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CoolColJ

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Everything posted by CoolColJ

  1. Mods? Who wants Mods [ 05-25-2001: Message edited by: CoolColJ ]
  2. No seams here [ 04-25-2001: Message edited by: CoolColJ ]
  3. http://www.suppressivefire.net/videos/OFP_gamestar.mpg Its 18 megs - but well worth it - the link streams - so you can watch it will it downloads Operation Flashpoint movie - wicked sniper action! The AI looks awfully smart! new Preview http://www.pczone.co.uk/guest/php3/openframe.php3?page=newnews/newsarticle.php3?id=1705 can't wait ------------------ ccj ------------------------- Check out my music and artwork www.geocities.com/coolcolj www.geocities.com/blitzforce [This message has been edited by CoolColJ (edited 02-07-2001).]
  4. Well I get home from work And I get a whole bunch of replies Firstly I honestly cannot see what I've done wrong! I don't understand why I'm being accused like this. Forget I even exist and ever posted here, cause I won't be ever coming back here again. ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  5. Check out my new KingTiger tetxure I love it, I tried it out just then, and it looked so good, that I had to do some snaps to show you! Hop to my site to check it out - 4 pics sidenote- why don't tank sims look this good? ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  6. 1) Undo (ctrl+Z) for map editor, the painting bit. 2) Right mouse button erase, clears tile to default grass 3) the different map editor modes assigned to the function keys, so you can switch between them quickly. 4) A button on the console to flip the camera 180 degress. Its a pain to constantly rotate around to the opposite direction as it is now. ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  7. Then we can have the AI play itself! Great for testing scenarios ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  8. Kraut try some Hotseating (u play both sides) to experiment with crawling and sneaking onto tanks with different experience levels. can be very revealing ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  9. Its the Cherry that sunk the Bismark - it was a cover up I tell Well if you look closely, some of those Tall pines are indeed from the Maddog pack, and so are the tree base tetxures. So they can work well together But you have to keep in mind that as with anything another done by 2 different people, there are difference in colour palette and lighting etc, so individual taste still governs what you think looks good and what doesn't when they are used together. As far as overlap goes, yeah there will be quite a large amount of overlap. The textures are basicly for my own use, and so because of that, I am planning to change everything that I don't like and/or could be depicted differently. Vehicles for instance can have dozens of cammo patterns, depending on the time during the war, mainly the German stuff. So I plan to do a few different cammo schemes for the "Biggie" German AFVs I dunno what the Maddog plans are, but I suspect Matt and crew will be doing something similar to what I'm doing So you will be a pretty spoiled bunch. I think there are a few other modders out there too - Kess of Red Baron fame was gonna do a mod, but I had a look at his web site recently and the CM section has been wiped so maybe not? As you can imagine, this will take a while. So don't expect anything in a hurry I'm not a fan of releasing things piecemeal, since I like things to look cohesive. So with that in mind, I will be releasing the buildings, trees, landscaping etc as one lot, soldiers as another and then individual packs of vehicles. Well that's the plan, but my mileage may vary - no promises ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  10. I can't tell you when it will be out, its still a while away. I'm juggling a few things at the moment It will include everything, including a kitchen sink To get a taste of what's coming hop to my site and see my all new batch of pics! And this is supposed to be a turn based wargame??? Damn! Halflife never looked this good! ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  11. Maximus - Tweaked Textures has been on the back burner for a while, since I have been waiting for the full game to come out Its not quite ready for public consumption yet. And I don't when it will be. I did it mainly for my own enjoyment, but I will get it finished sooner or later. I will most probably get all the landscape/sky/buildings and faces done first as a group. With the vehicles and infantry last, individually. I'm in no hurry, CM2 is still a while away yet ccj
  12. Into your clipboard, ready for printing or to be pasted into a paint program. ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  13. It seems that if a unit died inside a house, and there are no other live units inside the same house, then you cannot access its kill data and info after the game is over. I had an HMG die in a house, I can't seem to find it anywhere Even when cycling through the units, its like it disappeared. ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  14. I have to say Quick battles are so much like CC Cool maps. The AI kicked my butt in the my QUick battle - I had 2 men left ccj
  15. Kraut your a CC veteran, you should know better I always bought some mortars in CC3 - and CM is no different ccj
  16. Most probably these people's Video cards don't have enough ram to store the tetxures locally. Remeber your Desktop chews up Vram too with wallpaper and 32 bit colour the main culprits ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  17. Mantaray - why are you using gifs???? They are bigger than Jpegs and look worse - 256 colours vs 16bit + for jpegs. thgat 400kb gif woukld be a 170k jpeg ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  18. Perhaps the sounds are too loud, and when combined, the total output volume caused distortion? Or myabe the wav format is ever so slightly different. Since I use wavelab which a few other audio programs have trouble with. But If I load the wavs into SOund Forge and resave them, they get fixed. Weird. ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  19. Hey did ya have any problems matching the correct sound files? I thought the Mac files had names not numbers like the PC wav files? ccj
  20. Hey Grunto If you need someone to do some 2d Graphics for "CoCo" - give me a buzz, I may be able to do something ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  21. Thanks MuaHaHaHa (sic) Yeah i think most people are waiting on the final now I think you can forget about converting the final game mods, they are going to be huge ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  22. WOw - you must have some spare time good research though Might have to try something like this for infantry ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj
  23. What is that outside me door? Tis cannot be! Ye gads, it has arrived! I laugh at the other fools Am I the chosen one? Why am I so lucky? What have I done to deserve this? . . . . . . . . . . . . . . . . . . . . . . . . .. . . Pizzahutt, has once again delivered, fresh bounties to thy doorstep. I indeed, am a priviledged man! I pity, the other poor souls ------------------ Check out my CM mods, Music and artwork www.geocities.com/coolcolj [This message has been edited by CoolColJ (edited 06-18-2000).]
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