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NightGaunt

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Everything posted by NightGaunt

  1. as a person all about strategic bombing in any game that has it, i would say that its effectiveness as current is fine. the problem is the cost. Massing 3-4 bombers plus 3-4 fighters is 2700 without the cost for repairs. At that point, you have an effective airforce that is a significant threat to MPP production and requires significant use of enemy production to both repair his fighter defense and build enough fighters to actually keep up with you. I would prefer to see the price dropped to 400 for strategic bombers. Even that small change would make them much more palatable in a 2 player game. as far as subs go, there are already several possible fixes, slighly lower cost, ability to move thru enemy units, or my personal favorite a sub "box" that subs are moved into for strategic effect. and the allies have to move ships into the box if they want to try and stop the strategic effect of subs. that removes them from head on combat, which isn't very realistic in the first place. [ May 26, 2002, 05:42 PM: Message edited by: NightGaunt ]
  2. is there player controlled placement of units in: the full war campaign. also I would like the ability to place neutral units that join my side. Its irritating when the opponent will know exactly where every unit is, also some units are put in useless spots, the enemy simply moves around them and when the capital falls they die.
  3. actually i think the FOW level with FOW on is excellent. Just my opinion, but i think it is just right. I do see your point about long distance recon and such, perhaps a simple buy option every turn? where you could pay X amount of mpp and get 3 spaces of intel from all units for that turn? sort of paying for the extra flights, informants, other intel methods.
  4. I'd just like to say thanks to teh makers of the ruleset because I believe it is useful for what they want. I don't play ladder matches, and I don't use the ruleset. But after being on this board since the game was released and seeing countless threads about "is this gamey" and "this guy cheats by doing x" Fionns rules does one great thing: IT GETS OPPONENTS TO AGREE ON THE RULES. Cause I for one am tired of the same old threads re hashed by players complaining because they didn't bother to agree before the game started.
  5. actually, i'm sure many people, me included, noticed the helmets/uniforms and thought it was too obvious to even mention that the pic was WWI, it also wasn't important to the discussion, but thanks for trying to be a smart-a@@ anyway [ May 16, 2002, 06:32 PM: Message edited by: NightGaunt ]
  6. nice picture kurtz, but what about an hour later when the fire burns out? that fire also looks like it is moving, at least the wind is fanning it on, so it will spread. both those things won't happen in CM because the engine doesn't re create that. therefore it is gamey. irl the germans would have waited for the fire to burn out and then attacked if that is what they wanted to do.
  7. its dependent on the situation: example: if you are going to smoke the only wood square in the area to deny him the use of its cover, not gamey. if you are trying to completely block a path so he cannot attack from that direction, its gamey. the difference: 1 is not taking advantage of the GAME ENGINE "flaws" or loophole. the 2nd one is for all the reasons listed in above posts IE: controlled fire no spreading inability to move thru the fire. etc.
  8. diplomacy and for computer games robo wars? i believe the name was. something with robots it was one of gamespots "need a remake" list. great game.
  9. on an normal CM map no. on a 2km x 2km cmmc map, yes. Also, only the smaller guns are effective on the attack, it is quite true the bigger guns are simply too slow to setup. I have had good use on the attack with smaller guns on the attack, 6lbs especially. You can usually drop them off on the back end of a forested area and then walk them thru the forest to the shooting side, you just have to be extremely carefull that you leave them deep enough in the forest that they don't get seen during their movement. When your on a large map, this isn't a big problem.
  10. i would say not gamey for the simple reason it soaks up a whole lot of your points. If you DON'T take out a lot of units with it, you will probably loose the battle. So basically you are betting the battle on the 1 piece of equipment. Your choice.
  11. didn't I already say "Hi MOM" Matt...i mean MOM, where are you?
  12. ok, that was one of the more funny things i have read all day
  13. agree with priest... but more importantly HI MOM!!!
  14. exactly:they want to. not: they want to make money and be succesful seriously, linux is a great operating system, but until it becomes main stream enough that major companies install it on workstations to the point where they make a significant dent in the workstation OS %, home users are not going to increase their % of linux use substantialy. and if that doesnt happen, few will bother to sell games because the $s are not there.
  15. Madmatt: can you detail what you believe causes the problem so that we can try tob avoid it? is it just captured? captured brits? the more detail you can give the better.
  16. it always amazes me how long people can argue the same point, with no new information, aurguments, or general debate material. it just goes on and on and on and on and on an nausium
  17. <blockquote>quote:</font><hr>Originally posted by Bullethead: Everybody else is either an insane cultist, a Mi-Go, or one of the poor doomed souls who oppose them.<hr></blockquote> I was Mi-Go, then i lost my login account, now i'm a NightGaunt
  18. ok, i'm getting antsy. trying to wait patiently..... ... is it ready yet...oh yeah, waiting...waiting
  19. <tear> i see my favorite thread has resurface. Ah memories, it seems like 30 or 40 tcp/ip crashes ago that this thread was started. Ah, the joy, the nastalgia, it makes me want to puke
  20. this is an ongoing bug that probably will not be fixed (its been open for at least 6 months). Basically a switch to pbem is the only way to continue this game (and sometimes that doesn't work). There is an extrememly long thread about it, if you feel like doing a search on tcp/ip, but it says basically what i have said above.
  21. btw: everyone with a netgear router should check for firmware updates, the newest version allows for port ranging, ie letting you open ports 2400-2500 or whatever, very usefull for other games/voice software
  22. san jose may be interested, ill keep checking the thread. always willing to tcp/ip game [ 09-30-2001: Message edited by: NightGaunt ]
  23. thats funny, yesterday for the first time i got an unhandled exception error also. wrote it down somewhere if bts wants to see it
  24. HI MOM ps to bts If ever there was a prime example of a bootable person, this is it, get rid of him now before we are barraged by his low class; sorry thats insulting to low class people; to his no class remarks. [ 08-08-2001: Message edited by: NightGaunt ]
  25. ok, now that I understand your position, I realize that we are arguing two different topics. I was on the bitmap position and still am (although i strayed a bit). I also would not want bts to change the base product for the sake of violence just to include it. I just don't have a problem with them giving the ability of options, in this case access to a bitmap, to modify as they see fit, whether it be naked women, little dogs, or blood. The rest of our mutual arguments are outside the scope of this thread, and to be honest, I wouldn't bother arguing them online with anyone as it would be a topic that could take pages and pages of posts. thanks for the courteous reply btw, i haven't posted much here, although the bts community is better than most, I don't like wasting my time when threads degrade to flame wars. [ 07-23-2001: Message edited by: NightGaunt ]
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