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Posts posted by Vergeltungswaffe
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Henri:
If the JgPanther's 88 is the same as the Tiger's, it has less penetrating power than the Panther's high-velocity 75 mm gun, and presumably its only advantage over the Panther lies in thicker frontal armor (but if it was equipped with the later higher velocity 88, then...)<HR></BLOCKQUOTE>
The Jagdpanther carries the 88mm L71, WWII's finest tank killer.
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My apologies if you are familiar with this, but you can double click on the platoon leader and give movement orders to the entire platoon. So if you want a herringbone, spend 60 seconds getting them in a herringbone, then away you go in formation, with buildings and obstacles and things occasionally breaking up your formation as they would in combat.
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No, as I understand it, the gunner's are doing what they're trained to do in the heat of combat, aim at the center of mass. Vehicle silhouette, hull down status, and all that good stuff will affect where the target gets hit, as well as good old luck (or bad old luck, lol).
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And yet, a couple of weeks ago, an 81mm mortar crew with an hq observing put 6 out of 14 rounds directly onto the top deck of a Sherman II. The result? Nothing. The tank never even backed up or popped smoke. Those Tommies must have known they were in no danger. Guess it could have been bad luck, but 6 rounds....
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Between the manual, which you should actually read, even if you are a combat veteran, and this forum, you will have all the info you could ever ask for. As for shipping times, I am not sure, but it looks like 2 weeks or so is reasonable, based on peoples comments that have bought it recently.
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In a scenario I just finished, a German 81mm mortar landed 6 out of 14 shots as topside direct hits on a Sherman II and did no damage at all! None. Nada. Zip. Zilch.
The tank never even moved. It was like they said, "'arry, there's a bleeding mortar shellin us", "Aw Nigel, don't worry, they can't muck us up".
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It is absolutely, positively possible. But, historically, there is no record of frontal penetration of a KT. No pictures, no anecdotal evidence, no reports. None. Not even by the Russians, who are veeery liberal with the facts.
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Wesreidau:
Montgomery ("that guy is over-rated") beat Rommel in the desert. We should not forget that. <HR></BLOCKQUOTE>
LOL. Monty didn't "beat" anybody. Rommel lost in the desert due to lack of supplies and support, while Monty had the full backing of Churchill and their allies. If the two had met with anything like equal force, Rommel would have handed him his ass.
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O Tannenbaum, O Tannenboooooooooooooomb.....
Merry Christmas all
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Select the anti-tank gun, not the vehicle, then give it a move order. You will see it change to "embark". Obviously, it will be much faster if you drive the vehicle very close to the gun.
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Not exactly sure what your question is, but, typically, if you are the scenario defender, your troops will begin the battle in foxholes. Tanks can only be dug in if the scenario author specified that. You can choose to dig in your tanks, but they will not be able to move for the entire battle.
Sorry if I haven't answered your question.
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There are three types of infantry graphics. Full squads show 3 men, half squads and squads with some casualties show 2 men, and crews and decimated squads show as 1 man. The bar at the bottom of the screen will tell you how many of the vehicle's crewman survived and are represented by that 1 man.
And yes, that is to keep the cpu from doing unnecessary work to show things that don't add to the game.
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Its amazing what an explosive shell, like a 20mm or 37mm will do to the human body. In fact, the Geneva convention forbade using these automatic anti-aircraft guns on infantry, but, those kind of rules are, obviously, pretty hard to enforce. Like napalm now being internationally illegal. Its okay to shoot people, but not burn 'em. Anyway, Ostwinds and Wirbelwinds are real killers when there are no allied tanks to make their lives hard.
I once had a truck mounted 37mm deter and kill/wound most of two platoons of attacking Americans. I thought my defenders were history till that thing opened up.
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There was a thread on this recently, with numerous contributions from BTS. The M3 series had absolutely pathetic armor. At reasonable ranges, an MG42 had no problem penetrating. So, while unfortunate, what happened to your scouts was totally realistic.
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Tempting to vote with the name of every person you know, but that would be too much like our recent election of a different sort.
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Probe forward aggressively. You should be in possession of the entire map by game end. You will come in contact with sizeable US forces near the far map edge as you advance, so keep within mutual support distance. This is gamey, but you can fire up all your FO's around turn 14 knowing that the AI will assault you. 4 FO's drop a ton of 81mm fire and will effectively defang any attack on your troops.
Someday, the issue of being broadly pushed back will be changed. Until then, take solace in the fact that your opponent was pushed back to make a "no man's land" just as you were. So, be the first one to fill the vacuum when the battle starts.
[This message has been edited by Vergeltungswaffe (edited 12-14-2000).]
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<BLOCKQUOTE>quote:</font><HR>Originally posted by Bloo-home:
Care to make a wager on that, Vergeltungswaffe? Don't count the infantry out. I work at Cornered Rat Software (which has several CM players, btw). We certainly hope that it is hard for CM players not to like it.
-bloo
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I would be happy to make you a wager on it. I wish you all the best of luck and success, it would be wonderful if it worked, but I am confident that it doesn't have a prayer.
And to Rebel, I stand by my guesstimates. No way on God's green earth that half of the people you could get to play this game would play as infantry (read: targets).
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It'll never get off the ground, but if it does, you'll have 80% pilots, 19% tankers, and 1% infantry (the brave and witless). Don't hold your breath for this one.
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Not ashamed to say I'm a KT lover, but Panther would be the choice, without a doubt.
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<BLOCKQUOTE>quote:</font><HR>Originally posted by machineman:
As far as Desert Storm goes I think it would be fair to say the US was driving the Kingtiger (Abrams) this time, with the Iraqis trying to make do with the Sherman (T-72).
If the US had tried to go head to head with the Germans under similar conditions (open desert, complete air superiority for the opposition (imagine if Rudel had been able to bag 500+ Shermans instead of T-34's), the Sherman would have been as big as success as the Iraqui T-72 was.
Complete air superiority and the short engagement distances in northern Europe saved the Shermans ass. <HR></BLOCKQUOTE>
It happened, without airpower playing a role. At the battle of Kasserine Pass, US tankers in Shermans got their asses handed to them by Germans in Mk III's and IV's.
The Sherman had truly wonderful tread life, its greatest advantage.
And to Snake Eyes, how far do you think an Abrams goes on a tank of gas. When your gasoline plants and supply vehicles aren't being bombed and interdicted back to the stone age, mileage isn't a huge concern. And when your advancing, vehicles that break down get repaired instead of abandoned.
Smeltz hit the nail on the head. It took them way too long to figure it out, but the USAAF finally realized that petrol was the highest priority target. I won't make the argument that airpower can win the war by itself, but airpower made the western front in WWII a cakewalk compared to what it could have been.
And finally, the T-72 is a piece of crap, built to use the smallest amount of resources and unable to be crewed by people of even average height.
Ok, through ranting now.
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<BLOCKQUOTE>quote:</font><HR>Originally posted by GhostAgent:
Perhaps my men where too far? (They WERE throwing grenades though.) Supposing they had satchel charges, how close do you have to be to use them?<HR></BLOCKQUOTE>
Demo charges are great but try to get within 20m or so.
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Hope that was your last game with him.
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How true!
I am kind of a realism nut, so I would have them exit off a friendly mapside at that point if it were possible.
40mm Clarification Needed
in Combat Mission Archive #3 (2001)
Posted
Very interesting question. I had never noticed that the AA guns are effective house demolishers. I don't know, but I would suspect that a rapid stream of high-explosive 40mm shells would, in fact, seriously tear up the typical building that is most often represented in CM scenarios. At least the smaller ones.