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Vergeltungswaffe

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Posts posted by Vergeltungswaffe

  1. Don't have any of it in my office to list the sources, but Avalon Hill based the mechanics of Firepower, its squad level game of ground combat in modern (at that time) times on all the theories surrounding only a few men in any given group actually doing anything notable in combat. It was such that even in the best trained squads, you could only move and/or fire with a few of your men in a given unit time. Based on my father's Korean War stories, I would say that, at that time, it was reasonably correct. Many soldiers did nothing, even under fire, until a Sergeant, or better, got behind them and yelled in their ear.

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

  2. You can micromanage right now. Just plot some (or a bunch, if you want to hang out longer) very tiny hunt and reverse waypoints, followed by a reverse back down the hill, and, presto, you have varying length pauses. For me, I wouldn't want to run up and back in the same place during one turn. I prefer to shoot and displace to some degree.

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

  3. Originally posted by AcePylut:

    LOL smile.gif I see you posted in the Enemy at the Gates thread over there.

    Now if the Klingons only had NKVD Bird's of Prey to kill any Kling that tried to run from a battle......

    That's what the new maulers will be for, to blast anyone that thinks they need to "disengage", smile.gif

    Edit: btw, nice catch on the wrong rail gauge, a true grog at work!

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

    [This message has been edited by Vergeltungswaffe (edited 03-21-2001).]

  4. I love your site, and your ideas. I never have the time to put together good maps for my operations, so I imagine you'll be getting some map requests from me.

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

  5. And therein lies the problem (if you want to call it a problem). The AI acts like real human beings. Despite the fact that you could rush the KT's and eventually kill them, no one wants to be the bait that gets killed while everyone else advances. In WWII, when confronted with 3 KT's, 99% of allied tankers would have smoked and reversed off the CM map.

  6. Originally posted by Terence:

    I like to play against the AI, not because it is always the most challenging opponent, but because it is always ready to play, never argues with me and does its turns really fast. If this game were multiplayer only, I wouldn't have bought it.

    I play to relax after work and don't need the additional hassle of lining up an opponent who may or may not want to fall in line with my plans for the evening. PBEM and TCIP (which I have never tried ) are the icing on the cake for me -- really really fun wonderful things but they will never be the majority of my CM play.

    Amen!

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

  7. Not trying to start a flame war or anything, I just think airstrikes in CM only belong in the contexts I described in my original post.

    As to the accounts others have mentioned, it still doesn't look like attacks going on within a medium size CM map and infantry forces in direct contact with one another.

    But, regardless, I surrender, and will go back to my playing without A/C.

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

  8. Originally posted by Forever Babra:

    Worthington Force, August 44.

    XXX Corps, Market Garden Sept. 44.

    From what I've read about it, still not a case of air support with troops seriously entangled.

    If I'm wrong, I will apologize in advance.

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

    [This message has been edited by Vergeltungswaffe (edited 03-07-2001).]

  9. I challenge anyone to find references of Allied A/C attacking German forces WHILE friendly troops were engaged with them. Even at 200 mph, (much less faster) ground target ID is very difficult. When air support was available, Allied units would pull back while it bombed and/or strafed a village or strong point. Unless you are playing a scenario on an extremely large map, and your units wait for the air attack to conclude before advancing, there is no place for air strikes in CM. Build a scenario where you have to get a German vehicular column across a map, while giving the Allies only FB's, and you will be playing something resembling the INTERDICTION that occurred on a daily basis, when the weather permitted.

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

  10. Tiger's concrete bunker and concrete bunker with foliage (sorry, no wood) are at:

    http://www.combat-missions.net/workshop/modlist.htm

    But hurry, it seems as though Manx is not going to be able to keep his site due to the extreme bandwidth it uses from all of us modsluts getting regular "fixes".

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

  11. Try to keep moving, if its tactically feasible. Scattered trees help. On the size of a typical CM battlefield, AA placement is not terribly critical. Just don't put it somewhere with no LOS to anything.

    Basically, there is not much you can do about aircraft.

    Not to complain, because things definitely happen in war, but I agree with the many posts decrying the use of tactical airstrikes in CM. There is no doubt that INTERDICTION happened quite often. However, evidence of actual attacks on enemy forces directly engaged with friendly forces are sketchy at best. Identification from the air is damn difficult at high speed and all puckered up from ground fire. Its good that CM air strikes often don't arrive and sometimes bomb friendlies. That keeps it from being out of line.

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    Give a man fire, and he's warm for a day. Set a man on fire and he's warm for a lifetime.

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