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Vergeltungswaffe

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Posts posted by Vergeltungswaffe

  1. Terence,

    Keep in mind that vehicles like the M-7 are included for variety and the occasional random encounter with sp arty units. The VAST majority of WWII battles took place between infantry units with little or no armor involved. If an infantry company happened to have an M-7 or two in support of an assault, it would be used for direct fire from beyond infantry anti-tank weaponry ranges. If enemy armor or anti-tank guns were spotted, then the M-7(s) would pull back. So, if you find yourself with an M-7 in an untenable situation, give those virtual crewman a break and withdraw to safety.

  2. Firepower was a good game if you don't exceed a squad in size. It gets somewhat unwieldy in the small area the boards simulate, otherwise. MBT and IDF aren't bad for company size engagements with a good selection of modern units.

    It is awesome to see Charlie Kibler on this board and know that you're a CM player. You and the rest of the people at Avalon Hill have contributed so much to my favorite lifelong hobby. I played SL from the time it came out, and still have it, along with everything ASL that ever came out. Computer gaming is terrific, but I really miss the great boardgaming years of sitting across from an opponent.

    Tell us what you're up to in gaming these days sometime.

  3. This question will be answered many different ways by different people, but my personal preference is to scout with infantry or light AFV's like halftracks or armored cars. Sending your armor into harm's way without knowing what's around is only something to be done when you have no choice.

    Historically, the western front was dominated by infantry recon, while the eastern front was more likely to use mounted recon elements, often due to the distances involved.

  4. An operation consists of a series of linked battles. They vary widely from 3 battles to 20 battles. You fight each battle, then, at the end, you receive an after action report that details your losses but nothing about the enemies. You must surmise their losses based on what you observed during the battle. Then, you will start the next battle with roughly the same forces you ended the last one with. Depending on the operation, you may have received replacements and/or reinforcements. Also, most units will have rearmed to a certain extent. There is a varying degree of time between battles. Some take place within minutes of the previous one, and so no vehicles are repaired and ammunition is not greatly replenished. Some battle are spaced well apart, and include some night battles over the course of several days. During these, it is more likely to repair damaged vehicles, get squads up to strength, and resupply up to normal.

    Operations are the best part of CM to me, because they require you to preserve your forces for later, (no suicidal endgame rushes), to prioritize your objectives well, and to fight without the "take the objective in the next 20 minutes or forget about it" situation hanging over your head. You will find, however, that however far you may push during the battle, your lines will have been pulled back somewhat for the beginning of the next battle. This simulates the straightening of lines over an area larger than your immediate concern. It can be irritating that your fellow units (off-map) never make as much progress as you do, but that may be changed someday, via a patch or in CM2. Play some operations. If you like CM, you'll love the challenge of command with a real responsibility for your troops.

  5. The worst part will be when some dude with SDSL driving a Tiger blows past your 56k connected Sherman and torches you. Lag is the curse of any realtime internet game. And if you do have cable, etc, you may still go through a bad line of servers that lags you out while others playing near you don't endure the same problem. Of course, once in a while it will be the other way around, but it will seem like a whole lot less of the time.

  6. They were great fun. A nice break from the typical scenarios. Keep 'em coming.

    One odd thing, when David & Goliath ended, I had destroyed every tank, and had los to the entire road, so I don't think there could have been any more, but, despite a total victory for the Germans, the Brits showed something like 43 men ok. By the way, I had wiped out all the bailed crews. I'm curious if there was a reinforcement group that never made its percentage to appear roll, or what?

  7. I had a situation where I captured a 4 man Brit platoon commander. A rifle squad came up behind them later in the turn and was fired upon by my squads. The captured unit yelled "The deal's off!" and ran away. Pretty damned funny. Surrender, get shot at, haul ass for the rear.

  8. Originally posted by Der Unbekannte Jäger:

    Mech4 is out today? Hmm shows how much I have been paying attention...

    Why do you want an Awesome though? Wouldn't a DEV-32(not in the game but still!) look so much better? Ahhhh memories... does anybody still even play the board game of battletech anymore? Why I still remember... oooops getting off topic... biggrin.gif

    Hell, I'm 38 and I still have a ton of battletech miniatures to go with my ghq microarmor. The computer is a wonderful thing. And as for the Awesome, its not the biggest, not the best, but its my favorite from the time I started BT many years ago.

  9. Thanks for the great link.

    Two things really jumped out at me. One, that in a tank v tank engagement, american tanks should fire one AP round. If that does not destroy the target, then fire willy pete to cover a potential flanking move. You have to love GSP, ever the champion of manuever, even at the lowest tactical level.

    The other thing was that bazookas are not to be used as offensive weapons, with teams out hunting armor. Rather, they are last ditch defensive weapons to protect infantry from armored overrun, and shouldn't be used at more than 30 yards range.

    A very interesting set of orders.

  10. Don't forget the IT-130. The Soviets fielded a TD based on the T-62 hull with a 130mm cannon well into the 70's. IIRC, it was the only afv to utilize that weapon as its powerful recoil could not be contained in the T-62's turret at that time. A very interesting vehicle that western intelligence sources denied the existence of until defectors and satellite photos verified it.

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