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ASL Veteran

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  1. In “When the Odds were Even” the author summarizes the situation for the German Army of 1944 as the following As to the Americans he states the following Of course the author explains in detail all the factors he considered before writing that summary. I didn’t copy all of that information because it would be much more than I want to type. I can access the specific information if necessary though.
  2. I am not deliberately misinterpreting anything. I was reading directly from the document as it was written. I will check your link though and see what it says.
  3. Alrighty then, since this thread has become a thread about Dupuy let’s have a look at what his methodology is exactly So far so good. So they bring in three military historians to indicate who is better ‘qualitatively’ between each of two armies that are compared side by side. Who are these three historians? This is also obviously a set of subjective opinions that are being used as the basis for the creation of a quantifiable number. That’s an awful lot of mumbo jumbo explaining that they used the opinions of three military historians to rate an army’s quality. No matter how much mumbo jumbo you toss in there it is still a compilation of the subjective opinions of three military historians. Seriously .. rainfall? Birthrate? Quality of life? So you take the subjective opinions of three historians and you then go and find data such as rainfall and GNP per person in order to confirm why the historians opinions are what they are. So three historians say “Germany in 1944 ROCKS!!” then you go and sift through rainfall data and make a conclusion that “Germany must ROCK because there is more rainfall in Berlin than in London.” Science is awesome. So that’s it. That’s what Dupuy did and what he measured. It should probably be noted what he didn’t measure. Let’s have a look at this CEV thing that he compares his results to So the CEV is assumed to include a lot of militarily important stuff, but nobody can isolate any of these factors. So the factors he deems to be important such as troop capability, leadership, training, and tactics are all folded into this CEV value but they can’t be isolated so nobody actually knows what they are. Note that Dupuy definitely didn’t measure anything relating to those things he deems important to the CEV such as leadership, training, or tactics. Nope, Dupuy measured the amount of rainfall that a certain nation has and what the national birthrate was. What else does Dupuy say? So in other words, after taking the opinions of three military historians and finding out through rainfall data why Germany ROCKS, Dupuy freely admits that when he looks at a specific unit that was listed as having a high CEV he can’t figure out why by examining birthrates and rainfall data. Presumably American infantry divisions such as the 45th that came from New Mexico (which is hot) would perform more poorly than an American division that originated from New York. What else does he say? Of course, Dupuy didn’t measure any of that did he? He did this Yeah, he measured household size and the temperature of the capital city in the hottest month. This study is almost, dare I say, Kettlerian. He goes on to say So that’s Dupuy. He goes and finds three military historians and asks them to subjectively compare army effectiveness at various times in the 20th century two armies at a time. He then goes out and finds rainfall and temperature data to find out why the armies that the historians rated as better were better. He then goes and mentions factors such as leadership, training, and tactics in passing, but he doesn’t measure any of those factors and the CEV value that he obtains from other research is supposed to include those factors but none of those factors can be isolated. Good stuff.
  4. I finished reading "When the Odds were Even" not too long ago and that was a very interesting read. The author makes a very compelling case that in late 1944 American forces were far superior to German forces under circumstances where Allied air support was not overwhelming and where material advantages were minimal (ie, supplies and replacements were at such a low priority in the Vosges that Americans were effectively operating with the same supply deficiencies as the Germans). From reading various personal accounts ... Otto Carius aside .... it appears that most Germans viewed the western allied forces as more effective combatants than Soviet forces. Otto Carius has a strong difference of opinion about that ... he almost sneers in contempt at the American fighting man in his book ... but of course he was fighting America in the Ruhr pocket so no doubt most American soldiers didn't want to stick their necks out too far by then when the war was so obviously over. Otto also mentions that all the other German forces are laying about just waiting to surrender so really he's the only gung ho one by the time he gets to the west. Other than him though, it seems that most Germans viewed combat vs the Western Allies as much more difficult and demanding than combat vs the Soviets.
  5. I just popped in here to say that yes, indeed, there were windmills present in the Market Garden battle area. Maybe there weren't any in the immediate Arnhem area (I don't know) but there were many in various areas along Hell's Highway. Eerde had one that was specifically mentioned in the fighting there. One was specifically mentioned in the fighting at Son. One appears on the topo maps for the area around the town of Best. So yeah, there were plenty of windmills in the area that Market Garden was fought. This has been a public service announcement. Thank you for your attention.
  6. It might be a good idea to preface your videos with 'combat mission battle for normandy' or 'CMBN', or 'CMFI', or something like that so that people who search for videos about combat mission will find them more easily. AAR might not get as many hits when people search for Combat Mission videos.
  7. Just because a report says that a panzer division is located somewhere doesn't mean that the panzer division has any tanks in it. It would be perfectly valid for a commander to read that report and still make the assumption that there weren't any strong enemy forces located in the area since only a few weeks ago many of those formations were annihiliated at Falais. When the Soviets surrounded the German forces in the Cherkassy pocket they thought they had bagged an entire army group based upon what units were supposedly present. Of course, most the "divisions" they bagged were the size of battalions so ....
