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McAuliffe

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Everything posted by McAuliffe

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Echo: Damnit, I cant get his scenarios to work. Is it his Belgian text confusing my text editor? <HR></BLOCKQUOTE> Echo, someone else mentioned this problem too. Briefings were copied from Notepad files which were edited in "MS Sans Serif" font. Maybe CM has a problem in converting this font. If you whish, I will send you a specific scenario with the briefings downloaded from a .text file with other font settings. Maybe this will solve the problem. If it works, I will change all the briefings accordingly. Let me know which scenario you would like to try. Thanks ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  2. Thanks people ..I am looking forward to that report. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  3. ***blush*** ... ***blush*** What can I say more ? Thanks for all your comments. Of course, any AAR reports are welcome. re : <BLOCKQUOTE>quote:</font><HR>Originally posted by marcusm: Really good looking. I hope he does more non Bulge but Belgian related scenarios as well. I would like to see someone do more Netherlands scenarios as well (non Arnhem related) Marcus<HR></BLOCKQUOTE> I am planning a scenario, (in tribute to the Canadian forces - who paid dearly) about the "Battle of the Scheldt River" and the clearing of the "Breskens Pocket", which will include some lowland scenery. You will fight for dykes and causeways in an inundated landscape. Can anyone make a mod of a house into a windmill . All particular information on this subject is welcome. Thanks for your support. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  4. Actually, I just had a look a the german trucks in CM....seems to me they ressemble damn well the US ones... But guess no-one interested in trucks ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  5. IIRC, The tankbattle at the end of the movie was shot in the hills of the Sierra Nevada, Spain. Not much ressemblance with the Belgian Ardennes (not French). The movie depicted less or more the advance of KG Peiper. But in the movie he's called Col. Hessler and played by Robert Shaw. Re tanks and HT...looks evident that even in the sixties you didn't find much Panthers or Tigers in a such a state that they could figure in a movie, I still have to see the first movie were they actually did. In that regard, I only remember a french comedy with Louis de Funes and Bourville (La Grande Vadrouille) where they used actually a SPW 251/1 and a german reconaissance airplane "Fiessler Storch" ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Horrido: I am currently playing two of your scenarios and am very pleaseed so far. Station and La Gleize. I am around two turns in to Station and just started La Glezie. Both are being played via PBEM. Horrido <HR></BLOCKQUOTE> Thanks for trying out..hope you enjoy...please let me know outcome as Stoumont Station was not yet PBEM tested ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  7. King Tiger mod by Tiger. Okay...Version 2.0 is now available for downloading at link below... click "Mod Section" or "News" Try it out, it looks really great ! ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  8. It's there !!! TIGER's Hi-Res Mod of the King Tiger is now available for downloading at my homepage : click the "news" or the "mod section", at the link below. =hoh ~~JohnS informed that there will be an updated version..so please pay a little patience,new version will be v2.0 ------------------ http://users.pandora.be/aneric/index8.htm#Projects [This message has been edited by McAuliffe (edited 09-16-2000).]
  9. Great thing, thanks... ! What options should I choose ? PIII, 450mhz, 128RAM Alarm at 10 % seems low. What target level of free RAM should I choose and how much RAM should I ask to free up at alarmstage. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Emos: Great work as always Tiger! BTW, did you receive my pics of KT 332 from the Patton Museum? <HR></BLOCKQUOTE> If I am not mistaken, the 332 belonged to the same unit as the 213(Cdt. Dollingen). The 501. Abteilung. Von Westerhagen. The 332 was taken out during the attack of Coo-Biester af few km of La Gleize where the 332 was found. So guess same scheme applies. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Daverino: (...) I like the multicolored wheels- did real KT's have those? Keep up the good work, Tiger!! daverino<HR></BLOCKQUOTE> multicolored wheels, yep !! Tiger, thank you so much for this piece of art..and so fast ! ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  12. <BLOCKQUOTE>quote:</font><HR>Originally posted by ackack: (...) The AI will NOT use the spotter to lay smoke on the pillbox. It just keeps trying to move tanks over the bridge which get torched every time. Any way to make a tweak to the AI smoke usage logic?? Cheers! <HR></BLOCKQUOTE> I had this problem too while testing a scenario. Then I gave the AI a mortar spotter with lot of ammo and suddenly the valley was full of smoke, Seems AI doesn't want to spent precious high caliber ammo at smoke missions, so try low caliber and much ammo. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  13. In the "scenario talk", some AACooper is looking for testplayers for his scenario in the Vosges ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by Aacooper: Task Force Blackshear -- historical US attack in the Vosges. Map is completely hypothetical (any maps of Climbach, France anyone can mail me?), <HR></BLOCKQUOTE> http://www.nt.ac-strasbourg.fr/microsites/svt_01/Activites_Pedagogique s/foret_Prvn/SAT_TOPO/SAT_TOPO.HTM and http://www.nt.ac-strasbourg.fr/microsites/svt_01/Activites_Pedagogiques/fo ret_Prvn/PHOTOS/PHOTOS.HTM Pictures are of Lembach, which is not far away of Climbach Oops forgot...send me the Tettingen stuff, please. ------------------ http://users.pandora.be/aneric/index8.htm#Projects [This message has been edited by McAuliffe (edited 09-14-2000).]
