PAEZ
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Everything posted by PAEZ
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Not sure if you guys seen this bone.. (released today?)
PAEZ replied to Thraka's topic in Combat Mission Archive #4 (2002)
Game Categories: Turn-Based, Operational, World War II "operational"???????????????? Great pics -
Operation Bone Throw Launched--Main Attack Within!!!!
PAEZ replied to Madmatt's topic in Combat Mission Archive #4 (2002)
thanks bts......great work guys ....keep it coming -
Imagen a Roman legion marching and battleting persians and the like on a CM map ....wow It would sale millions .....
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My vote is for an Alpha or beta game too That is what made me buy CMBO however; BTS might be a bit too close to finish and they already know That we will buy the game without it.
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And then there were 5...
PAEZ replied to Battlefront.com's topic in Combat Mission Archive #4 (2002)
Good luck to you Moon -
Are they still playing it ???????????
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Wow, it's been that long I have to agree with the post on the AAr It was what made me get the game also great marketing tool ......Hint BTS
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Last Minute CMBB Idea: Maps in Briefing!
PAEZ replied to Thomm's topic in Combat Mission Archive #3 (2001)
I like this idea count my vote for it -
Thank you Madman
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Well something strange just happend today I'm playing several pbem Ver 1.1 I just recieved two of my oponents turns but they are both the files I send ??? In one i was able to see the other guy set up buy just presing cancel Is this a know bug or does anybody has an idea on what is going on ????/
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sims 35% CM 33% total war 30% [This message has been edited by PAEZ (edited 01-28-2001).]
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What aboslutely HAS to be in CM2!!
PAEZ replied to Zaffod's topic in Combat Mission Archive #2 (2000)
This tread pops up every once and a while and most our good sugestions I would like to see prone infantry that can shoot from this position P -
CMC2 members report in(post all CMC2 messages here)
PAEZ replied to a topic in Combat Mission Archive #2 (2000)
Hi there Rob I joined Cmc2 a while back but my computer its been down till today. I can't find the post with the new positions and I believe I'm in the campaing Paez -
Thx Mad
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I am going to buy a new computer during the next few months and I was thinking on waiting for the P4's Would Cm run on this babies??? Paez
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What aboslutely HAS to be in CM2!!
PAEZ replied to Zaffod's topic in Combat Mission Archive #2 (2000)
I would like to see infantry to be able to shoot from a prone position How about it ? -
This tread is pretty long so I did not read all of it but, I'm going to vote on yes on having the vehicles a bit more expensive My reasoning is that in reality jeeps and tanks are more expensive,oil parts etc In order to keep the game realistic this should be factor in. My two cents.
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Thanks JARMO So there is me and sidekick anybody else ????????/
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I hear that you can pbem with more than two people, if this so ? and if yes it's there anybody who would like to get a game going ...maybe two people per side
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<<Its a good idea but on the scale of CM, it would take dozens of operations and hundreds of scenarios to do the Bulge justice>> <<Its a good idea but on the scale of CM, it would take dozens of operations and hundreds of scenarios to do the Bulge justice>> I would pay for something like that and other battles, BTS hint hint [This message has been edited by PAEZ (edited 08-12-2000).] [This message has been edited by PAEZ (edited 08-12-2000).]
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You can run, but you can't hide
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New link to ASL maps and battles!!
PAEZ replied to Col. Klotz's topic in Combat Mission Archive #4 (2002)
Col.thanks for zipping those files. back to playing [This message has been edited by PAEZ (edited 07-27-2000).] -
Operations - Your Thoughts?
PAEZ replied to Wild Bill Wilder's topic in Combat Mission Archive #2 (2000)
I also like operations, I like the fact that there are not flags objectives. No having flags lets me as a commander determine what my priorities are; a hill or crossroad etc. this supports a good realistic approach. And in a real battle you usually don't get to see a flag every time Also, I don't like the fact that battles lines are change arbitrarily. You get to capture a hill and then just because the sun went down you are back 200m . I'm sure that there is a technical reason why Bts did it this way, but my vote is for making an effort to change it. At least to something like Jarmo was suggesting. Overall I find them very enjoyable with a lot of room to improved