  8. I agree that AI plan is probably not the most challenging. It was intended to create a second AI plan with the focus on Monte Calvario but there wasn't enough time to implement that AI plan before the game was locked down for release so all you got was the one that was there. Monte Calvario isn't an American objective, so while the AI plan may have seemed strange from the German perspective it will perhaps make more sense if you load it up as the American side. In terms of points, the victory conditions are also slightly asymetric to account for the difficulties of attacking the monastery so it wouldn't surprise me if you didn't get a Total Victory with your points in spite of how many Americans you killed. Yes, all the American troops moved, but the ones you saw 'camping' were there for flank security and since the AI isn't reactive there is no way for the AI to know that the main assault has already been defeated or if the German player gets the itch to counterattack. So, sorry for the disappointing battle. The OB for each side was almost accurate to the man and the Germans did actually mow down a lot of attacking Americans if you read the designer's notes - although doubtless the real attack would have been called off long before the casualties in game had been reached. Perhaps some of the other scenarios will prove to be more challenging for you. We'll try harder next time.
  9. Jon has done an excellent job of organizing the process he uses when making a scenario, but while most designers may go through each of the steps he has listed it is more typically done in a less methodical manner. I think probably the most difficult part isn't following the steps per se, but rather acquiring the ability to 'feel' whether what you are doing is going to end up with something with potential or not. Sometimes you are plugging away and it just feels right from beginning to end and everything goes smoothly. Other times you sit there and struggle with something chipping away at this or modifying that until it either finally feels right or you have to abandon it. If you follow the steps Jon has outlined your chances of getting it right from the beginning are much better than if you just open up the editor and start flailing away. However, after you have done it for a while it should become more of an intuitive process than a mechanical one.
  10. With regard to the Exit after and Exit before .... it used to be that broken and rattled troops would stop following the AI plan but that was modified back sometime ago .... in between when Commonwealth was released and CMBN was released. I don't remember exactly. Anyway, the truppen will always follow the plan to completion or until they are eliminated whichever comes first. The only thing is that currently Rattled and Broken etc status truppen will follow the plan much more slowly and will hang back from non rattled truppen. Another thing that I have noticed is that the AI will not necessarily wait until all members of a group reach a certain waypoint before moving on to the next waypoint. So your truppen can get really strung out if you have to move them a long way and you don't have any delays baked in with the Exit After times. This especially seems to happen with Mortar teams and higher level HQ teams. Sometimes they actually wait so long to move that the leading elements of a group have already started off to the next waypoint - in which case the mortar teams and HQ teams may skip a waypoint and just head for the next one. This is very annoying behavior if you have carefully selected a covered approach and all of a sudden, because your mortar team was hanging back for so long they end up running out in the middle of a field because they are skipping a waypoint. Exit Before times are useful for keeping those mortar teams from falling too far behind the leading elements.
  11. Many were noticing the odd way that the AI plans were being selected even when no artillery plan was being used. It was never able to be proven to the point where something was done, so perhaps you can reply in Pete's thread if you haven't already (I haven't checked those forums yet before typing this).
  12. Another way of saying it is that there is only one artillery plan and every AI plan will use the same artillery plan. Therefore if I have three AI plans all three will use the same artillery plan since there is only one artillery plan. This effectively restricts how you contruct your AI plans since all of your AI plans are stuck with the same artillery plan. The AI is pretty good with opportunity fire for artillery. On the attack you generally need to have someone sitting in place for a while before they use it. If they are continuously moving then the AI doesn't have a chance to drop it anywhere since they may end up running into the area that the FFE is landing.
  13. Well that is what we are discussing here isn't it? Whether or not you are going to buy the game? You made your judgement - you don't think the value from purchasing the module is equal to the price that you may have to pay for it. Pretty simple really. All the rest of this discussion basically amounts to you asking Steve to PM you with a special beelzeboss discount because you want the price to be cheaper.
  14. So beelzeboss, after endlessly going around in circles with Steve and others, the bottom line here is that you aren't interested in purchasing the Market Garden Module. I'm glad we are now well informed about your decision not to buy the module and the basis upon which you have made that decision. Your ability to use your knowledge of economics and the gaming market when weighing your decision to pass on the Market Garden Module is remarkable and shows that you don't make this decision lightly. Perhaps when BFC announces their next release you will be more interested in the subject matter. In the meantime, I sincerely hope that the titles that you already own will keep you busy until the next game is announced.
