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LongLeftFlank

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Posts posted by LongLeftFlank

  1. Play the demo and then decide. Don't buy it first and then be disappointed.

    Whether you'll like it really depends on your particular reasons for disliking CMSF -- was it the setting and force imbalance, or was it the gameplay and extra micro involved? And CMSF also came a long long way between release and its current incarnation. I barely played in the first 2 years, but now it's pretty much all I play.

  2. Steve,

    are there any plans to reduce the map-edge problem, i.e. by giving scenario designers a tool like areas of incoming fire from outside the map?

    A nice plastering of OBA artillery will work quite nicely if you want to simulate that. If you're trying to simulate the Goodwood situation where the tanks advancing along a narrow corridor (often effectively a single road) were hit in the flank at range by ATGs in bypassed hamlets, that's going to have to be a much much wider map even if it offers no real choices as to the British axis of advance.

    I sometimes wonder though about allowing certain units an "Asteroids" option (the old videogame where the ships and rocks exited the screen then instantly reenter on the opposite side) so they can target units that way. But that probably is open to serious abuses.

  3. Wow, an offer to wire money FROM West Africa.... that's fresh.

    Usually it's the poor grieving widow of the oil minister who desperately needs you, Kind Sir, to firstly wire her solicitor in Lagos a very small sum of money for administrative expenses so that you may then kindly access the tens of millions of British Sterling Pounds held in trust for both of you in the offshore bank accounts.

  4. Yeah, nice maps too btw, for all 3 AARs. Really getting the feel of Norman countryside here. And I like the look of the infantry.

    Two things to think about for future development (not now for goodness sake!)

    1. A collapsing European building (other than a wooden barn), with load-bearing walls of thick masonry or bricks, will very rarely pancake totally into a low heap of rubble. When one wall or a corner is blown away by direct fire, that would deprive the ceiling or roof section(s) immediately above it of support, causing partial collapse, but the sturdy roof beams would tend to keep most of the rest standing, leaving a "cutaway" structure. Units in the intact portion might be relatively untouched by the calamity.

    Now if an artillery shell plunges through a roof and explodes in the interior, a lethal overpressure + fragments situation exists for people inside, but a "gutted" structure will likely remain with its walls structurally intact and units on the ground floor might be largely untouched. If the shell detonates close to a wall, you might blow it out however, resulting in partial collapse as above.

    Full demolition of a building in the manner shown in the game would generally require both a large calibre shell (or bomb) relative to building size, plus fuzing that caused it to punch through to the foundation before exploding. The resulting earthquake causes collapse of all the walls out and down, and "pancaking" of the floors and roofs, with near total destruction of all occupants. Even then however, you'd probably still see one or two corners of the building left standing up to the level of a "high wall", with appropriate LOS blocking and residual cover.

    2. I know you guys have worked HARD on the water, but from a distance it just really sticks out as odd -- either slate blue-gray or snow white. Water generally reflects the colour that's around it, which may be the sky or a stone canal bank, but is just as likely trees and earth. In a later patch, is it possible to provide an alternative coloured "greeny-brown" water tile that would be less conspicuous in rural settings?

  5. Wow, quite a hornet's nest here. In the time it takes to read a page of this thread another is tacked on. Truly the schwerpunkt of the Forum, ja?

    The original point (not the ill-chosen thread title) about it being too easy to concentrate and coordinate forces is a very good one IMHO. When you as commander send troops cross-country, you can't truly control when they arrive. Layer onto that dense vegetation, night, poor weather (lots of foggy morning attacks) and above all the disorienting effects of fear as well as C3 stuff-ups and there's no wonder you need 3:1 odds to get an attack done!

    That said, all these problems are well within the span of control of a good designer, e.g. Lots of mortar fire raining down on likely concentration points, lots of snipers to break up the timing of any cross-country advance, wire entanglements and mines in hidden draws, wstrongpoints that are hard to reduce or suppress using overwatch fires alone.

    CMSF has all the tools to create highly realistic scenarios that incent realistic behaviour. And from what I've seen to dare, CMBN does the same and then some. Give us some form of crude coplay and I will be in game Nirvana.

  6. This has been argued back and forth numerous times here over the years, and the preponderance of opinion has generally been that the most Close Quarters Battle casualties in WWII were caused by, in order, (1) bullets (2) explosives (3) all other weapon types combined. True bayonet charges "home" (as opposed to an infantry advance with bayonets fixed) were rare, at least in the ETO, and generally ended in the combatants primarily shooting or bombing each other anyway once they got to grips.

    True hand to hand brawling occurred more often among individuals, and overwhelmingly arose due to mischance (e.g. weapon jams or you abruptly find yourself nose to nose with Jerry in the dark), but these events are not a focus of this game.

  7. Well one wouldn't would one.

    Ah those unassuming Brits.

    A US Navy friend once dined with a distinguished older gent at his club in London and wondered why everyone stood when his companion entered the room. Seems he won the VC with the LRDG, although my friend had to ask someone else.

    My dad also learned that an unassuming University classmate of his had put a bomb through the gate of Amiens prison and done the same trick to a Gestapo headquarters in Oslo without damaging the adjacent elementary school. That Mosquito squadron. Never told a soul. Dad learned later from another RAF vet.

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