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Posts posted by LongLeftFlank
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Sounds like your primary concern is vehicles, but Mord did a useful CMSF mod that renders all infantry icons "generic" so that you can't instantly single out the HQs and support weapons. This helps some with FOW. Unfortunately, it does the same thing to your own unit icons.
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Play the demo and then decide. Don't buy it first and then be disappointed.
Whether you'll like it really depends on your particular reasons for disliking CMSF -- was it the setting and force imbalance, or was it the gameplay and extra micro involved? And CMSF also came a long long way between release and its current incarnation. I barely played in the first 2 years, but now it's pretty much all I play.
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My PanzerLeader still has hand-drawn markers on the reverse of each counter displaying "reduced" units of a single vehicle or gun since if that happens to be an 88 it can still tilt a battle. Loved that game as well as Arab-Israeli wars, better than ASL.
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The Normandyville Horror! Or for more a Scooby Doo motif, mod a portrait where the eyes follow you.
And I'd have gotten away with it too if it wasn't for those meddling Yanks!
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Steve,
are there any plans to reduce the map-edge problem, i.e. by giving scenario designers a tool like areas of incoming fire from outside the map?
A nice plastering of OBA artillery will work quite nicely if you want to simulate that. If you're trying to simulate the Goodwood situation where the tanks advancing along a narrow corridor (often effectively a single road) were hit in the flank at range by ATGs in bypassed hamlets, that's going to have to be a much much wider map even if it offers no real choices as to the British axis of advance.
I sometimes wonder though about allowing certain units an "Asteroids" option (the old videogame where the ships and rocks exited the screen then instantly reenter on the opposite side) so they can target units that way. But that probably is open to serious abuses.
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I have yet to hear about anyone's game or computer blowing up because they indulged in some model swapping.
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Wow, an offer to wire money FROM West Africa.... that's fresh.
Usually it's the poor grieving widow of the oil minister who desperately needs you, Kind Sir, to firstly wire her solicitor in Lagos a very small sum of money for administrative expenses so that you may then kindly access the tens of millions of British Sterling Pounds held in trust for both of you in the offshore bank accounts.
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The list of things that CM simulates and abstract, compared to other tactical wargames, is astounding.
Wow, I think you just summarized 50% of the Forum discussions in the last 5 years.
And, being a good vintner, a "glass half full" kind of guy as well.
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I had a girlfriend make me sandwiches .... [attempted poisoning] .... on purpose.
Ooh, THAT one's a keeper. Dungeon keeper, that is. What does she charge per hour, and does she give a volume discount for the Tory cabinet?
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And if you look REALLY closely at the wallpaper, you can see the label "A. Shickelgruber Interiors"
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Awww, thanks! (I think
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I hear ya. I'm hanging around the house with nothing to do except a whole bunch of chores that I'd like to be able to bag while I play CMBN from dawn to 3am. But nooooooo.......
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[Flamboyant]He-LLO people! EVERYONE knows that monochromatic Bourbon Style damask didn't come into widespread use in northern France until at least 1955! This game is just SOOO fatally flawed! [/Flamboyant]
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IMHO, HE should be un-nerfed for CMBN, since bunching up is more natural among WWII infantry than modern (Western) troops... green troops, not as much training, restricted visibility (sense of "bad guys all around"). To counter it, split the squads or use the ASSAULT command when moving (assuming it's available).
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When I pull my car ("Axis Sally") into a parking garage, the headlights form a pattern on the walls that resembles two cartoon hippo faces. A friend dubbed this the doppelflusspferdzeigevorrichtung.
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I think we're all keeping our fingers crossed for smocks for the next module, as the SS and FJ will look truly dated without them. But it's tricky when you bulk up the wireframe; unintended effects on the animations, etc. So it's harder than it sounds to do, evidently.
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Yeah, nice maps too btw, for all 3 AARs. Really getting the feel of Norman countryside here. And I like the look of the infantry.
Two things to think about for future development (not now for goodness sake!)
1. A collapsing European building (other than a wooden barn), with load-bearing walls of thick masonry or bricks, will very rarely pancake totally into a low heap of rubble. When one wall or a corner is blown away by direct fire, that would deprive the ceiling or roof section(s) immediately above it of support, causing partial collapse, but the sturdy roof beams would tend to keep most of the rest standing, leaving a "cutaway" structure. Units in the intact portion might be relatively untouched by the calamity.
