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Everything posted by Col Deadmarsh
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Lol, yeah I know that sounds crazy but I had no smoke. My on-board mortar team was panicking from the arty on the last turn and my IS-2's didn't have any smoke rounds (what's up with that?) I figured the Tiger would just get off 1 shot before my men reached cover. The Tiger might even miss me on my run. The problem was, the MG pinned all 6 squads, I sh*t you not. The Tiger then preceded to pick off the men as they crawled back to safety. Yeah, the guy was exposed but he's not the driver, right? He's the commander. So how would the driver be affected? [ October 28, 2002, 02:31 AM: Message edited by: Colonel_Deadmarsh ]
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As I'm halfway through the advanced tutorial (my first CMBB battle) I have to say...this is a completely new game. Frankly, I can't tell whether in the future I will like it more than CMBO or whether I will be screaming at Steve and Charles for ruining what I thought to be the best game on the planet. I'm trying to give CMBB a fair shot at winning my heart like CMBO did but it's not easy. There are so many differences, so many changes, that I hardly recognize my old friend. In the advanced tutorial, I had a blind mortar round hit 10m away from my IS-2 and immobilze it! This was the first sign that I wasn't playing CMBO: Chapter 2. I mean, this was a heavy tank that had just been rendered useless by a stray mortar round which landed off to it's side. We're talking 60-80mm of armor here! Did it hit the tracks? I never did find out. Hell, in CMBO, that would of needed to hit my tank commander on the head to immobilize a tank of that size. Little did I know, there were more suprises in store for me. When I managed to secure the nearby forest for a jumping off point for my attack, I ordered 2 platoons of infantry across a large stretch of open field. Yes, it was wide open but with only a silly MG to deal with and a Tiger tank who was 700 meters away. Sure, I might lose a man or two but they'll get to their destination intact. Wrong. The MG somehow pinned and panicked an entire platoon while the Tiger inflicted mass amounts of casulaties off 2 HE rounds. Those who weren't hit or pinned were freaked out by what happened to the others and followed their lead back to the woods where they started. Now, I'm getting frustrated. "This never happened in CMBO!", I said. "What's going on here?" More carnage soon followed. My enemy, now aware of my position, fired some more of that arty my way. 2-3 treebursts the next turn sent every man in that forest running for home. I couldn't believe my eyes. "What have Steve and Charles done to my beloved game?!" I am now on turn 16 and the AI is kicking my ass. I'm in complete shock. Will I learn to love the new way or will I become a CMBB hater and stand by my old friend. One thing seems for certain, I don't think I will be able to play both in the future. Embracing one almost seems to mean abandoning the other. I was hoping for an upgrade to the best game around. What I see here is an entirely new product and I'm not so sure I like it. Maybe with time...
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Who Forgot To Water The Grass?
Col Deadmarsh replied to Col Deadmarsh's topic in Combat Mission Archive #4 (2002)
That's the stuff, yeah. The subdued stuff is just too dull for me. -
Call me sick but I can't get used to this new grass. When I play CMBO, I use the stock grass. It's nice and perty to look at. Anyone up for making a mod of the old stock grass? Or at least something greener than the new CMBB stuff?
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What I want to know is, what happened to T-House? Where's our CMBB ladder?
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Looking For Hummel and Pershing Mods
Col Deadmarsh replied to Col Deadmarsh's topic in Combat Mission Archive #4 (2002)
Thanks, I found the Pershing but I still can't find a Hummel mod. Anyone got a link to a hi-res one? -
Is this against any charge? Or just shaped charges? I'm not sure what I'm saying but I think you get the point.
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This thing sounds like it fires H-bombs instead of HE rounds. The massive amounts of casualties from one shot sounds pretty damn high though, I'll agree. Has this become the other gamey unit in CMBB, alongside the Stug?
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Is Infantry Weaker In CMBB?
Col Deadmarsh replied to Col Deadmarsh's topic in Combat Mission Archive #4 (2002)
This sounds like a good change. Now...what about infantry vs. AFV's? Is it easier to kill a tank with infantry in CMBB than it was in CMBO? Does the "follow" command (or whatever the hell it's called) help in taking out enemy armor while preserving your infantry's safety? -
Reading through the posts, I'm getting the feeling that infantry isn't as strong as it was in CMBO. If this is true, what are the reasons?
