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Posts posted by Oddball_E8
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I tried the sounds, and while they DO sound great... they just don't fit in with the rest of my soundmod
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If youll be kind enough to do em , well since youve retired from the sound mods for now
Heh, well I might be busy a bit, but in three weeks I'll be on a long vacation (red; unemployed again) so I might have time then
It's really easy to do in GIMP tho...
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I have heard them both in reality but does that mean I want them to sound like that in game.. another story
Well yeah.
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But will they actually sound different in game because of the ROF when they use the same sound file? Just downloaded all your latest mods to try them out. Been a fan since CMBB
Theoretically they should.
But the problem I've had with CM is that not only do the visuals lag sometimes, but the sound also lag sometimes.
If you're going to try it out and compare an MG42 to an MG34 using the same sound file, you should do so looking top-down on the guns from a close perspective to minimize lag.
Also, only my Simplified and my Lightweight mod has the same sound for the MG34 and MG42. The others actually have different sounds for them...
EDIT: but will they sound like the idealized sounds you have in your mind of the MG42? I don't think so. But that's a whole other story.
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I'm good with the sound I have for the MG42 now
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Are you going to update your hit decals with normalmap as well?
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if the grease gun has its own sound and MG42 mg43 it should have its own;) - as for me, may limit the number of other sounds, but definitely not for light weapons
air rockets, certainly uses CMBN - in CMRT not seen the missile raid
Dude, the thompson and grease gun sound nearly identical in real life (if you shoot just one shot of course)
Same thing with the MG34 and MG42. The main reason they sound different is because of the different rates of fire.
Anyone who has tried my Light or Simplified mods can testify to this.
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I'll have to try these when I get home. Alot of your sounds work well within my standard mod.
Edit: especially since I haven't found a sound for the PPSh that I'm 100% satisfied with.
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Agree with the above comments regarding the use of joint sound assets for some of the Soviet small arms. Wasn't this something to do with BF not wanting to hog computing resources and therefore using joint assets in some cases? No idea, no programmer but hard to see how a few extra sound files would overburden most modern computers.
Actually I'm pretty ok with them using a single sound source for multiple weapons (in fact, I've even tried to promote it in the past but that tunred into a cluster**** because people don't seem to understand how sounds are handled in the game).
BUT, I'm not so ok with which sounds they use on which weapon.
The Mosin-Nagant, for example, should have its own separate sound so that us modders can add bolt action sounds for it.
SVT could use the gun 7 single and then the MG's could use the gun 7 pk since they all are the same caliber and essentially sound the same.
In fact, BFC could clean up the sound resources significantly by letting the tommy gun and grease gun use the same sound, the MG34 and MG42 could use the same sound as well. They could dispose of the coax sound completely and get the tanks to use the sound that corresponds to the weapon fired instead.
I could go on, but I think you get my point.
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Actually, I don't think the Air rocket sound is used at all in CMRT. (other than the FT then)
I think it's only used in CMSF.
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Well there are damages that are not included in the UI of the game.
Things like dislodging the turret or a penetration that severs the driveshaft might not be reported on the UI and thus the vehicle is effectively destroyed, but still has no reported damage on the UI.
(ok, driveshaft damage might go under "engine" but what would a dislodged turret be? After all, the systems in the turret such as the main gun and coax are still operational)
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It's always good to focus on the task at hand
We can wait for the soundmod
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Like the standard version too!
Yeah, it's my favourite nowadays
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Might want to make a soundmod for the weapons using RO2 as well saferight
Those are some spiffy sounds IIRC (been a while since I played)
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I recall in CMBN, having a sherman being bombarded by 20mm fire.
It was basically rocking back every time a shell hit (and those were quads, so plenty of hits).
And yet, it didn't seem to have a lesser accuracy when firing.
I think that not only penetrations, but even riccochets from weapons should affect the accuracy of a tank.
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I dig it man, I dig it.
Would be very groovy to have a command like that.
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PPS-42 was in the Beta, actually. Had its own model and skins. Cool little mg. Unfortunately it was determined that most of 'em ended up fighting in the Leningrad area far to the north (where they were manufactured), so the weapon got pulled from the game pretty late in the process. Not much functional difference between it and PPS-43 but it was pretty 'cool'. The manual must've missed the weapon getting pulled.
I don't get it. If it was essentially already done, why pull it?
Why not keep it in but in very limited numbers?
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as time goes, i finally dl the complete standard sounds and i'll go with them...
Many thanks for sharing again
No problem man, happy you found something to your liking
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Thanks guys
I hope you get your own mix right
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If those had been proper IS-2's, that KT would have been toast
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new video added in my youtube channel
Have fun
Wow! I didn't know the russians had already gotten their lend-lease vehicles
I don't want to be a stickler, but this is the CMRT screenshot thread, so how about we keep to the subject and post stuff from CMRT and not the other titles (good as they may be)?
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I will try out the CMRT-standard Version. Thanx a lot!
I hope you enjoy it!
Thanks, Oddball! Nice and convenient.What is you YouTube channel, and does it have CM-related stuff?
I have three actually :/
One that I don't use any more because I got a really hard smack on the fingers for putting up the intro to supertroopers (wasn't even the whole movie or anything, just the intro and they slapped a ton of restrictions on the channel that are permanent).
Another one is my "personal" one. That's the one I usually put up CM stuff on.
And then I have a third one which is my main one. I use that to put up storyline videos from Star Wars: The Old Republic.
Here are the links to the two I still use:
The Chakra Kusanagi channel (SW:TOR): https://www.youtube.com/channel/UCZ-GYUv0NPgGLvsSroj4L9Q/videos
The LoboOddball one (where I post CM and other stuff): https://www.youtube.com/user/LoboOddball/videos
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Thanks, Oddball_E8.
-Will check out your mod as soon as I can. Sound mods seem to be a thing that, as a player, you often want to cherry pick from different mods to get a full "set" that you like. Since that takes some work, I haven't tackled it yet.
Thanks again for all your work!
That's how I do it
It's how I started soundmodding in the first place way back when I was playing the original Rainbow Six game
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The mod(s) is up!
Test range: The Maxim generates the similar firepower per minute like the heavy MG42
in Combat Mission Red Thunder
Posted
Heh, ignored again it seems.
He made 3 posts after yours, completely ignoring you and instead chosing to reply to another poster.
I don't know why you even bother. I gave up on the guy ages ago.
I try not to discuss with fanatics any more. It never ends well.