  15. Your only job as the customer is to decide whether or not you obtain value from your purchase. If you don't think that you will gain an appropriate amount of value from your purchase then you don't make it. If you are a working professional then you can afford the price - it's not a function of whether or not you can afford it. It's a function of the perception that you have of the value that you gain from purchasing the product vs the price that you pay for it. If the developer is able to remain profitable with the current pricing structure then the market is telling the developer that their product is appropriately priced. It would only make sense to alter the price if they can project a higher gross income from sales by doing so. One more purchase probably isn't going to be enough I'm afraid. Whether or not you feel you gain a level of value out of the product that you are comfortable with is entirely up to you.
  16. Marketing is very complex and the pricing perception issue is present in all products to a greater or lesser degree. If Mercedes came out with a car that cost $12000 to buy new then people would do a double take and think there was something wrong with it even if it was built to the same quality standards as their other vehicles. Regardless, when it comes to Combat Mission the only thing that matters is if the pricing is set correctly vs the target market. If it's too high then not enough people will buy it and if it's set too low then it doesn't matter how many buy it because the income won't cover the expenses. So if the current level of sales is such that expenses are being covered then the current pricing model is the correct one. I'm going to take a guess and say that many / most of the people who buy combat mission games are working professionals who can afford the price of the game at the price it is set at. Steve has also said that this particular market tends to have a more even distrubution of sales over several months as opposed to a huge spike on release followed by a dramatic drop off in sales. If most of your target audience has to ask mom or dad to buy it for them, then sure a lower price would probably be necessary, in which case unless the gross sales increased pretty dramatically the sales income wouldn't cover the expenses because the price isn't high enough. In other words, even though you sell more units you make less money. If I sell 50,000 units at $100 a unit then my gross income is $5,000,000 If I sell 100,000 units at $60 a unit then my gross income is $6,000,000 If I sell 200,000 units at $30 a unit then my gross income is also $6,000,000 If I sell 150,000 units at $30 a unit then my gross income is only $4,500,000 So you see, my ability to double my sales from 100,000 to 200,000 didn't mean a thing in terms of the bottom line since my gross income is the same. So unless the increase in sales is worth it, then the reduction in price isn't worth it because your end result is the same. That's even assuming that you can double your sales by halving your price. If you gamble like that and only sell 150,000 units instead of 200,000 then you are actually losing money while at the same time selling more units than you were at $60 or even at $100. Once you have set the lowered price it becomes more difficult to reset it higher because you know with some level of certainty that you are going to lose some of those customers with the higher price.
  17. Yes, I'll be sure and add Ian to my flame list as well ... I have it right here ... let me see .... yes, Ian is the screen name. Added.
  18. Thank you for coming back and letting us know that the problem has been resolved. Hopefully we can get a Yippeeeeeee out of you now since you will now have full use and access to all the new big bridges in the MG module .
  19. I think you are a reasonable person Waclaw. You did give BFC eleven days to rush out a patch that tells pixeltruppen who are rendering buddy aid to prioritize the acquisition of SMGs. I think eleven days is more than enough time to respond to your request, fix up a patch, and have that distributed to everyone. Do'h, I confused Waclaw with Superwoz ..... it turns out Emrys was correct once again because I feel a choking feeling coming over me.
  20. As far as I'm aware there was never any announcement that there would be fire in the Market Garden module, or anything else that was mentioned above. In fact, I'm not sure there has even been anything officially announced for Market Garden yet. I don't think anything new was introduced with Commonwealth Module either in terms of the game engine as I recall. There were changes with the 2.0 upgrade but that was separate from Commonwealth. If this isn't what you want then don't buy it and wait for Eastern Front if that's what floats your boat.
  21. I believe it was Napoleon who sold America the Louisiana Territory, so if he hadn't sold it there wouldn't have been a battle of New Orleans with the Americans. Perhaps it would have been a battle between the French and British instead? I seem to recall that Napoleon sold Louisiana because of the Haitian revolt or something .... I don't remember all the details but I think it had something to do with Haiti. Just think, the entire Mississippi River could be British today if not for Nappy and his need for some quick cash.
  22. In the screen shot he has selected the squad. Over on the left side of the screen you see what each member of the squad is doing - planning, moving, aiming, whatever. In the area of the UI that is supposed to show the squad, it actually shows the Platoon Headquarters instead of the squad. If everything were correct, then you would see the headquarters selected in orange on the screen, the headquarters down in the UI, and you would see four fellows on the left side and what they are doing 'planning, moving, etc'.
  23. Hey, this guy must be new around here. Basically your entire list has been requested multiple times by multiple players. The problem with getting those features in has been BFC's lack of manpower so they have to prioritize what gets done and what is left on the shelf. We've been told that each one of those items would be many months worth of work and at the moment they don't feel the payoff is worth the time spent on them. Things may change in the future though so you never know. Suggestions are always welcome though so don't hesitate to keep them coming.
  24. There is always Chief Pontiac who not only makes automobiles but led "Pontiac's Rebellion" against the British in 1763.
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