  15. If your looking for historical context and accurate map design (on basis of topo-maps), please take a look at my page. All battles are related to the bulge and include some fine hills and bridges to fight about. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  16. Very cool site Michlos, nice layout and backgrounds... I will post a few of mine once they passed final testing. If you wanna have a peek at the screenshots follow the link below ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  17. Let me have it...semi-historical ? Hope the map is okay. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  18. I brought following up in the general section of the CM forum...someone told me to post it here <BLOCKQUOTE>quote:</font><HR>Originally posted by McAuliffe: (...)I must express my dissapointment about poor scenario design in general. I see buffs discussing here about whether or not leaf-design camouflage was used on a tank or not, while nobody is commenting on the terrible errors in map design. I see scenarios where the Rhine looks like a creek, the hamlet of Noville as a big town, the Ardennes as flat as a pool table and the rolling hills of western Europe are depicted as "shrubveld". CM has given us a wonderfull 3D engine, in order to let the landscapes of hexagonial boards come alive and it seems all scenario designers stick to ASL-playboard data. Would appreciate if those designers had a look at topo-maps an aerial pictures, before they convert those scenario's. It would make it all together more realistic. Knowing its easier to pull the trigger, then to play the guitar...I did make myself some conversions..you'll find some of them on my homepage. <HR></BLOCKQUOTE> ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  19. <BLOCKQUOTE>quote:</font><HR>Originally posted by Michael emrys: So, who won? Michael<HR></BLOCKQUOTE> Do not know..but Germans became second ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  20. <BLOCKQUOTE>quote:</font><HR>Originally posted by patboivin: How could they let WW-II tanks rust. It's a travesty!! The least they could do is put them under a roof or something. <HR></BLOCKQUOTE> Well I work each day with a toothbrush on this one Can anyone do the mod...colours are accurate as restorer is collector and owner of the museum at La Gleize ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  21. Must admit, that I feel honoured, that Tom used the "La Gleize" background. Speaking of La Gleize, the actual Tiger II (Königstiger (sd. Kfz. 182) nbr. 213 of Cdt. Dollingen, defending the farm of Werbemont, is standing now in commemoration of the battle on the market square of the village. Credits : Henrik Hasman (Denmark) I have been looking in Madmatt's mods depot, but could not find a look-a-like camouflage pattern. Are there any mod specialists able to make one...It would make the scenario all together more enjoyable. Thanks ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  22. I am just wondering if the AI uses this feature playing the defensive role. I used the option in one of my scenarios, but testing revealed that AI never used this tactic. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  23. <BLOCKQUOTE>quote:</font><HR>Originally posted by Wayne: Is the Ardennes region mountainous? My impression from my reading about the battles there is that the whole Ardennes region is basically a platteau that is(...) <HR></BLOCKQUOTE> Guess we're going a little bit off-topic here, so I'll leave it with following picture : ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  24. Just to inform, that I updated my homepage a little bit. Now with description-links and preview pics ! New scenario : Stoumont Railwaystation Testers and comments much appreciated. Thanks for trying out. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
  25. At first sight, thought that the thread was about someone wanting to match his skills with a female PBEM partner . Anyway, think meters is just more relevant if you're into doing research in order to create your own historical scenaros. Imagine the work converting elevations of a european map into feet or comparing technical specifications of german armor with the allied ones...I am glad it's in metric Having said that, I must express my dissapointment about poor scenario design in general. I see buffs discussing here about whether or not leaf-design camouflage was used on a tank or not, while nobody is commenting on the terrible errors in map design. I see scenarios where the Rhine looks like a creek, the hamlet of Noville as a big town, the Ardennes as flat as a pool table and the rolling hills of western Europe are depicted as "shrubveld". CM has given us a wonderfull 3D engine, in order to let the landscapes of hexagonial boards come alive and it seems all scenario designers stick to ASL-playboard data. Would appreciate if those designers had a look at topo-maps an aerial pictures, before they convert those scenario's. It would make it all together more realistic. Knowing its easier to pull the trigger, then to play the guitar...I did make myself some conversions..you'll find some of them on my homepage. ------------------ http://users.pandora.be/aneric/index8.htm#Projects
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