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Posts
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Posts posted by Oddball_E8
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Not as hard as you made those pixeltruppen cry. LOL
Very true!
It was almost painful to play that scenario at times :/
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Fun vid.
Asking Oddball who's sound mod he's using. That made me chuckle.
Made me cry a little... on the inside.
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Great video. I have yet to get to use my flamers. My inf get the job done too well on their own. At least now I can actually see it in action.
What is your sound mod? The screaming was very blood curdling.
Um... it's my soundmod... :/
http://cmmods.greenasjade.net/mods/5300/details
some of the screams are from waclaws mod (included in my soundmod with permission) and some are from my own soundmod.
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Oh ok, so that's why they sound kinda distant
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Just did a little custom battle to try out my new flamethrower sound and I made this little video of it
Got some nice flamethrower action in there (including a flame burst riccochet off a wall!) together with some close-quarters PPSh41 slaughter and a nice gratuitous cannister shot on a single target
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They seem to lack alot of the... "oomph" of the in-game sounds in RO :/
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Cool
/10char
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Surely that last one must have either set off the stored ammo or been an HE shell (or both)
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I may add some more decal sets and improved weathering for V2...
Don't make it too good or you might have to make a V2 of all your other tanks
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Yeah, right now it seems to have gone away, but if it happens again I'll try going to the main site and trying other links (as I usually just click my bookmar of the forums link)
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Yeah, this time the forums loaded fast... but most of the time it takes 2-3 minutes before it's loaded enough for me to click the general forums link.
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Lately (for the last week) the BFC forums have loaded really slowly for me... all other sites I regularly visit load as fast as they usually do, but not BFC forums :/
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It's already there Mr Ball
Awesome! I'll steer my ship over there immediately then.
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I have to agree with the OP, especially on heavily wooded maps...I'm playing a scenario now with lots of forest paths, and despite the fact that most vehicles go through them fine (after tediously adding lots of way-points), a few tanks have simply refused to enter the forest and instead break off to the right or left in search of a "better route".
Probably because you missed a bit where there was heavy forest on the ground... happens to me constantly when going through forests because they look very similar (light and heavy forest ground that is).
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So, you going to put this up on CMMODS?
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Looks nice!
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Eeeeeeeeewwwwwwwwww! If you ain't got the cash, you won't make the mash.
Michael
Well no hugs for you then! Your loss!
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As I understand it, there's no "AI" as such, just AI plans designed by the scenario maker. So the designer merely needs to design appropriate plans for the terrain..
Then you understand wrong.
There is a plan, sure, but that plan is just a largely broad plan of "In 10 minutes you should move into this area" without actually specifying what route they should take.
So in a normal CMBN scenario with the normal Bocage, they would have to move around the bocage or through the small openings.
On this bocage, they would simply go for the fastest way there and since it would consider the bocage "woods" it would move straight through it instead of around it.
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One thing that dawned on me now is that the AI won't be able to handle this realistically.
It will just see a small hill with bushes on it more or less and not navigate around it, but rather through it despite the risks.
This might be best contained to H2H maps and not maps where the AI will partake.
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I wonder why they just did not improve the Engine and transmission.. then up armored it. They were into large things... I guess trying to improve it was maybe to hasty, or they thought the Tiger II would be that much better...
Although I love the Tiger II, I think I would have improved the Tiger 1, and kept the extra material... but it is amazing at what the Germans could muster while they were getting bombed day and night, and attacked from all sides.
I often wondered why they didn't just retrofit their PzIV's with sloped frontal armour and other stuff like that.
But, I'm no tank engineer so I have no clue what that would take.
Seems like a no-brainer tho.
I haven't seen the vid and so haven't given it a thumbs down...yet. And I am open to bribery.Michael
Well, I'm unemployed so I can't bribe you with much... but hugs are always free
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Well I liked it Oddball. Always some people that have to give thumbs down etc.. like in the modds forum. There is some lurker giving 1 star to all mod threads. Douche.
Really? I didn't know that... well, trolls are everywhere I guess...
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Wouldn't adding the heavy trees ground to the "hill" prevent all vehicles from moving through?
So that would take care of the problem in general with vehicles passing over.
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I'm wondering why Germans didn't make Tiger I frontal armor thicker in later variants. 130 mm in front could save them (us)
a lot of trouble from US 76mm and Soviet 85mm guns.
Well the tanks engine and gearbox already strained under the weight of the vehicle so adding more armour to it would not make much sense.
Also, I see someone gave me a thumbs down on the video
I'm a saaaaaaaad panda now
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Got a video up of a short-range quickbattle between 3 Tigers and 10 T-34's.
(Just click on the picture to get to the video)
RT Unofficial Screenshot Thread
in Combat Mission Red Thunder
Posted
Video of some nice 122mm carnage
(again, click the picure for the video)