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Commanderski

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Posts posted by Commanderski

  1. 59 minutes ago, Sequoia said:

    In Combat Mission players press forward despite casualties that would cause real life counterparts to call it a day.

    In real life most forces would retreat after about 10 - 20% casualties at most then regroup and attack later in the day or the day after, except on the Eastern Front where 50% or more was acceptable if they reached their objective (at least for the first year or year and a half). We obviously can't do that in the game but there are some scenarios that want you to keep your casualties under 20- 30%. 

    I don't think most people play this game just to see a body count.

  2. 1 hour ago, SFNativeEnigma said:

    Thanks all for so much good advice, I really appreciate it. So I am now going to list the basic config of the new system I will buy from Origin. Please let me know if any of you see any potential issues with what I have tried to put together.....

    CPU: Intel I9900K 8 core(5.0Ghz)

    MB: Asus tuf z390m- pro gaming Wi-Fi

    MEMORY: 16 or 32gb Corsair Vengeance 3200Mhz (either 2 8's or 2 16's)

    GPU: Nvidia 8gb GeForce Rtx 2080 super founders edition

    Power: 750W Rmx plus gold Corsair

    Storage: 1Tb Samsung 970 Evo plus NVME M.2 & 1 Tb SSD drive.

    OS: Win 10 pro or home ( can't really tell the difference between the two...)

    Let me know if anything jumps out at you. Thanks again so much for your help and guidance.

    Joshua (SfNativeEnigma)

     

     Are you getting an SSD drive with that?

  3. How much of an improvement would I see from going from a Dell XPS 8700 I7 4770 4 core 3.4 GHZ with 16 Gig of ram and NVIDIA GTX 645 graphics card upgrading to a Dell XPS 8930 4.6 GHZ 6 core with 32 Gig ram and NVIDIA GeForce GTX graphics card?

    The games currently run great with the exception of the very large scenarios which take a while to load and seem very slow when scrolling to different parts of the battlefield.

    Would it be worth the upgrade?

     

  4. I don't know how much more info they could have on this but the author is a good author and it has been several years since David Glantz did his 3 volume (5 books) on Stalingrad (which I still have to finish reading).  As much fighting as there was around Stalingrad there could be a whole CMRT module on just that, maybe call it CMStalingrad.

  5. 12 minutes ago, Sgt.Squarehead said:

    I'd recommend that you also have a chat with @MOS:96B2P 

    He is (IMHO) the master of long-duration high-complexity scripting.  B)

    If you have either CM:BS or CM:SF2, he has already made scenarios of exactly this type that you can try out ('TOC' & 'Coup' respectively).

    Almost all of those dudes were dead by this point in time.  :mellow:

    There are plenty of contemporary accounts of German officers bemoaning the poor quality of their troops in the Ardennes offensive.....IIRC I have exactly such an account from a major within KG Peiper itself, but I'd have to dig to find it.

     In the book Snow and Steel it says the majority of the troops were recent conscripts from the Kriegsmarine and Luftwaffe with most having only 3 - 6 weeks of training and no combat experience. The troops that had combat experience were intermixed with them and in most cases the leaders were of good quality. But as the battle wore on the leaders were killed off as they were always at the front so that left them basically leaderless as things started to bog down. I'm pretty sure that that most if not all the tank crews were pretty experienced.

  6. OK...my first PBEM...I received and downloaded the game file and put it in the Incoming Email folder. Opened the Saved Game  menu, put in a password and then it goes right back to the main Normandy menu. I go back to the Save Game  the process starts all over again.

    What am I doing wrong?

     

  7. 7 minutes ago, Bulletpoint said:

    Thanks. I am quite surprised that the Germans were able to hit peak production as late as 1944 and crank out 35,000 planes. But I still wonder why they did not ramp up plane production before starting the war.

    Also, with those dismal production numbers in 1939, I wonder how Germans thought they would ever be able to win. Again, it leads me back to my hypothesis that they simply underestimated how big a role air power would play.

    They thought it would be a short war...also the quality of the ones in '44 wasn't that great as they cut as many corners as possible and they had few experienced pilots left.

