have a decent chance to be lethal within say, 10M where the is almost almost a one in 10 chance of a given square foot catching a potentially lethal fragment, and after that lethality drops off considerably. Lots of fragments beyond 10M and all the way out past 100M but the area they cover goes up so much that the odds of being hit drop exponentially. There can always be someone's unlucky day, though, that's what I was commenting about.
  8. Look at it from the pixeltruppen's viewpoint: they're just been ordered to go up to a certain hedgerow and position themselves to fire in a certain direction when they see armor approaching. They do that and one of them goes "Holy sh!t there's a tiger right over there!" What do you think the human reaction is going to be if you are sitting there with a bazooka and orders to kill enemy tanks - which will kill you if you don't get them first? That's what they did - react. If BFC's plan was to get pixeltruppen to behave in a somewhat credible manner, like miniature human beings, we are seeing them do so. If BFC's plan was that pixeltruppen are totally extensions of ourselves as the omniscient gamer, then we are seeing problematic behavior since that was not your intention. I think they've opted for plan A, and we are seeing the result of that. Not always what we like, but if they dumb that down, watch all the wailing and gnashing of teeth if it turns out that panzer was live and they did nothing about it as it ran them down because it was outside their covered arc. Sorry, I don't think we can have it both ways.
  9. Depends. You feelin' lucky, punk? It seems so, to be serious. Close in - sure death or at least grievous wounding. Farther away, less so. Real far away...only a bad day will KIA or WIA you. But in wartime, lots of bad days happen to people, statistically.
  10. I understand that this is data for HE, not smoke, but I thought some of you might like to see what size shrapnel a 75mm round makes and how far out it can inflict casualties. It is from the Office of the Chief of Ordnance, Volume III of Terminal Ballistic Data, 1945.
  11. Doesn't the manual say that troops who "feel" threatened will ignore cover arcs and hide commands? You may know that the tank is KO'd but the word apparently did not get down to your AT team. Happens in the real world too. I know that a lot of these little quirks irk some players but I take them as part of the chaos of the battlefield. If I can win a scenario in spite of such events, I feel like I've done something meaningful. If I want perfect robots, I'll play C&C...no thank you.!
  12. Depends upon how big the open area is. If it is very big, like the one scenario where you have to get off the beach, I set a base of fire with the HMG's and moved the platoons forward using quick, one at a time so they had a chance to rest. Once they were well situated I moved up the HMG's and mortars too. Once the leaders had good targets for the mortars, I suppressed the defensive positions. In that scenario I lost 2-3 men from the entire company during the long advance phase and my mortars and bazookas suppressed or destroyed the enemy MG's and bunkers before I even got to the defensive line. That was a very weak defender, probably green because his morale did not last long.
  13. WP rounds spread their contents very vigorously. I can envision a potential casualty occurring 125 yards away, particularly if wind drifts some of the particles about. This is a WW2 image of an artillery WP round going off. The Sherman's 75 would not have quite that much filler, but the explosion dynamics would be much the same: Here's another image, more recent, but still same bursting characteristics:
  14. It's one of the more awkward abstractions in the game but I can live with it until they come up with something better.
  15. Not bad for a first post. Welcome to the forum.
  16. The official mod dump is called the repository and it is part of this site. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=41
  17. Actually, each US artillery battalion (divisional and separate) had 2 - there were hundreds of these a/c in the ETO during the war.
  18. If the French took 20-30 seconds to acquire the target and open fire, I'd check the ready ammo bins for empty bottles of vin rose.
  19. You care to tiptoe around a bunch of German tanks carrying a 150 pounds worth of M-2 .50 cal and tripod, not to mention ammo for it? Good luck, my friend.
  20. Are we talking about Air Corps assets like P47's acting as FO's or light army liaison a/c like the the L-4 or L-5? The latter were used to adjust long range artillery fires, at great risk to themselves. I've never read of a high performance fighter in that era doing the same, though.
  21. Not much in this game is there by mistake. If it is this way, the odds are it is intentional..
  22. The only reason I can think to justify that AT mines are not detected is that AT mines are often set deeper into the soil than AP mines; the latter often require their trip wire or fuze to be near the surface or exposed entirely in order to be set off, whereas the AT mine just needs a sufficiency of pressure applied to the earth above them.
  23. Possibly it is the old "move around and you lose situational awareness" thing like with scouts. If you place a unit in one spot for a few minutes without moving, it is more likely to spot enemy movements and - I suspect - mines or hidden defensive works. Passive observation has its merits in real life. Try moving engineers close to known mine fields or those areas where you would expect to be a good place for them, leave them there for a few minutes with an unobstructed view and see if that works. I would think that this would allow for a few recursions of the sighting algorithms, possibly increasing your chances of spotting something out of place.
  24. Sure, Clark, have fun, knock yourself out: after all that's what we're all here for, entertainment, right? If this entertains you, by all means - enjoy.
  25. Many of these infantry guns, AFAIK, fired fixed rounds and did not have the flexibility of varying propellant charges like the regular artillery - or mortars, for that matter. This, along with their comparatively short barrels, limited their firing ballistics. They were something of a holdover from old times and eventually were replaced by inventions like recoiless rifles and later, AT missiles. The Americans during WW2 eventually ended up pooling most infantry regimental cannon companies in the division into an ad hoc battery and putting it under the direction of the divisional artillery fire control center as a bonus 105mm battalion. That was a better use of these resources.
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