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Purchase points are way off ---- again
Col Deadmarsh replied to BlackVoid's topic in Combat Mission Archive #4 (2002)
The King Tiger in CM is a good choice when playing on a big map. The gun might be a bit of an overkill but the extra armor can keep that thing alive for the entire battle. Just make sure to watch your flanks. Although it can be argued that the Tiger I was overpriced because it's slow and not as well armored in the front as the Panther, it is 20 points less, so in the right situation, it's not a bad choice. The trick is to use it for infantry support, not as a tank hunter. When you can get a positive ID on a vanilla Sherman, bring it out and go head to head with the Allies. As for the Panther, this was one of the best units in CMBO. Better mobility and frontal armor than the Tiger I and only 20 points more. Explain why you think this unit is overpriced. I've seen plenty in my Email/PBEM games so you must've been the only one not to buy any. [ October 23, 2002, 03:20 AM: Message edited by: Colonel_Deadmarsh ] -
I don't know about the rest of you but after playing the CMBB demo, I just don't have a yearning to go out and buy the game. I don't like the exclusion of the shock waves, nor do I like big battlefields which lend themselves to long-range tank battles. I'm still quite happy playing on the Western Front with my vanilla Shermans. I'm sure I'll get CMBB for Xmas, but I feel that once I get it, I'll have to learn a whole new game--one that's completely different from the old one. And once I cross that bridge, I won't ever be able to go back...
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I'm bitterly disappointed, or, Roster Revisited
Col Deadmarsh replied to ianc's topic in Combat Mission Archive #4 (2002)
I couldn't agree more... -
Short Summary of problems with the Beta Demo
Col Deadmarsh replied to M. Bates's topic in Combat Mission Archive #4 (2002)
How sad of you to have to call other people's opinions, whining. If you had half a brain, you'd know that whining is accompanied by a certain tone of voice. Since we're talking over the internet here, there is no tone of voice, therefore there is no whining...only opinions. How about letting these people express their opinions and stop acting like some self-righteous a**hole? Do you think you can handle that? -
New sounds for the mighty .50 cal
Col Deadmarsh replied to BaD JoKe's topic in Combat Mission Archive #4 (2002)
Yes the allmighty fart-gun! :cool: </font> -
New sounds for the mighty .50 cal
Col Deadmarsh replied to BaD JoKe's topic in Combat Mission Archive #4 (2002)
Is it possible for someone to record the 50 cal in Close Combat 2 and make it available for CM? That was the most awesome, deadly gun sound I've heard. -
I couldn't believe what I saw... I had purposely and very carefully put my halftrack in a position where it could fire on the enemy infantry while still maintaining an escape route if another enemy vehicle came along. Well, sure enough my German opponent moved his tank from behind a building and starts firing the mg. He never fired the main gun as the turrett was still swinging around to get a bead on me but the lone fire from the mg alone was enough to make my regular halftrack crew abandon the vehicle and dive for cover. Can you believe this? They were 200 or so meters away with an escape route and they never bothered to try to escape. None of the crew sustained injuries from the mg...they just bailed. I guess I can chalk this up to one of those random events you sometimes see. Sometimes your soldiers will just flat out let you down....
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CMBB: Is There An End-Turn Randomizer?
Col Deadmarsh replied to Col Deadmarsh's topic in Combat Mission Archive #4 (2002)
I ditto what everyone else said. You guys obviously put a lot of time into it and I'm sure it was instrumental in getting BTS in putting their own version into CMBB. And for that, I thank you. -
What draws you to this particular game....
Col Deadmarsh replied to Jack Carr's topic in Combat Mission Archive #4 (2002)
The more I play this game, the less concerned I am with the graphics, even the tanks. I enjoy the mods just as everyone else does but the tatics now come first. I love the "chess board" aspect of CM, playing a PBEM and having time to survey the battlefield to find out the best strategy to use in any given situation. I also kinda dig on the fact that the AI will take over for me when I make a move that is completely absurd for that unit (I.E.--my halftrack is told to advance into line of sight of a Tiger.) Other than that, I love how all the tactical layers of this game come together: the arty, mortars, towed guns, armor, all the different advantages and disadvantages of certain units...I never found this in other games.