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Lordfluffers

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Everything posted by Lordfluffers

  1. On the topic, abandoned equipment should be able to be used by other soldiers i.e. abandoned jeeps could be reentered or captured and used by enemy forces. This is also true of weapons such as mortars and AT guns, if a team is forced to abandon their weapon it is plausible for them to use a deserted enemy weapon if its safe for them to approach and use it. Im not saying things like tanks could be reused so easily, but some of the simpler equipment of war could possibly be. Captured trucks for example were often used to pull the wounded back from the front lines, or support retreating troops. I'm not sure how often this happened so don't shout at may too much if it occurred less frequently than I suggested.
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Maj. Bosco: As for the original suggestion, it sounds like you want a Warcraft/Starcraft uncovering the terrain type effect? I can't figure out exactly what you want coded. Thicker fog so that units appear indistinct? You could just turn the bright and contrast way down on your monitor. That'll give you about the effect you're looking for.<HR></BLOCKQUOTE> No, Major Boscoe, just the fog effect made black, so things fade like the way they do when its foggy in CM. Just so you cant see terrain several miles away.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by rune: Well, I can't answer for Charles and Steve and crew, but I can tell you this was discussed before the game was released. There is NO way this can be a patch, as this is a lot of coding to do. Charles and I discussed T&L, which is what would be required. Will he do it for CM2? Don't know...once tcp/ip is finished, then work on CM2 is supposed to start. Kind of hard to guess on something that hasn't even beet started to be coded. Rune<HR></BLOCKQUOTE> Rune are you sure? It seems more a cut and paste kinda coding, simply take fog, make pixels black, and then code for that to occur whens its night. I don't know if thats right because I cant code but that's how I'd imagine it would be done.
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fuerte: Right, but that doesn't help if I use headphones. This is not really a huge problem in this game, but I was just wondering if anyone else has noticed it.<HR></BLOCKQUOTE> I've found using headphones, several times, is that you need to put them onbackwards ie left ear, right ear phone, I think they make the things so fast they get the stereo wires the wrong way around.
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Germanboy: If you want to play that realistic, just play camera level 1 (and maybe 2) and just circle through units using +/- all the time. So-called 'Ironman' mode. Voila, no seeing beyond anyone's LOS. Otherwise what you want is a 'realistic' feeling in a view that is in itself highly unrealistic, IMO. <HR></BLOCKQUOTE> Gernamnboy, even at camera level 1 + 2 you can still see detail, trees, buildings 100's of metres away etc. across the whole of the battlefield and then units 'appear' in front of you, in reality, a lot of detail would be lost in the darkness, all Im suggesting is to create a fog like effect to mimic this. An effect to make it more 'night-timey' when fighting at night. It wouldn't be that heavy on graphics as fog isn't (I presume), and if it was you could take it off with the weather options 'Shift-W. It would'nt be hard to recode the fog appearance to be black instead of gray and always appears with night. What's your opinion BTS?
  6. No, I loved CC2 and CC3 but CC4 was terrible and I can't be bothered with CC5. Its way outdated anyway, and oh so primitive compared to CMBO. I used to go back to CC3 every now and then, but I haven't done that since I got CMBO and definately wont when CM2 (The Eastern Front) appears.
  7. CMBO is based mainly in Northern France. Look at the architecture there, particularly Norman achitecture.
  8. Oops [This message has been edited by Lordfluffers (edited 11-26-2000).]
  9. <BLOCKQUOTE>quote:</font><HR>Originally posted by captain,ro: lordfluffers let me get this straight, you dont want to see past LOS on the map, or you just want to be able to hit a switch for when you do and dont want to see everything. you could do this with just using level 2 all the time. but then if you could not see past LOS how would you be able to spot sound contacs if the rest of the map was not there?<HR></BLOCKQUOTE> Cpt Ro, its really not that hard. Code in at night an effect like fog that works very similar to fog. It doesn't affect the game engine you can still see just as far etc., you can still get sound contacts etc. Think of the fog effect but black and at night. You can turn weater options off if you dont like it. I just think that it would make night more convincing if things faded into the darkness instead of being able to see for miles and then having units come out of seemingly nowhere. normal fog isn't that inhibiting anyway for the player, and I dont mean a heavy effect, just a light fade into darkness. Besides most sound contacts you will hear in limited visibility are from tanks which are very close by. Let me reiterate by saying that this would be a cool visual addition, making night more convincing. It would Not interfere with the game engine. [This message has been edited by Lordfluffers (edited 11-26-2000).]
