I played this as Allies as well.
I found the briefing a little confusing. It said hold the bridge for 3 days and since it was 6 battles (3 night, 3 day) I figured that meant i had to take both ends of the bridge on the 1st battle and hold it for the remaining 5. Looking at wot i had and where I started this looked nearly immpossable. So I decided to just take the town end and hold that for the 1st battle and see wot happened.
I smashed the wooden bunker with a perfectly plaed gammon bomb in the rear. The puma on my side took a front turrent penetration from a PIAT I had guarding my left flank. the puma on the other side took a top penetration from a 2 inch mortor (lucky shot, was just trying to scare it . Basically I had 2 platoons of infantry and a few PIATs guarding the bridge and 1 machine gun which raped any germans who tried to cross.
The next battle I decided to stay put on my side agian. More jerries tried to cross and were riddled with gun fire. Several tanks/halftracks tried to go where the infantry had failed and meet the same fate.
This continued for another battle till I put down smoke on that pill box on the jerry's side. I then rushed 2 platoons and 3 PIATS over the bridge and into the houses along the shore on thier side. Then those 7 or so half tracks showed up and I smoked all but 1 in 2 turns.
I got a major victory and destroyed pretty much everything the jerries had.
Wot i found wrong was this. U can just rush a few units over the bridge under smoke cover around turn 14 in a battle. Then during the next setup phase u can place all your units on the other side where those units r. This doesnt seem very fair to me. Playing as the jerries for example u could race a few units over than place tanks and amoured cars over the other side without having to do the bridge crossing. The zones across the river should be a different colour and thus u shouldnt be able to place units from 1 side to the other during setup.
Wow didnt mean to ramble on like that...