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Oddball_E8

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Posts posted by Oddball_E8

  1. I encountered something like this earlier.

    But it turns out that if there are too many obstacles between your vehicle and its destination, it might just give up on trying to figure out a route and stays put.

    This happened to me when I had a tank inside a forest with both light and heavy parts. In the end, I had to manually guide the tank out myself.

  2. ok thank you for this detailed explanation,

    The problem is I mixed some sounds from x or z and I don't want to have a double sounds or trouble sound

    I thinks I have to delete all the sounds reinstall it again

    Thanks again to your details !

    One thing to remember is that Waclaw has more than one sound for every weapon. So his file names have a number after them. So you can't just copy his stuff over mine because that will create problems.

    Instead make your own sound folder and then manually cut and paste the sounds you like into it.

    The way you make sure that you don't have double sounds is easy. Only pick one of each filename.

    So only one 'gun 7 pk.wav' for example (don't forget to delete the number from waclaws sounds if you use that)

    I agree in the fact that no sound mod is realistic enough to claim it.

    that's why i stick to the game originals sounds.

    What keep me looking for mods is that i read (right or false) that The original sounds are the same for different weapons (ie BF took the same sound a gave it differents names).

    My dream is a mod who mixed sounds in the same "coherence" to only replace duplicates from the original.

    PS : hope i'll be understood, English is far from my native language.

    Have you tried my lightweight soundmod?

    While it doesn't have a unique sound for every weapon, it instead gives the weapons sound after what caliber they have but it still uses the original sounds.

    So all 7.92mm mauser weapons use the same sound and all 9mm weapons use the same sound.

    It makes it much easier to distinguish the weapons from each side at least.

    Give it a try if you like the original sounds.

  3. Without hurt someone

    ok this is very nice but, which sounds are most real to CM

    For my part I found the sounds Waclaws best suited (I could be wrong)

    The song from engine idle heavy and move heavy tracks are from the Tiger I know this sound. and this is the most approprieted for heavy tanks.

    Yet for the sounds of small arms I hesitate I love those Odball, Botkins and especially his mg 42, but also some of Waclaws.

    At this time a mixed somes of and I'm lost

    What are your opinion?

    My opinion is that very very very few of us have actually heard all the weapons in this game in real life, so most of us do not know what they sound like exactly.

    Even if we had, they sound different in different conditions.

    So my advice to you is to pick the sounds you like and mix them into your own soundmod and use that :D

    It's what I do. I actually use quite a few sounds from waclaws mod when I play my own game.

    Mainly the penetration and riccochet sounds but also some of the death screams and a few of the cannons (renamed tho to work for other cannons). And I also use his heavy tank movement sound now.

    Pick the sounds you like and have a blast :D

    It also depends on what you are looking for in a soundmod.

    Do you want realism? Then you are actually probably not going to find any of the mods very good, because gunfire rarely sounds the way they sound in the mods unless you are right next to the weapon when it fires. In fact the default sounds are probably much closer to realism in that case. (just check out this video of actual combat:

    )

    If you want the hollywood experience, I think waclaw is closest to that (with a little help from Bodkin on some weapons).

    My mod is specifically made to easily distinguish the weapons from eachother while still making them sound good.

    The lightweight mod (also mine) and the simplified mod (again, mine) are made to work for those who have slightly lower computer power and might have problems playing with the full mods.

    But like I said before, if you are just looking for a mod that "suits you" and nothing else, pick your sounds from all our mods and go with it :D

  4. I have a couple of questions about why and how you have picked which sounds the russian weapons use.

    First off, I have previously pointed out that the Mosin-Nagant rifle, the Maxim and the SVT-40 share the same sound (gun rifle.wav) but for some reason the SG43 gets its own sound (gun 7 pk.wav=

    It would have been much better for modders if the Mosin-Nagant rifle used that sound and the SG43 used the same as the maxim and SVT-40.

    Another thing is how you distributed the tank cannon sounds.