  10. That is superb Marco, I think I love you, even if you are an Aussie.
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by captain,ro: ive played lots of nighttime games. sometimes i can see185M sometimes its 245M and sometimes its 50M and you cant see anything till its ontop of you. if you want to see fog at nite, set it that way when you start the game. i find that useing the random setting of the time and weather that you never know what your going to get. ok just my .02 worth<HR></BLOCKQUOTE> Cpt Ro you're missing the point, I'm not talking about changing the game engine, just the appearance, nor am I asking for fog all the time, just a visual effect of making everything fade into darkness. Understand??
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by KwazyDog: I did a *brownish* high res Tiger included in MDMP-2 pack...I think kump has some piccies on his site if your interested.... Dan<HR></BLOCKQUOTE> I think he wants a King Tiger Kwazy, have you got one?
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Lord General MB: Soldier, I would like to see 3 things changed. 3) Rain starting and stopping, the same for snow (it's raining, then after a few turns the rain stops. A little later it starts again.... that kind of thing). <HR></BLOCKQUOTE> Ahh, another Lord. Anyway doesn't it do that, rain does start and stop or am I thinking of something else... oh yes... Shogun Total War... sorry, good game BTW.
  14. Maxi try Desert Foxes subdued grass with DD's trees and bases, it goes very well andlooks a lot less cluttered than Subdued Velvet. My opinion but try it, very smart IMO.
  15. <BLOCKQUOTE>quote:</font><HR>Originally posted by Splinty: We're off to never,never land. It would be cool if burning buildings and vehicles would light the area around them. <HR></BLOCKQUOTE> Come on Splinty, it would not be difficult to add a night effect similar to fog, dont get pedantic. Its not beyond comprehension, fanciful or anything. On your comment Mirage, It would also be easy to code a night time fade that fades with LOS. Obviously you wouldn't design it to be so overwhelming that it prohibits you seeing your units maximum line of sight. If anyone agrees this might be a good idea make yourselves known please.
  16. triss point taken, but Mediterrean Europe has a very different architectural style to northern Europe. Norman, Anglo-Saxon, Franco and Celtic architecture is very different to Spanish, Italian and southern French architecture, if you visit Britain, Normandy (Northern France in general), and Northern Germany you will find the vast majority of churchs laid out in a cross form. It was the architectural style, churches even had to lay in a certain direction as did their graveyards. Maybe I shouldn't have said all of Europe, as there is obviously different styles across Europe, but the region CMBO is involved in, particularly Normandy, cross shaped Churches are the norm. I'll see if I can find some pictures but I dont know how to post them anyway.
  17. Panzertruppen your buildings are gorgeous, cant wait to add them to your others. What will you do after your lovely buildings, are you a terrain man or a vehicle man at all or will you retire happy with you contribution to the CM community? P.S. what software package you using to do these?
  18. Just another of my little thoughts but don't you think you can see too far at night. I don't mean LOS but you can see objects 1000's of metres away. I think it would be cool if BTS added a fog style effect to night where everything fades into darkness. It wouldn't be hard to code, just make the fog black and then make that appear every time night falls. Fighting in in fog and at night would be pretty scary stuff, sounds comign out of nowhere etc. Buildings and soldiers would appear out of the shadows making the game that bit more realistic. What do ya think? ------------------ What signal? I see no signal! Horatio Nelson (Rear Admiral, Royal Navy) Battle of Copenhagen (1801)
  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by Fuerte: I can confirm, it helped. I see no difference between partial and full fog.<HR></BLOCKQUOTE> er, there isnt any difference for fog between full weather conditions and partial weather conditions. What you're seeing is correct.
  20. Oh it did it automatically. Still, I dont know how to post pictures. [This message has been edited by Lordfluffers (edited 11-25-2000).]
  21. <BLOCKQUOTE>quote:</font><HR>Originally posted by Twitch: BTW, all the mods I got are from TGN's combat missions HQ, so if there is another place to get good mods, please tell me, Thanks. Twitch<HR></BLOCKQUOTE> Twitch try Kumps webpage its got all sorts of cool downloads and is updated regularly too. Its at www.gkump.com/cm (I dont know how to make that into a link Im afraid).
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