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Reddog

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  1. Good idea with 1 little floor... the manual has been ripped as well. Its available for d/l as a.pdf file.
  2. "Panzerhandminen). Some German soldiers had Panzerhandmines, for close quarter AFV killing (these anti-tank magnetic mines killed nearly as many AFV's as Panzerfausts)." Came across this quote well doing some ww2 surfing I was just woundering if these magnetic mines are modeled in cm?
  3. ColCoolJ... how about an update on the tweaked textures v2? Whens it due, what does it include etc
  4. I played this as Allies as well. I found the briefing a little confusing. It said hold the bridge for 3 days and since it was 6 battles (3 night, 3 day) I figured that meant i had to take both ends of the bridge on the 1st battle and hold it for the remaining 5. Looking at wot i had and where I started this looked nearly immpossable. So I decided to just take the town end and hold that for the 1st battle and see wot happened. I smashed the wooden bunker with a perfectly plaed gammon bomb in the rear. The puma on my side took a front turrent penetration from a PIAT I had guarding my left flank. the puma on the other side took a top penetration from a 2 inch mortor (lucky shot, was just trying to scare it . Basically I had 2 platoons of infantry and a few PIATs guarding the bridge and 1 machine gun which raped any germans who tried to cross. The next battle I decided to stay put on my side agian. More jerries tried to cross and were riddled with gun fire. Several tanks/halftracks tried to go where the infantry had failed and meet the same fate. This continued for another battle till I put down smoke on that pill box on the jerry's side. I then rushed 2 platoons and 3 PIATS over the bridge and into the houses along the shore on thier side. Then those 7 or so half tracks showed up and I smoked all but 1 in 2 turns. I got a major victory and destroyed pretty much everything the jerries had. Wot i found wrong was this. U can just rush a few units over the bridge under smoke cover around turn 14 in a battle. Then during the next setup phase u can place all your units on the other side where those units r. This doesnt seem very fair to me. Playing as the jerries for example u could race a few units over than place tanks and amoured cars over the other side without having to do the bridge crossing. The zones across the river should be a different colour and thus u shouldnt be able to place units from 1 side to the other during setup. Wow didnt mean to ramble on like that...
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