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Posts posted by Oddball_E8
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Tricky, this one. Most terrain types will be unusable for this as they're stretched over multiple action spots. And not all of them are 100% opaque. Your best bet for something like this is probably plowed field NS and/or EW. These terrain types aren't transparent and cover only a single AS.
I think he means using them instead of the gravel roads we have now.
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I don't know about "free to use" since copyright when it comes to sound effects is pretty muddled up and hard to prove/disprove. (I've heard sounds in movies that I heard as sound effects in mods years before the movie came out for example)
But here's where I got alot of my sounds from: http://gamebanana.com/
It's a site for modding basically. There are alot of good quality soundmods there and I don't think most of them mind you using their sounds as long as you credit them.
(also, most of the authors are impossible to get ahold of these days so getting permission is hard, but considering the fact that most of THEIR sounds are from other sources too, it's all pretty muddy)
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Excellent! Got it. Thanks!
You are welcome
Anything for the community!
After all, someone actually bought the game for me when I couldn't afford it, so giving back is all I can do
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(Flamethrower not included, video of that)
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Found me some new sounds for the 75LL, 88L and 88LL cannons. Also a new sound for the flamethrower (Thanks to waclaw for finding that sound!)
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Ok, I'm convinced. Thanks for the links.
No problem.
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Hehehe so how many years can you run the site for now GAJ?
(still no job here, and currently no income at all either so I'll have to wait to contribute)
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Went ahead and uploaded patch 1 for ya.
This should make the cannons sound like they do in the movie
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Lol! Fair enough. I should have known better.
Seriously. I have not modded anything in a while and I liked what I heard. I looked up GAJs website afterwards and found your stuff. I'll give it a try.
Nice video by the way.
Thanks!
Heh, thanx
To answer the question tho, I use the Final Soundmod - Standard Version - CMRT.
BUT, you won't have the same cannon sounds as in the movie because those have been further modded by me.
I'll be releasing a patch soon™
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We can't complain really. The amount of work he has done for the games across the series is amazing. Love to see him do everything vehicle wise in all the games..but don't begrudge him stopping and enjoying something else.
Thanks Aris for all your work. You have added so much to the games and we're all in your debt:)
Of course, but we can still be sad
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Well here's another weapon that has almost the same rate of fire (1100+)
It sounds pretty much the same.
I think the "ripping" description comes mainly from the fact that no other weapons fired at that rate...
It "sounds right" the way it is. No need to speed it up to fit some hollywood fantasy image of it.
If you listen to this which is recorded at a bit of a distance and not with the "proper" equipment, you'll hear what I believe is the closest you can get without actually being there.
It does sound more like a wall of noise there because of the echo and such...
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You are very welcome, mate.
I love all the sound mods we're getting. It's very hard to choose between em. One thing I still don't hear is the "tearing fabric" or "zipper" sound that the MG42 was supposed to have.
With these samples one can still hear the individual shots. I thought that with the MG42 one couldn't hear individual shots, and it would have more like a "wall of sound" - like a modern gatling gun. Are these MG42 samples from a gun that has had its firing rate adjusted slower??
You can hear the individual shots on a real one too.
I'd imagine that being on the recieving end and not that close to it, it'd sound like a "wall of sound" tho.
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What sound mod are you using Oddball?
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Exactly Mr Wodin. All my time is devoted to that masterpiece. I finished Russian vehicles for CMRt so,...I deeply recommend EZ´s German mods for vehicles.
Well damn
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Now that was a point blank shoot out! Good movie Oddball. It's moments like that that make CM so awesome. You sure got your money out of that Stug. Thanks for sharing that.
Well, it was too little, too late I'm afraid :/
That was the last AT weapon I had on the map and there were something like 10-15 other T-34's left :/
But it sure was an intense and exciting shootout
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I notice that the drivers foot still comes through the floor of the GAZ MM
Of course... He's giving it all he's got!
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Fantastic work indeed!
I still wouldn't mind some camo for the soviets
Especially on some of the vehicles where you can make more than one version for the vehicle (where all the graphic info is in one .bmp file that is)
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Note that he wasn't killed by the tank that passed him, but rather another tank he had not yet spotted...
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So... anything new on the horizon?
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Started recording because of something unexpected happening, but I ended up recording this StuG's last stand
Never seen that happen before tho (the unexpected thing happening in the first minute)
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Are those the distant small arms sounds?
Will you do a soundmod with the first-person sounds as well?
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Any shell trajectory watched along it's path on a high zoom setting will look like a seriously curved one, when in fact it's descending at mere 1.5deg or so. It's just effect of zoom I think.
It looks like that in any game, and probably in real life too - watching trough the sight it seems that the shell is dropping at the target from above at a "high angle".
Not zoomed in:
Soundmod Comparison Video: Cannon sounds.
in Combat Mission Red Thunder
Posted
Just a comparison between my soundmod and waclaws soundmod.
Only cannon sounds.
Use this to decide which mod you want when it comes to cannons.
I personally view it like this: If you want to be able to easily distinguish between weapons, you pick mine.
If you want the hollywood experience where it all sounds like a massive rumble, you pick his.
For kicks, I tried closing my eyes while listening to the sounds in the video and tried to guess what gun was firing.
It was nearly impossible on his.
Pick whichever one you like best of course
PS: please note that the 50mm/45mm on mine is the wrong one. I just figured out that I have been using the wrong soundfile all along (since before I started the Final mod).
This will be fixed in my patch 2.
PPS: The 75LL, 88L and 88LL were lacking reload sounds in the previous patch since I had misplaced my soundfiles for that, but they will be included in patch 2 (which will include the entirety of patch 1)