Now if an artillery shell plunges through a roof and explodes in the interior, a lethal overpressure + fragments situation exists for people inside, but a "gutted" structure will likely remain with its walls structurally intact and units on the ground floor might be largely untouched. If the shell detonates close to a wall, you might blow it out however, resulting in partial collapse as above.
Full demolition of a building in the manner shown in the game would generally require both a large calibre shell (or bomb) relative to building size, plus fuzing that caused it to punch through to the foundation before exploding. The resulting earthquake causes collapse of all the walls out and down, and "pancaking" of the floors and roofs, with near total destruction of all occupants. Even then however, you'd probably still see one or two corners of the building left standing up to the level of a "high wall", with appropriate LOS blocking and residual cover.
2. I know you guys have worked HARD on the water, but from a distance it just really sticks out as odd -- either slate blue-gray or snow white. Water generally reflects the colour that's around it, which may be the sky or a stone canal bank, but is just as likely trees and earth. In a later patch, is it possible to provide an alternative coloured "greeny-brown" water tile that would be less conspicuous in rural settings?
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Wow, quite a hornet's nest here. In the time it takes to read a page of this thread another is tacked on. Truly the schwerpunkt of the Forum, ja?
The original point (not the ill-chosen thread title) about it being too easy to concentrate and coordinate forces is a very good one IMHO. When you as commander send troops cross-country, you can't truly control when they arrive. Layer onto that dense vegetation, night, poor weather (lots of foggy morning attacks) and above all the disorienting effects of fear as well as C3 stuff-ups and there's no wonder you need 3:1 odds to get an attack done!
That said, all these problems are well within the span of control of a good designer, e.g. Lots of mortar fire raining down on likely concentration points, lots of snipers to break up the timing of any cross-country advance, wire entanglements and mines in hidden draws, wstrongpoints that are hard to reduce or suppress using overwatch fires alone.
CMSF has all the tools to create highly realistic scenarios that incent realistic behaviour. And from what I've seen to dare, CMBN does the same and then some. Give us some form of crude coplay and I will be in game Nirvana.
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Thanks for the kind words, all, and I'm glad you enjoyed it. I am taking a break for a couple of months to play Normandy but will then get back to Ramadi.
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This has been argued back and forth numerous times here over the years, and the preponderance of opinion has generally been that the most Close Quarters Battle casualties in WWII were caused by, in order, (1) bullets (2) explosives (3) all other weapon types combined. True bayonet charges "home" (as opposed to an infantry advance with bayonets fixed) were rare, at least in the ETO, and generally ended in the combatants primarily shooting or bombing each other anyway once they got to grips.
True hand to hand brawling occurred more often among individuals, and overwhelmingly arose due to mischance (e.g. weapon jams or you abruptly find yourself nose to nose with Jerry in the dark), but these events are not a focus of this game.
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Well one wouldn't would one.
Ah those unassuming Brits.
A US Navy friend once dined with a distinguished older gent at his club in London and wondered why everyone stood when his companion entered the room. Seems he won the VC with the LRDG, although my friend had to ask someone else.
My dad also learned that an unassuming University classmate of his had put a bomb through the gate of Amiens prison and done the same trick to a Gestapo headquarters in Oslo without damaging the adjacent elementary school. That Mosquito squadron. Never told a soul. Dad learned later from another RAF vet.
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My vote is subforums. The CMSF structure worked quite well. Add an Opponents Wanted and Bobs yer uncle.
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For "folks" I assume we should read "Americans"?
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It'll be a cold day in hell before I ever click on a link that says "www.nazi.org.uk"
Either they're Nazis or idiots, or both. No intention of ever finding out.
I might be disappointed but could be wrong!!
in Combat Mission Battle for Normandy
Posted
Agreed. Both a "T" and "L" angled roof would be very helpful. Also a flat roof for creating industrial buildings (no parapets).
But perhaps these additions are best bundled into a more MOUT-focused future module, along with various "Funnies", engineering weapons, flamethrowers, booby traps, etc.
(Arnhem, Cherbourg, Brest, Caen, Paris, Metz, Aachen, etc. etc.).