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Oddball_E8

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Posts posted by Oddball_E8

  1. Funny, someone asked for PTO anecdotes. I was just reading about this today. From the Army history of the battle for Guam:

    A bazooka man and a flame-thrower man became casualties in quick succession when they attempted to use their weapons against the tanks. Another soldier with a flame thrower moved up but bullets hit both him and his weapon. Some of the riflemen retreated in the face of the tank fire, but Pfc. Everett W. Hatch and Pfc. Joseph P. Koeberle, manning a light machine gun, held their ground. When the leading tank was within five yards of the men, they closed in and poured machine-gun fire into its 6- by 10-inch aperture. The two men kept up the fire until the machine-gun barrel burned out. There was no more sign of life within the tank.

    The Americans finally were able to put bazooka and rifle grenade fire on the second tank, knocking it out of action. A third tank pulled it away. Eighteen dead Japanese, including three officers, were found in the vicinity the next morning. The 3d Battalion's casualties were 6 killed and 16 wounded.

    And yes, these were the obsolete Type 39 (?) tankettes.

    That really says nothing of the effectiveness of flamethrowers against thanks other than "well, they die real easy if the tank sees them".

  2. It's not "a fire"... Those are small burns that were confirmed to be in the game before launch.

    It won't spread, doesn't last long and it doesn't do any damage.

    Real fire would be something that spreads and does damage. These are just visuals (actually, for fun, you should have a quad 20mm fire at a tank and look at the groudn when the riccochets have landed)

  3. I dont understand the obsession of real world data in this case. One cant expect real world dead/cas ratios when one plays/fights in way that is much different to what happened in real life. Playing agressive and pushing harder than in RL will give different results (which is what most players do).

    The solution is not to alter the statistics/mechanisms to 3:1 in favour of wounds, its to alter tactics and gameplay.

    Yeah, looking at the average length of battles in real life compared to combat mission will tell you that the battles were nowhere near as aggressive and casualty heavy as the ones in combat mission is.

    The offset to that is that if the battles in combat mission were as realistic as real life, we wouldn't have time to play much at all since what takes 30-60 minutes in CM would take hours if not days in real life.

  4. Huh, I've taken out a t-34/85 with a flamethrower. It didn't blow up, but the crew abandoned ship pretty quickly.

    In all my tests (and there were around 80-90 of them in different variations) not once did the crew abandon the tank or get any increase in morale.

    The times the tanks were taken out were when the engine was hit and a partial penetration was scored. That would blow the tank up in a catastrophic explosion (like what you get when the ammo gets damaged from a penetration).

    Never once did they leave the tank tho. Not even when immobilized with damaged optics and radio while surrounded by 10 flamethrowers firing at them.

    No difference in the morale either then.

    So I'm wondering if there wasn't something else to the incident you describe. Maby they were already on the verge of panic or planning to dismount anyway before the flamethrower hit.

  5. Yeah, but were those KIA/WIA results from every injury/death or just the frontline ones?

    Because I can imagine that shelling behind the front lines, mines and other non-frontline stuff would cause more wounds than deaths.

    Direct fire on the other hand would cause alot more death than wounds because of the weaponry used (mainly high-powered rifles that cause massive trauma and not "just" a bullet wound).

  6. Damm...it seems there aren't any separate "zip" sound files for shells! So...could shells be assigned there own zip (or "whoooshhhhh") sounds by you clever modders out there?

    Nope. We can't add sounds for specific weapons or situations.

    We can only change the ones that are already there (or add more of those)

  7. Most if not all tanks have engine covers that allowed for some sort of ventilation for the engines and I would imagine like a car had plenty of rubber tubing for fluids so I can't imagine getting hosed with a flamethrower would be good for it. I would also guess the engine would be covered in gunk and fluids that could ignite.

    I also think the Panther has some sort of fuel storage or some other very vulnerable spot in the rear that was an aimpoint tankers were instructed to aim for.

    Some tanks carried extra gas in jerry cans or even fuel tanks that could be jettisoned.

    Question may be how much time and effort would BF need to rectify any weakness in the game to cover something so rare in real life. May be other more pressing things to worry about? And really just how common and often were fts used in Europe?

    Apparantly they were quite common on the eastern front. I read a bit about it and was surprised at how common they were.

    As for the time and effort, how long would it take for BFC to just increase the chances of engine damage? I can't imagine it would take a very long time. The chance is already in there, it's just very low. Increasing the chance shouldn't take much effort (in my layman eyes)

  8. Please please please don't overwrite the new tree art with old mods! I took three years off my life creating proper birch/apple tree leaves! :eek: :P

    Don't worry, it's only temporary :/

    (you should have made a translucent version of your trees man, you know alot of people only think they get in the way)

  9. I totaly agree with Jason C here. After reviewing my technical books on the construction of the Pz IV, Pz V etc.. and that even of the T-34 and T34/85 you would really need a sustained hit on the rear deck or an Open hatch to either cause any significant damage or casualties... I know both sides would usually have Infantry either not far behind or flanking the tanks or Vice/ versa... and any flame spewing out of a tank, or Human.. would be targeted rather quickly. Not sure what the lifespan of a Flamethrower unit was.

    Yes, but we are not simulating the fact that they usually had infantry with them since that's up to the player to see to.

    If a tank is cought in the open by a flamethrower and it had no infantry or armour near it, could that flamethrower do any damage to the tank?

    You have the technical books. Could a burst of sticky flamethrower fuel (remember, this isn't some aerosol can shooting out gas flames, this is sticky stuff that burns for quite a while) do damage to the engine or other parts of the tank? And how likely would it be that the engine could keep operating after a good hit by the flamethrower.

    Are there exposed wires or plastic tubing? Are there ventilations on top that could have flamethrower fuel dripping into them?

    Things like that.

    I don't have the technical books, so I can't check.

  10. I just got a good shot off on a T-34/85. It must have panicked because it reversed immediately after the flame attack.. Whether by design as a result of a flame attack, or something else it seemed quite an appropriate response. Its not the first time I've seen tanks change direction from a flame thrower. Might be something to it.

    Having actually seen the morale of tanks in the game getting hit by flamethrowers repeatedly (playing hotseat), I'd say the fact that the tank reversed is probably a TacAI decision influenced by the fact that it was hit by a weapon with the potential (albeit nearly astronomically small chance) to damage or destroy the vehicle.

    I can promise you that the crew did not panic or even become rattled.

    It's just a simple TacAI decision of "damage dealing weapon over there, let's move away from it", nothing more.

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