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Goldfinger

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  1. First, I'd like to thank all those scenario designers out there for their time and effort devoted to make this game so interesting. However, after playing a number of scenarios downloaded from CMHQ, I have a few comments. I really like to place the units myself. I have come across a number of scenarios where the default placement is just absurd. Like placing a mortar team totally exposed on the first line of defense. Or a MG bunker with almost no LOS anywhere useful. It's OK if the deployment is constrained to a small zone, although I'd like more freedom than that. After all, even in historical scenarios, the exact position of every units cannot be known that accurately. And no, I don't want to use the scenario editor to place the units, as it gives away the force composition of the opponent, spoiling the FOW effect. Reinforcements. Boy, was I pissed off last night when a Stuart suddenly out of nowhere appeared on my flank at less than 150m from my Panthers, blowing off 2 of them in a turn. I think the map should have been made larger, so that reinforcements actually have to manuever into firing positions. This would be fairer, and more realistic. BTW, is the variable turret speed of the Panther going to be implemented? There was a threat about that. Anyway, I hope scenario designers will take my "complaints" into consideration in the future. It will make the game much more enjoyable.
  2. This is the second QB I've played with version 1.05, and I've noticed that the casualty inflicted by each of my units don't add up to the total displayed on the battle report screen. I have never seen that happening with earlier versions. I'll try another QB tonight to see if it happens again. QB settings for both games: I played defense against an Allies assault with 2000 points in a medium-size map. Other settings are random when possible. I chose my own units.
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