  8. 51 minutes ago, Warts 'n' all said:

    Sorry to hear that, I've never encountered a problem. I always use my own music mods, but I did just test the "All in one". I added ZZ_ to make sure that it loaded after my own mods, and it worked perfectly.

    I just made a ZZ folder and put in the music and now it works...must be some type of computer magic.

  9. I'm trying to put in some Soviet music from the CMRT all in one soundtrack. They are all .wav files ( music end of battle, music intro and music splash).  I tried putting them in the Z folder as is and also in a music splash folder in the X file but nothing seems to change.  Maybe I need to reboot?

  10. 2 hours ago, Battlefront.com said:

    I don't want this to turn into a campaign concept thread.  There's a couple thousand of those already :)  And because of that, there's not a single suggestion you could make here that we haven't seen more than once (likely to the 10th power) over the past two decades.  And that's the problem I alluded to earlier... there is no consensus on what a good campaign system for CM would look like.  I'd even hazard a guess that there's no one single idea that has maybe 20% buy-in in broad concept, and even less when it comes down to possible forms of execution.  That includes the idea of exporting data so that others can figure out how to make campaigns from it.  That excites some for sure, but I suspect several in-game solutions would have more support. 

    With that said, I'm exiting the campaign discussion as I don't think there's much for any of us to gain from it.  We'll just trod over the same beaten ground.

    Steve

     

    1 hour ago, Attilaforfun said:

    Thousands of threads. Many ideas seen so many times to the 10th power. ...but no consensus so no action nor discussion. That makes

    little sense to me. 

     

    It means it's time to move on and change the subject before they lock the thread.   They have heard all this before and it's just not going to happen so why build up any more heated discussions.

  11. "

    Here’s a peak behind the BFC curtain from a long-time Beta tester. (I’m not sure if this is cleared for posting, but what the heck…)

     

    At the most recent BFC-Fest, the band was giving me a headache, so I pushed my way out of the mosh pit and walked up to the main house. Steve’s chauffeur pulled the horse-drawn carriage towards me, but I waved him away. I wanted to clear my head and a walk along the half-mile trail up to the house, lit by torches, was just what the doctor ordered. The amplified sound of the band gradually abated, absorbed by the woods, and the BFC manse came into view as I walked along the trail. Yes, I ignored all but one of the strategically placed drinking stops. Clear headed thinking would only be clouded by single malts. Well, except for one or two.

     

    Arriving indoors, the muted string quartet provided a gentle contrast to the tinkle of champagne flutes among the many conversations. Spotting Steve, alone by the open french doors to the back gardens, smoking the remnants of a tired cigar,  I decided to share my pricing ideas and drove straight towards him.

     

    “Steve,” I said, “I’d like to share a new pricing scheme with you.”

     

    Never taking his eyes off the distant treeline, he gripped his cigar and wrenched it out of his mouth. “Certainly.”

     

    “This’ll be ground-breaking,” I paused. “Give the game away. For free.”

     

    He coughed out a cloud of smoke, “What?!? How would that keep the revenue stream flowing?”

     

    “Simple. The game is free. The men and tanks are not. If anyone wants to FIGHT with a unit, they’d have to pay for each squad, team, or vehicle. Obviously, pricing would be variable, based on unit effectiveness and rarity. Each scenario would have a fixed price, based on the units in the Order of Battle. Quick Battles would be very price sensitive.”

     

    “Players would rack up the units (or scenario) they want. The game would spit out a price and a hash code. Go to the BFC website, paste in the hash, pay by credit card. The website would produce an unlock code, specific to the submitted hash, and they’d be off!”

     

    “This would make campaigns that much more special. No more exploratory recon! Every man would count. Who would want to pay for a Tiger tank twice?”

     

    He turned towards me and fixed his eyes upon mine. He quickly stubbed his cigar out in the caviar tray being carried by a passing waiter. “You may have something…”  And then he strode out the doors onto the deck and continued into the gardens. He was still striding forward as I lost sight of him past the lighting around the fountains.

     

    So, this may become the new way. Just sayin’…" 

     

    That's like the World of Tanks franchise where you can play for free until you need to repair your tank or want to upgrade.  I doubt if it would work here.

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