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Commanderski

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Posts posted by Commanderski

  1. 18 hours ago, Lucky_Strike said:

    I believe there is a third volume of this coming out in April for those interested. Covers the final phases of the fighting in Hungary and retreat into Austria. Ideal accompaniment to Fire & Bubble ...

    It's already out.

    https://www.amazon.com/Realm-Dying-Sun-III-SS-Panzerkorps/dp/1612009565/ref=sr_1_1?crid=21EFWAAS07L2B&dchild=1&keywords=from+the+realm+of+a+dying+sun.+volume+3&qid=1616527769&sprefix=in+the+realm+of+the+dying+sun%2Caps%2C164&sr=8-1

  2. 4 hours ago, weapon2010 said:

     When playing pbem? and you opponent selects cease fire, sends his turn , do you get an in game message that your opponent wants to cease fire?

    If you want to Cease Fire you will need to tell your opponent so they can also hit Cease Fire. Otherwise the game will continue. No message is generated by the game itself.

  3. I don't think you have to worry too much about modders and scenario designers leaving en masse once Cold war comes out.  I believe some of the modders worked on Fire & Rubble so they may have a few mods ready plus I think there since there will be more historical units available you will see more scenarios pop up.   I've been thinking about doing some but need F&R first to see the maps and what scenarios have already been done.

  4. In the Soviets plan of 7 Days to the River Rhine they intended to use 96 nuclear missiles and 35 nuclear bombs but not on France or England as they also had nukes. the plan was developed in 1964 and was never updated or terminated so they could have used that plan at anytime.

  5. 20 minutes ago, MOS:96B2P said:

    Sounds interesting.  I never owned that one.  Did it have replay and a free moving camera?

    I'm 99% sure it had replay and yes it did have a free moving camera. It was so detailed that you could see the troops breathing heavy if they ran a bit and they would take over and use an abandoned ATG's. I still have the game on another hard drive, I might have to take a look at that again.

  6. Theatre of War 2: Kursk 1943 had fantastic graphics and I wish CM would have went that way. Although I'm not sure how much computing power would be required to have those types of graphics and the same real world battlefield effects ( how CM takes into account the ballistics, environment...etc).

    Matrix Games had Panzer Command: Ostfront which really played well had everything you could want except the graphics were a step or two down from CM.  It had an excellent campaign generator and you could fight the entire Eastern Front war from '41 - '45. You had to be careful with your tanks as they carried over from battle to battle and you would get upgrades as time went on.

  7. Although I'm not with tech support you might want to post a screenshot so they can see what you are seeing or zip a file so you can send it to them. 

    Also Tech Support doesn't do any troubleshooting from here. Go to the Main page, click on Support, then Help Desk and in the upper right hand side click on New Ticket and fill in the required information. That will create a ticket for them to work on and they will get back to you with that.

    By the way I see 5 PZ IV's.

     

  8. 4 minutes ago, Zloba said:

    Another things are the Quick battles ... would i be able to make a custom QB with one squad vs one squad if i wanted to? Asking because i was really dissapointed by the way Close Combat: The Bloody First implemented custom battles into their game (whole platoon or nothing).

    Yes, when making QB's you can adjust the the platoons down to squads just a squad by deleting what you don't want. CMBN is the game you want and get all the modules with it as that is the most complete and there are tons of scenarios.

  9. Currently the Soviet tank crews bail when the tank could still fight while immobilized.

    I've been reading in Stalin's Favorite and in Panzer Destroyer where the Soviet tankers are forbidden to abandon their tanks if they still have the ability to fight. I've read numerous occasions where when they get hit and their engine is on fire they put out the flames and keep fighting. Also if they are immobilized but can shoot they need to continue the fight. If they prematurely bail out and they survived the battle the tank crew was turned over to a Military Tribunal and the outcome usually wasn't in their favor. That was probably ordered sometime in '42 but is definitely in effect in the timeframe of RT and F&R. 

    Is that something that can be modeled or too much of a programming issue?

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