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Commanderski

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Posts posted by Commanderski

  1. 2 minutes ago, Aragorn2002 said:

    Looking forward to this. Great subject! If you need inspiration I recommend the new book by Douglas Nash on the IV. SS-Panzerkorps and the battles for Warsaw, July-November 1944, called 'From the Realm of a Dying Sun'. Excellent book, based upon previously unpublished material, including many contemporary German records that had been thought lost but have been recently rediscovered in Russia and made available for researchers.Must have for a Ostfronter!

    I'm reading that book now and it's very interesting. Good material for the upcoming module. Volume 2 is coming out later in the year.

  2. Panzertruppen Volumes 1 and 2 for German Tanks. It covers everything you need to know about their tanks including TO&E, lot's of charts, graphs, pictures and battle reports from war diaries and after action reports. The books are very well done and are high quality.

    Panzertruppen: The Complete Guide to the Creation & Combat Employment of Germanys Tank Force 1933-1942 (Schiffer military history) (v. 1)

    Panzertruppen 2: The Complete Guide to the Creation & Combat Employment of Germany's Tank Force ¥ 1943-1945/Formations ¥ Organizations ¥ Tactics Combat Reports ¥ Unit Strengths ¥ Statistics

    Companion to the Red Army. Has lists and charts of how many men, guns, types of guns tanks etc.. for divisions, brigades and squads. 

    https://www.amazon.com/Companion-Army-1939-1945-Steven-Zaloga/dp/0752454757/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1581686828&sr=8-1

  3. 1 hour ago, SimpleSimon said:

    I saw a Paratrooper in Fortress Italy arc, like legit lob a Bazooka's rocket into one of those Italian Fiat-17s from 250m away once. It was awesome, an absolutely crazy shot. 

    I'm in a game of Fortress Italy where my US opponent shot a bazooka at my Fiat-17 with a range of well under 100 meters and missed. Just because the targets are well within range or even at max range doesn't always guarantee a hit.

  4. According to the Companion to the Red Army book (which is basically the same book as the Guide to the Red Army) it said that the ZiS-2 was not really adequate to deal with the Panthers and Tigers. 

    They used ZiS-3 more often to fight tanks.

    They did have their own version of HVAP (hyper-velocity armour-piercing) shell and maybe that's modeled as a little too powerful.

  5. 51 minutes ago, IanL said:

    I found another cover image:

    CMBBItaly.jpg.3a511aaa7c0cf148b741417e5a47db67.jpg

    That's a Hungarian Flag so probably still not the Russian game cover. But I found it as the icon for this page:

    http://wiki2.red/Combat_Mission:_Barbarossa_to_Berlin

    Also did you guys know there was a book that covered strategy written for CMBB: https://www.amazon.com/Combat-Mission-Barbarossa-Berlin-Strategy/dp/B0063T9GZC

    I didn't - cool!

    I totally forgot about that book. I just checked and I still have it...I would think that a lot of it is still relevant.  

  6. Is there a way to adjust the amount of points you get in a QB?    For meeting engagements in FB for example you get an average of around 7100 - 7300 points. If you want to play around with some of the more powerful formations like with the Tiger or Panzer batallions you need over double or triple that amount of points.

    Is there a way to get around the amount of points or is that hard coded and not changeable?

  7. 4 hours ago, Erwin said:

    Sometimes when I log onto this site I get a pop-up window supposedly from Google Chrome saying there has been a data breach and am advised to change my BF password.   Has BF been breached or is this phishing?

    Probably a phishing scan as previously stated but if you want to be sure change your password through your profile from the BF site and not the link that pops up.

  8. I read through the forums and found that bridges can be blown in CMSF2 if you apply enough fire power on them but what about the other ones like CMRT, CMBN...?  There are some situations where blowing a bridge or two would force your opponent to to either find a shallow area to cross or into a designated field of fire...😀  

    If they aren't destructible maybe that can be added in the next update as doing that shouldn't take up any more cpu processing power. All they would need to do is show a break in the bridge.

     

     

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