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Col Deadmarsh

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Everything posted by Col Deadmarsh

  1. The BADCO program I use for preventing end of game flag rushes is driving me nuts as me and my opponents constantly have problems using it. Tell me that BTS has employed a similar, but easier to use option in CMBB.
  2. Hey Legend...why don't you challenge this PBEM'er to a PBEM match and I'll "wipe the battlefield" with you.
  3. I like those kind of random things in the game myself, but when the vehicle nearby the tank decides to drive off on his own too, I'm thinking maybe it's not a "feature" but a bug. Then again, maybe BTS programmed it into the game that when one tank takes off on its own, another one nearby might think it's alright if they do the same. Realistically, it makes sense. Just wondering if it's a feature or a bug. Maybe Steve will drop by and give us the low-down.
  4. No, it's about 30 meters away. It was ordered to hide and now it decided to go forward about 100 meters on it's own. Thankfully, it didn't try this last turn so I can order it back to hide.
  5. You dummy, I was just asking a question. And since you don't like my question, you call it whining. How mature...
  6. In one of my games, one of my tanks decided to go from a safe place behind a hill to cresting the hill on it's own. I gave it no orders whatsoever to do this. At first I thought it was trying to get off the grade it was on and onto flatter land but it went past the flat part and is now peeking over the hill toward the enemy. (By the way no one has been spotted yet that it can see.) I chalked this up to being some type of "realism feature" but now that I have new move orders, I see a vehicle next to the tank has also decided to disobey orders and has given itself move orders to do the same thing. What the hell is going on here?
  7. You can only fire at one at a time anyway, right? What they need is like 3 targets per turn or something.
  8. I'm still unclear as to why this isn't in the game. After all, Advanced Squad Leader saw it as an important element and had it in their game. And yet Battlefront says they don't have enough evidence it existed. What's up with that?
  9. It's my favorite bonus too as I've noticed some of my soldiers who are out of command and don't recieve the moral bonus suddenly become conscientious objectors.
  10. I just installed the 3.02 version along with the rulesets along with Marco Bergman's m10 & m36/Achillies mod. When I viewed my Achillies though, it looks the same as the old one I had. I can't find a picture of what it's supposed to look like so I'm not sure if it switched or not. I don't see it on the CMMOS screen anywhere. Also, I don't see a Pershing mod for CMMOS...or anywhere for that matter. Is one due soon?
  11. I have fond memories of the mg42 in Close Combat 2. You tried to cross a field or city street against one of those and it would mow your ass down in a second.
  12. I have Tiger's Jackson but I don't like it too much. Same goes for the Achillies. Are there any hi-res ones out there for both? [ July 08, 2002, 10:04 PM: Message edited by: Colonel_Deadmarsh ]
  13. I tried to help her with that but she kept screaming at me, telling me I was doing it all wrong. [ July 08, 2002, 09:50 PM: Message edited by: Colonel_Deadmarsh ]
  14. 86, I'll assume you're right about the combat bonus unless someone else wants to come on here and prove you wrong (Where are the testers?) I'm not so sure about the time to fire though. Can anyone confirm this?
  15. Does having an arty spotter in command of a HQ with Combat bonuses make for a tighter barrage or one with more losses by the enemy? Or does the combat bonus not effect arty strikes?
  16. Gyrene has a good point. Pasadena is a great bar city and is close to me. If this isn't central to anyone else, then a beach city is fine as the areas like he said are usally pretty nice--especially Newport. I also vote for Sunday as I work Saturday nights.
  17. As you can see, Battlefront has decided to ditch the 3-D battlefield and switch over to a three quarter view instead. I'm sure I'm not the only one who's excited about this... Also, notice the detail in the trees. It's as if you can almost reach out and touch them. This kind of cutting edge graphics come at a price though. Your machine will be pushing 4 k so you better go buy those extra RAM sticks now so you have the power when this game hits the streets. And now we wait in anticipation...
  18. I just think it's funny that the beach is somehow a central location for Southern California CM players. Most of us are inland I would think. Whatever, Newport or Santa friggin Monica are fine by me. Vader, you're buying the first round
  19. I'd be up for meeting...but not in Santa friggin Monica. That's a good 45 minutes away from me. How about somewhere in the San Gabriel Valley...
  20. Are there any upcoming tournaments to know about? I'm looking to get involved in one that won't take up too much time but will keep me busy.
  21. I'm no grog and I know we're going for total realism here, but this is my opinion: If BTS is confused about what is realistic in this situation and has to error on one side, they should error on the side of tanks having to take more shots to hit other vehicles, especially while moving. If nothing else, this will reward the better, more skilled player. A player who has skillfully moved into position to get the most effective shot while at the same time giving his opponent a poor shot at him, will have the best chance for success. The opponent who has demonstrated sloppy play in the situation and being at a tactical disadvantage won't automatically spot, turn his turret 180 degrees, and hit the other guy while moving away from him. Even if I was this person, I would rather have my opponent be rewarded for his cunning and skill. Toning down the spotting and hit probability for CMBB will accomplish this.
  22. Didn't we used to have this option? [ June 30, 2002, 06:13 PM: Message edited by: Colonel_Deadmarsh ]
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