    For some (to me inexplicable) reason, you gave the following sounds to the following cannons:

    76mm Zis-3 and the F-34 (T-34/76 cannon) use the same sound as the 75mm gun on the sherman, something I can understand since they have nearly the same muzzle velocity as the 75mm M3 gun and there are (currently) no shermans in the game. BUT, this sound is also used by the very short 75mm infantry guns. And having a 75mm IG firing next to a 76mm AT gun and sounding exactly the same seems kinda wrong. (interesting note here is that the captured 76mm ZiS-3 guns used by the germans use another sound, that of the 'gun 75L.wav' which is what the KwK 40 is using)

    However, the 85mm cannons (both the D-5T and ZiS-S-53) use the exact same sound as the german 88 mm KwK 36 L/56. I think they should have their own sound.

    Then there's the D25-T 122 mm gun on the IS-2 and ISU-122. These use the same sound as the 8.8 cm KwK 43 L/71 gun that is on the Tiger II and the Nashorn. Again, I think these should have a different sound since they are considerably different.

    You did add 4 new cannon sounds in the game. But only 2 of them are used.

    152 is of course used by the ISU-152 and SU-152.

    And the 122 sound that you did add is only used by the short 122 mm M-30S howitzer mounted on the SU-122 (a very rarely used vehicle in the circumstances).

    The 'gun 100 d-10.wav' I can only assume is in preparation of the SU-100 in later updates because it isn't used by any cannon in the game currently.

    But the gun '115 t-62.wav' isn't used by anything I know of in WWII.

    Coulnd't you have used the 115 sound for the 122 long?

    And maby add one sound for the 85? Or use the 100 sound for the 85 and instead give the 100 d-10 the same sound as the 128mm cannon?

    It would help alot if you explained the reasoning behind these choices.

    Sidenote: I think the russian 57mm AT gun uses the 'gun 75L.wav' sound which is the same as the germans 7.5cm KwK40 L/48 gun. I'm not saying it's wrong since the 57mm was a high-velocity gun, but it seems to me that it would make a very different sound than the larger bore german gun.

  5. Sure, but if other weapons of the same caliber make a much louder bang its a bit out of place.

    Heh, I have always considered Waclaws 9mm's as much too loud.

    It's one of my pet peeves with his mod.

    Love his explosions and armour riccochets tho. And most of his cannons :)

    I like using hickock45's videos for comparisons.

    Of course the audio won't be the same as in real life, but since most of it is recorded with the same equipment, at the same firing range, from the same distance and by the same person, you can make some decent comparisons between the weapons and how they sound in terms of volume.

    Here's one of his MP40 videos:

    Compare it to his Sten video:

    And here's a semi-auto Thompson:

    No videos of him firing a PPSh 41 unfortunately. (but one with the Tokarev TT:

    )

    EDIT: Oh and the only other weapon of the same caliber is the sten gun... there are no other 9mm submachineguns in the game.

  6. How many people would be qualified to drive a car or a truck at the time? Driving trucks is not easy even today.

    I would imagine that depends on the country.

    US had plenty of vehicles before the war so the odds are that some of the troopers knew how to drive a car, truck or at least a tractor.

    Germany probably had less, but I think most of them knew the basics at least.

    Russia? Yeah right...

  7. I made a couple of videos to compare my soundmods, but then I realized that it wouldn't be fair to leave out the other soundmods out there.

    So I made two videos showing the different sounds of my 3 soundmods, waclaws soundmod and bodkins soundmod compared to the default sounds.

    The first video (featuring only defautl, my main mod and waclaws mod) showing battlefield sounds such as cannons, explosions, riccochets and the like is uploading right now.

    (a bit left on processing so wait a while if it's not done yet)

    The second video, showing off small arms at close quarters (featuring all 5 mods)

    EDIT: These videos were all recorded at 25% computer volume. You could easily make these sound much more deafening in your own game by just turning up the volume on your computer.

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