Jump to content

Maxx

Members
  • Posts

    144
  • Joined

  • Last visited

    Never

Everything posted by Maxx

  1. Dar: yes. Pioneer units have either 6 rifles and a SMG, or 5 rifles, a SMG and a LMG. Still very weak at < 100 meters.
  2. Been playing lots of multiplayer urban (factory) maps, and the one glaring weakness we have found is that the Germans have no SMG squads available until Feb '44. In comparison, the Ruskies get full SMG squads in '42. This makes for a huge imbalance imho. My red boys routinely clobber the hell out of the Germans in any kind of close combat. The only 'fix' is for the GE player to take Finnish units, which have SMG squads much earlier. Am I missing something? I find it difficult to believe the Germans didnt have SMG assault groups in Stalingrad from Sept '42 on. Any input would be appreciated.
  3. Gah... *drool* gah bleh... gah *drool* [ 01-07-2002: Message edited by: Maxx ]</p>
  4. 4 out of 5 LAN games have crashed due to the 'ding' bug in the last 3 days. These were medium map 3000 point INF meeting engagements. I'm pretty sure all crashes were preceded by prisoners being taken. This is annoying! Several wasted hours. I hate to 'put the game away' again because of frustration, but this is ridiculous.
  5. I am looking for the only unit statistics that the game uses, namely the firepower - movement - formation - ammo type - etc tables. That help? Links to these have been posted before - I'm hoping someone who knows what I am talking about will post them.
  6. Could someone please post a link to a site that has unit statistics available? I did a search but it ist kaput. Thank you.
  7. Excellent idea - excellent site. Thanks Admiral!
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Agua: The windows "DING" sound accompanying a freeze during data transfer on tcp/ip games.<HR></BLOCKQUOTE> LMAO! Ain't it the truth.
  9. I don't take it as gamey at all. You're paying for the smoke, use it however you like. The 81mm spotters for the allies have 200 ammo and cost 120 (vets). I can never have enough smoke. I use just the technique you describe in tcp/ip battles to the consternation of my axis opponents I call it 'the shafted mushroom cloud' - and my vehicles with boys loaded onboard rush up the shaft and take cover in the cloud. It's so much more fun to meet his armor (as the allies) at 50-300m than at 1500m. Muha-muhahaha. [ 06-07-2001: Message edited by: Maxx ]
  10. Steve was also asked if the map size limit will be expanded. The answer was YES
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Gyrene: Don't know if the German Army employed a similar system, but if the Luftwaffe/Wehrmacht relationship is any indication I'd think not. Gyrene<HR></BLOCKQUOTE> Gyrene - Rommel routinely speaks of his Luftwaffe liason officer (pilot?) in the Ardennes offensive in France - source: The Rommel Papers by Hart Also in the book "Stalingrad: The Fateful Seige: 1942-1943" by Beevor he mentions several times that Luftwaffe officers were attached to units around the city. -John Caravella
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by Gyrene: Don't know if the German Army employed a similar system, but if the Luftwaffe/Wehrmacht relationship is any indication I'd think not. Gyrene<HR></BLOCKQUOTE> Gyrene - Rommel routinely speaks of his Luftwaffe liason officer (pilot?) in the Ardennes offensive in France - source: The Rommel Papers by Hart Also in the book "Stalingrad: The Fateful Seige: 1942-1943" by Beevor he mentions several times that Luftwaffe officers were attached to units around the city. -John Caravella
  13. Hi Steve - I have a quick one for yas. Will we be able to create larger maps than the current CM:BO limit allows? Thanks.
  14. Well halfway through a 15 battle operation - I as the allies approached a kubelwagon - my boys fired on it and knocked it out. The driver hopped out and was captured. Next turn GLITCH. Ding freeze glitch - unable to restart as the autosave and the saved game (saved manually) are corrupted. Massive letdown - a real bummer - considering how much time is put in playing an operation via tcp/ip and to have it all go for naught. I guess single scenarios or QB's are my only tcp/ip options. Oh well.
  15. Still no crash using the above procedure. I'm not so sure ambient sound off matters.. have played both with it on and off.. The key of course is for the host to remember to follow the workaround above on every single turn.
