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McAuliffe

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Everything posted by McAuliffe

  1. Thanks, I didn't realize that there was a set up file inside the patch. I have successfully installed now . Had hoped for some follow-the-leader-command-though. :-)
  2. Can you quickly explain where and how to extract the the files?
  3. Because the lack of it starts showing its pain, I have to ask again, will there be any development of a follow-the-leader kind of command ? So many big maps and so many units involve a lot of repetitive plotting of way points now. I have only limited time on hand to play and rather would enjoy the action instead of wasting time on something computers were made to get rid off in the first place i.e. repetitve action. Thanks.
  4. French text in below link certifying no snow on the ground signed by some civilians and the priest of La Gleize. There is also the famous Life magazine picture of GI s walking by a smoldering KT that has been taken on 24th. Again no snow. Most vehicles were out of gas by 23rd. , although some barrels of fuel were recovered from a supply attempt over the river Ambleve - they were sent downstream floating. The KT 's were KO'd,because hydraulics and optics were damaged by several impacts. la gleize.tif
  5. The Scenario is probably as historical as the snow on the ground. Until 30th. of December there was no snow on the ground in the La Gleize area.
  6. According to Womble, it's on Charles list. We have just not ascertained in which position, somewhere between the decals and the fire, I guess.
  7. I will quote you on that, like in the ... next year! :-)
  8. Given the new map sizes available, may I suggest that BFC seriously consider giving a "follow the leader command". Plotting movements for bn size battle or operations takes you easily 30 minutes per turn, unless you are on the defensive side. Re-watching the action for each unit may take you another half an hour, but that I may consider the entertainment side of the game. Repetitive plotting however, becomes just tedious.
  9. Good that you mention. I went recently checking in shop for a desktop and the seller was like: "Why would you need that for?"
  10. Hi, I might be interested, I have CMBN + commonwealth + 2.12, but no MG. I have played intensively CMBO/CMAK by PBEM or TPC/IP, but no CMX2.
  11. Sorry, but in my opinion CMBN is the edition of missed opportunities. Granted that CMX1 was limited because of an engine developed in the nineties, it did pretty good job, compared to it's capacities. CMX2 pretended to be much more advanced, graphic- and simulation wise, but gameplay wise it was for me in many aspects a step back or status quo at least. Clearly developers have tried to appease the real time playing masses, but this hybrid version has many short comings when it comes to turn play. Not even talking about the strain it puts on your hardware. You are condemned to play company sized battles in back garden sized fields. Anything bigger becomes laborious, tedious and risky. I admit that CMBN is the only game, I will fire up from time to time, but really?...I cannot bother anymore to waste time on setting up a couple of platoons to find out after 10 minutes the system hangs. Frankly, contrary to all comments, I see no improvement over the patches, I expected better and feel disappointed. I hope they will get it together on the next engine though, because of course - despite all the short comings - the subject and formula has much potential.
  12. Hi Michael, Yes, I think this is what was proposed in earlier threads: 1. You designate a leader of selected group . 2. You plot way points of this leader. 3. All other elements of group will take shortest way to departure point of leader. 4. All other elements of group will follow then path of the leader either in convoy formation, in diamond formation or lined abreast. The movement order to be completed by a deployment order; column, diamond or line. I my opinion it should be almost similar programming as having troops embarking on a vehicle and dismount at destination.
  13. Glad this was brought up again, just to remind the BFC crew again this is a critical feature for when CMXbulge comes out. I stopped playing scenarios and buying any add ons just because of this. Maybe I was feeling like Don Quichotte all the time fighting the windmills, but I am glad to see others see it as well like this.
  14. I agree, especially nbr 6. add 4c; fuel dumps and all this by time the bulge game comes out on Dec 16, 2013.
  15. I was wondering as well. (Actually, imho the windmill is a-typical for the MG area) Will it cover or allow to develop scenarios about the Battle of the Scheldt, the fighting in the Alsace, the first probes at the Siegfried-line, Aachen maybe? Will we have Buffalo's, Wasps, DUKWs? Can we have railcars as doodad or building? ...any news on follow the leader command?
  16. They should skip M&G and go straigth to the bulge, including follow the leader command of course.
  17. Your question should have read : Do you remember when CMBB and CMAK were updated with features of CMBO? Be assured, I can see the new horizon, but right now it takes damn lot of plotting way points to get there.
  18. Are we supposed to be excited about new features in the next module, that were already available in CM1, but failed to make it in the first editions of CM2 generation? Sounds like 2 steps forward, 1 step back each time a new engine is developed. In my humble opinion the game would be revolutionised by the implementation of a "follow the leader command". The current repetitive plotting of way-points for each and every individual unit really puts me off. At the point that for as far I play the game, I design myself a scenario where I play the defensive positions and program the AI to attack. At least I don't have to do all that work of plotting. What I really do not understand is that the developers design - I admit - impressive graphics of all the hardware and scenery, but on the other hand promote real time play as the way to go. Who has the time to admire all these details when playing real time ? Unless you have the feature of recording and playing back I see no sense in designing all these fancy details. Actually all these nice representations hinder smooth real time play. You are better off with 2 dimensional top view, NATO unit symbols and enter a click fest. A third development I would appreciate, but which I would rather consider like a cherry on the cake is that the game can be played in multiple screen mode. Especially in real time play it would be nice to have a screen with top view mode and and one other that gives you the point of view down and dirty at the hot spot of the moment.
  19. Hi, I am trying out my first map conversion. In the help file it says at certain point: "Now create a CSV file called 151-151.csv or what ever xy your mapping. (I save these files into the folder called campaign, you can save them anywhere though)" I am not sure how to create a CSV file as I don't know what the CSV extension stands for. Do I just open a blank wordpad document and save it as a xxx.CSV file? or should I open specific application? Thanks,
  20. This is amazing and just in time, as I was pondering to go and buy some 2nd hand overhead projector. Was reading through the help file and it looks a bit daunting at first instance, but I will try it out tonite. Anyway, a great job and one of the best contributions so far. We just need now a talented script writer that can write a proggie that repeats waypoints for several units from same starting point in game and I will be set to start actually playing this game.
  21. I experienced it also a number of times. When it concerns on map assets, I guess it has something to do with the trajectory of the projectile crossing tree tops, houses or a hill crest for that matter. e.g. Not wise to position your mortar team under a tree.
  22. I agree, I would also appreciate some cylindrical towerish representations. For sure, by the time we get to The Bulge, I hope they will be included.
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