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Disaster@work

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Everything posted by Disaster@work

  1. Heh, it's from this movie: http://us.imdb.com/Title?0063462 "The Producers" directed by Mel Brooks in his heydey. Plot summary from IMDB: Max Bialystock is a washed up Broadway producer. Leo Bloom is a mousey CPA. When the two meet, their combined expertise points them toward the ultimate scam: Raise more money than you need for a SURE Flop Broadway Show. No one will expect anything back and you can pocket the difference. They need the ultimate bad play to do this. They find it in the Musical Springtime for Hitler. Anyway, this ends up not working because, to the producers' surprise, people end up loving the musical and it becomes a huge success. A very funny movie. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  2. ah, thanks. I wasn't aware that it was different for WWII reenactors. By the way, how do you determine when someone is killed / unit is hit? Paintball? Referees? ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Private Parts: What kind of penetration could we expect from such a vehicle.. shall I stop now?<HR></BLOCKQUOTE> LOL... I chirped up with a guffaw so loud everyone did the prairie dog thing in their cubicles.
  4. Hey, I finally put some audio on my Combat Mission scenario page. You'll love it if you like Mel Brooks. Brownie points if you can guess what I'm talking about before you visit. Go here: http://www3.telus.net/pop_n_fresh/combatmiss/index.htm ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  5. As a gamer I want to be able to have the chance to gain something out of it, even if it is just a moral victory. Even if the scenario is a deathmarch, at least you should get more points for dealing damage with your disadvantaged corps. So, if you are Butch and Sundance charging out into the market, doomed to die vs the Bolivian army, maybe you should be awarded more points for at least killing a few before you go down in a hail of gunfire. When I was playing Gettysburg it was my dream to have a scenario where I get to play out the attack on Fort Wagner by the black regiment in "Glory". Doomed to failure but a glorious defeat. One of my scenarios, "Polish Fort", if you play from the Polish side, is a withdrawal. You pretty much have to get the hell out of there with as many troops as you can if you want to 'win'. But even if you don't get enough points for exiting, it should be fun to try and escape while under severe attack. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  6. heh, reinforcement flag poorly placed I bet Either that or the Gerries' camoflauge was *really* good. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  7. Just to add, historical reenactors don't refight a battle, say Gettysburg, to see if they could win. They just like the joy of being there in the same situation (and dying like rats like Pickett's brigade). Well, IMHO, a simulation is different. CM is a game. There are rules, someone sets up a field, and you do the best you can. The 'what if' factors also interest a lot of people as well.
  8. If you gain all the flags and still lose the only other reason is because you took too many casualties in doing so. What did your "After Action Report" look like? This is the list of casualties on both sides. It tallies it all up and shows you what caused you to lose points. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  9. I'm not sure what the reviewer in the Games Domain article has against 3D rendered humans. There are good examples of 3D rendered humans in a lot of games. The thing is many people don't understand is that 3D rendered doesn't immediately mean that the artist is trying to duplicate reality. Who accuses 2D artists of doing that? Maybe the 3D artist is trying something with .. *gasp*.. style? ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm [This message has been edited by Disaster@work (edited 11-02-2000).]
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Medieval: Just My Opinion- Don't need em'. Part of the intrique for me is to "recreate" the battles and actions of WWII.... God knows, there were thousands and thousands.... I'd rather not waste my time on anything that is fiction no matter how fun the game is... its bogus. <HR></BLOCKQUOTE> Ah, so when you recreate the battles you'll make exactly the same moves as the historical commanders, right? Heh just funning with you. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  11. oh, there's no chance I'll be at Cornell. I'm in Vancouver. I guess I'll have to wait for Dec 8.
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by russellmz: crouching tiger sneak preview tiks go on sale at my college on monday. special lecture by ang lee, the director!!! yeehaa, can't wait. <HR></BLOCKQUOTE> Which college? Where? I want to hear Ang Lee! Keith ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  13. As long as we're talking about OT legendary movies and fighting scenes, I recommend to everyone to go see two movies, one in release now and another coming in Christmas. Jackie Chan's "Legend of Drunken Master" (retitled from Drunken Master II) is bar none the best wuxia (kung fu is the western name) fighting in a wide release movie. You probably know Jackie Chan's comedy roles, this one is funny but it also contains the most outrageous fight scenes ever staged. The man is a complete entertainer. I took a date to this and she was grinning throughout. The second one is "Crouching Tiger, Hidden Dragon". It'll be a movie you'll be hearing about this Christmas as a genre breakout film that is both romance, historical drama AND a fighting film as well. Like Drunken Master, it has drop jaw amazing fighting scenes (though less of them than Drunken Master). In addition, however, it is a solid tragic romance that had more than a few men and women in the audience weeping - including myself. This film is being touted in American Beauty terms as a breakout hit. I recommend it highly. After seeing the previews (link below) I wanted to see this like I wanted to see The Phantom Menace. Unlike the Phantom Menace, after seeing Crouching Tiger.. once, I definitely will want to see it again and bring a date too. I have a longer review here: http://www.radiodestiny.com/private/crouch.shtml ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  14. I find mortar fire to be very accurate as well but not so much lethality. I've 'wasted' the ammo of many mortar crews who are pinging away on tanks. All it seems to do for me is either disable them or suppress them for a few turns. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  15. I should also say that modelling tunnel and bunker complexes would be difficult unless the scale is about the same as you get with the 'house to house' fighting of the present CM engine. I can see how they can have an 'underground' opaque view of the units meeting each other and so on, but imagine charting LOS and fog of war for underground as well as above ground. It could be a nightmare as I don't imagine CM would model every twist and turn of a tunnel. I am not a big fan of the house to house fighting in CM right now. The maps that I've downloaded that have intense urban fighting (heavy buildings stacked next to each other), I've found quite boring and not very tactically dynamic. I don't really have any expectations of a 'fun' Stalingrad map. Maybe with very large factory squares. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  16. Certain aspects of the Pacific theatre could be done now without major changes to the engine. The jungle fighting you speak of that took place in the interior of the island campaigns and also Burma, Malaya could be accomplished now. However, the major battles that are best known to the public were the island invasions such as Guadalcanal. To do that properly you must have a more serious naval game model. Sure, you can stick with the artillery strikes from off the map, but you also need the landing craft (not the weird assault boats in CM) and the AI will need to know how to use the boats. Also, I suspect that a lot of the battles will be grinding away affairs that wouldn't be as dynamic as the European battles. My own personal opinion is that the lack of features such as towns, bridges, rivers that marked the European campaign would make the Pacific battles seem a bit sparse. Now, I know that the terrain in the Pacific islands can be quite extreme and varied, but having to move troops through patrols, slow advances, and footslogging through rainforests is not *my* idea of fun. Outright battles like Guadalcanal were also battles of attrition rather than of maneuver. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  17. I have to say that the whole uploading scenario form process on that site is so cumbersome that I lost patience putting my scenarios up there. I admire the effort in keeping the archive but the time it takes to generate the information in the form and then edit it later (reloads painfully slow too) made me stop and just keep my scenarios on my own page which I can edit it when I please. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  18. I agree with Wild Bill. Come to think of it, Korea wouldn't be bad also. Those were fairly large scale battles, the tanks were largely the same (except for the Chinese) and if you can ignore the jets and helicopters, everything would be peachy. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  19. I was reading the Mitrokhin Archive, the big KGB document book that was smuggled to the west by British intelligence a few years ago and now available. The book indicates at one point that most of the partisan and irregular activities against the Germans during the Great Patriotic War was actually carried out mostly by Chekists (NKVD) and most peasants were interested mostly in avoiding been squashed between the German invaders and the not so nice Soviet authorities themselves. If this is true, then any units reflected in the upcoming CM2, if they are displayed as partisans, should actually have higher experience than what you would expect peasant guerillas should be, because they would actually be NKVD agents.
  20. Depends what makes sense in the briefing (background to the mission). In my mind the player is always playing a role. In the briefing I usually address the player as if they are part of a bigger story so I will call them "Commander" or "Major"/ "Hauptmann". Sometimes in my scenarios I put the player in the role of a commander who has had command thrust on them. In these scenarios they will have very little control over the placement. For example, a commander who has just been rousted out of bed will have to make do with placement locked. A commander who has been rushed to take over command of a sector may be able to place some troops and mobile units, but others like howitzers or heavy anti-tank guns may be fixed. For an attacker, I generally allow placement for all units because they will all generally be mobile. But the zone in which they can be placed is smaller than the defender's. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  21. How about: "Escort our Polish friends to the Katyn forest" ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  22. I like your composition. It's like, the aftermath of a long battle and the line of Yanks are singing the Mickey Mouse Club theme song like at the end of "Full Metal Jacket". ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  23. Come now, everyone has standards and a line beyond which we think one shouldn't cross. You can't just shout hypocrisy because we all have different standards of what we think is acceptable and not. We are allowed to voice our opinions on it. One thing which makes this different is that they are making money off it. Imagine if the subject had been children crippled by mines. ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  24. <BLOCKQUOTE>quote:</font><HR>Originally posted by Frenchy: After 4 calls to Jim Beam I was told that Young and Rubicam did the ad. I asked for a number was told politely that they didn't have one. Right.... <HR></BLOCKQUOTE> http://yr.com/global/contact/ ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
  25. I'm glad you enjoyed 'Canyon Escape' busboy. I think it's pretty unique. If anyone else is curious, you can get it from my site: http://www3.telus.net/pop_n_fresh/combatmiss/index.htm Heh, the AI really isn't that smart on that one. It's better PBEM. <BLOCKQUOTE>quote:</font><HR>Originally posted by busboy: I've got two good ones My second one: I was playing the "Canyon Escape" mission that some genus made (great fun, that scenario) and I had one squad of French troops on the first cliff facethat the kraut armor had to go by. Well, a nearby bazooka and arty was wrecking havoc, so the armor had to just press on. However, the kraut infantry got the great idea of charging up the hill to silence the infantry on the crest. My principal squad and their commnand squad were in a small cluster of trees, with another suqad on their flank. The Germans sent aprox. 6 full infantry squads, 3 squad leaders, and the crews of 4 knocked out vehicles to try to take my cluster of trees. Combined with the grenades, hand o hand combat, and the withering fire as they crested the hill, they all died. The Germans gave up on simple, direct assault, so they had a stug begin to bombard my position. The second shot set the fron of the cliff on fire, blocking off their line of sight! That squad was low on ammo now, so I ordered them and their surviving buddies fron nearby to withdraw to a nearby house. Now, the Germans simply marched up the hill, so I ordered them off the map to savor their victory rather than get killed. A short time later a squad of American infantry came on the map from the same way they went off. I can just imagine how cocky theywere... I think in total they caused some 90 casualtiues with a loss of maybe 4 of their own... <HR></BLOCKQUOTE> ------------------ ---- To download my scenarios: go to http://www3.telus.net/pop_n_fresh/combatmiss/index.htm
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