  16. Echo - we are pretty sure the tcp/ip bug is unrelated to taking prisoners. The possible work-around is located here: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=8&t=001605 and a more thorough discussion of the bug is located here: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=8&t=001495
  17. I hope this work-around will continue to work, and I prolly should keep testing before i post, but the results have been unexpectedly good. Here's the routine exactly as I do it each turn. The save may not be needed, I have no idea, but this is what has worked in many tcp/ip battles on huge maps 5000 points (very 'glitchable' parameters in the past) Each player gives orders. When they have finished, they DO NOT press go yet. The host waits for the 'client'(?) to say he has finished his orders. If the host hasn't finished his orders, he then continues to give them. When he is finished, and the client or 'joining' player has finished, the host then saves the game to some filename other than autosave. This filename can be the same from turn to turn. When the save has been completed, the host hits go, and then the client player hits go.. voila, no glitch. The critical thing here is that both players hit 'go' after all orders have been given by both sides. I think (guessing) that when one player has finished his orders and has hit go, but the other player logs in orders after this point in time, the game becomes 'glitchable'. Not for sure, just some non-zero probability that it could glitch. I saved it each time at this point cause i thought perhaps the calculation phase (the blue bar) could be generating errors with 'bad' random numbers, somehow corrupting the datafile. So if it did glitch, as long as the above procedure was followed, a quick restart (re-connect)could be done and just hit 'go' again. The random numbers would be different, and perhaps the glitch avoided. In any case, i have yet to have a glitch yet in 15 (?) hours of tcp/ip play. I will continue to test this, and keep my fingers crossed Addendum: I just noticed that when I started this routine, both my opponent and I turned OFF ambient sounds. So now, Im not sure if the above procedure fixed the glitch, or if turning off ambient sound fixed it. So now there is another variable in here that needs sorting out (sorry folks). My advice is to turn ambient sound off when playing multiplayer. Hopefully this will all be clearer in a week or so. -John Caravella [ 06-02-2001: Message edited by: Maxx ] [ 06-02-2001: Message edited by: Maxx ]
  18. Thor - see the thread. This happens in multiplayer tcp/ip as well. http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic&f=8&t=001495
  19. *ahem* Hi Stacheldraht, how are you? Good, good. I think I can speak for most of the forum when I ask if you might scan and post those screenshots here? Is this possible to do for us? We would just love to see them. Thanks a lot and take care now
  20. Very frustrating trying to nail down why this freeze (windows ding noise) bug happens. Its at roughly 33% of my tcp/ip games. Last game with Agua (when it froze) we reloaded and checked for prisoners - there were none. Then we hit go and same crash. Sometimes we can restart the autosave, and sometimes we cannot (the same exact crash happens at the exact spot of the replay). Help BTS! It is *almost* unplayable now. One more note: in the 40 (at least) tcp/ip games ive played with Ver 1.12 i can say that this bug can occur on turn 2 or turn 22.. doesnt seem to matter. Also doesn't seem to matter if ICQ is running or not. Im running Windows Me with 256 RAM - Nvidia GTS 2 and Athlon 900 Mhz for the record. [ 05-28-2001: Message edited by: Maxx ] [ 06-02-2001: Message edited by: Maxx ]
  21. Anyone know of a good website with lots of pictures of this memorial? Particularly the gigantic statue of 'The Motherland'. Is it still the tallest statue in the world? I have found this site: http://www.stalingrad.com.ru/hill/plan.htm but the pics are small and grainy. Thanks.
  22. joeski - off topic - very funny sig ------------------ The only thing new in the world is the history you don't know - HS Truman
  23. "where Teddy Kennedy drove his car off that bridge?" 100 points to Chupacabra. You now advance to the next round! ------------------ The only thing new in the world is the history you don't know - HS Truman
×
×
  • Create New...