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jpinard

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Everything posted by jpinard

  1. I guess it will not appear for 24-48 hours.
  2. There are 3 scenarios in this package. Reason for this is it is an all-out slugfest over the lower river-valley. Scenario 1 AT-Fire: Overlooking the valley on both sides are a large assortment of anti-tank and anti-aircraft guns. Scenario 2 Mortar Fire: About every type of Mortar you've ever seen will bombarb each shelf of the valley. Scenario 3 Other: This is Vehicles. Vehicles of every assortment will lend aid to taking the lower river valley. Each scenario has the exact same backup. A good (wide) assortment of tanks and infantry. The Allied and German sides are perfectly balanced in each scenario.
  3. If you are a beginner or relatively new to CM, and want to see all the different units together on the battlefiled in a SUPER EASY to view census, try these missions. I have placed all units on the battlefield for both sides, and grouped them perfectly. You may never find a better training mission anywhere. Besides it being good for training, it isone of the best, massive pounding scenarios available... Read the intro below:
  4. please e-mail it to me!!!!!!!!
  5. Definately longer. But short are fun too. I like to have the "epic" feel to an operation. If all op's are short, you don't gettnat ultimate sense of satisfaction of outlasting your opponent. YOu play a different kind of game in a long op, and for those that say they yearn for new terrain, then they have not played a well designed long op. You can have a huge battlefiled with lots of varying terrain with interesting goals.
  6. I cannot find it on the Scenario Depot. Can you e-mail it to me? jpinard@home.com Thanks!
  7. At the scenario depot, I'm wondering if the ratings section can be spammed? I already know Wild Bill's scenarios are the best, but am looking for another consistent scenario designer (to play their creations), but I don't know if the ratings are all that reliable...
  8. Loki, These are my own created exit sounds - new ones... I still felt the lesser explosion was too loud and obnoxious... The other sound replaces taps at the end of a game. Didn't like feeling like I lost "taps" after a great battle victory.
  9. Wow, hi!! So good to see you! I'll be back soon (to AoW), but had to take a break for a while. I have several games I never even played because AoW took up so much of my time, and I've been very sick as my allergies have overwhelmed me and my CF. I am going to revamp the website soon too to make up for Kirsten's withdrawel. I just neede to play and learn some new stuff in the interim... Yes, you HAVE to get this. It is absolutley excellent. Too bad combat in AoW2 couldn't be done like this. What speed computer do you have? 3D accel? If you need any help AT ALL, please let me know OK?!
  10. I've had a few more people ask for the Exit-End sounds, said they couldn't find them on your site. I couldn't either. Where are they? I cannot seem to find the 3rd party wav-mod section...
  11. The new "exit-end sounds" I've e-mailed to lots of poeple should be posted soon to MadMatt's 3rd party mods area of his website. If you would like them, please check for them there! http://combathq.thegamers.net/
  12. Excellent work!!!!!!!!!!!!!!!!!!!! Could you please do a new Sherman, and a new Chruchill? Thanks!!
  13. IN a scenario I made where there are AT guns firing at each other from across a fvalley, I noticed that AT guns become much less accurate when they are being fired upon. If I were under fire by a tank, I'd be scared and it would be much more difficult to keep on target. Good job BF!
  14. Here's the deal (not looking at the tungsten rounds). If you had tanks shooting at you, you're aim would probably become less accurate, as ypu'd be scared for your life. -Jeff
  15. Minnesota Joe, who the hell do yo think you are? I read the entire manual, and was responding about another thread I read where someone said their units were going around picking up ammo. I hope you're not one of the old vets. It's people lke you that scare others away from games and forums like this. Battlefront doesn't need jerks like you scumming up their forum.
  16. When you're runnig low on amunition, how do you pick up ammo from dead soldiers?
  17. I believe after seeing incredible reviews by Computer Game Magazine (CD-Mag), and Gamespot (Computer Gaming World), I knew it had to be awesome. I thought the graphics looked terrible on BTS's website, so I tried the demo with little expectations, and was blown away!! I ordered it within 1 hour of playing the demo.
  18. I've sent out 3 batches of e-mails with ~20 names each with the new Exit and Win sounds. I'm glad to see I'm not the only one that thought the "quieter" exit sound was still too loud and obnoxious... and didn't like hearing taps afer winning a battle (depressing!) If you still want the new sounds let me know.
  19. If you're like me, I didn't like hearing "taps" at the end of my battles (especially when I won), and that "exit combat mission" sound is way too obnoxious. I have replaced the sounds with better ones. If you'd like them, I'll e-mail them to you. -Jeff
  20. Just wondering if anyone has made any new mods. Sounds or textures...
  21. As I've been working very hard on a new scenario, I am making part of it artillery rich. I was wondering why comparative pieces of artillery in the May 1944 had such extremely different values? The Allied artillery seems to be much more valuable for the exact same thing. Anyone know why?
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