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Oddball_E8

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Posts posted by Oddball_E8

  1. Well, apparantly there is a russian manual for using and firing the panzerschreck and panzerfaust so I would imagine that there was some use of it occationally.

    As for seeing a few germans in the soviet infantry, I'd say it's not unheard of finding russians with german uniforms and equipment during world war 2.

    It'd still be identified as an enemy so I'd just chalk it up to scavenged equipment.

  2. Nope. Jason has it right. Just looking at side view photos or drawings of the different vehicles should be a good enough clue.

    Michael

    Yup. Like I said, I just never took a closer look and just went on the assumption based on the SU-85 and SU-122.

    It's my own fault since I already knew about the SU-76i (which is based on a Pz III/IV and not a T-34, so I should have known that SU was just the assault gun designation)

    oh well... you know what they say about assuming.

  3. Just on the history, the heavies the Russians had for Bagration were mostly ISU-122 and ISU-152 assault guns, closely followed by IS-2s. They had nearly 500 of those types combined, only about 1/4 of them the turreted IS-2s proper. Few if any actual IS-1s. Some remaining SU-152s (KV chassis rather than ISU chassis) round out the heavy chassis armor used in Bagration.

    Nice to get some info on that :)

    I was under the impression that that SU-152 was built on the T-34 chassis like the SU-85, but I admit that I have never actually pondered it much and just taken SU as T-34 and ISU as IS.

  4. Ya and like i said i mixed folders up. problem solved for the mg42 sound and there shoildnt be any issues with the new ones i posted.

    Oh ok, yeah, the gun MG42 x2 and x3 files should probably not be used in the game as it seems to add gunfire after the firing has stopped.

  5. Weren't the Finns the most powerful force in CMBB (and rightfully so)? Tigers and IS are no match for their pine cones so Hungarians wouldn't stand much of a chance either ;):D

    I vaguely recall having one of my finnish troops throw a molotov some 150 meters or so...

    Of course, BFC claimed it was a bug, but we all know the truth :P

  6. Are IS-1s that numerous in scenarios? If you're talking QB that's another matter. The combination default early July date unless you change it yourself and the lower points cost (with rarity off) may be driving their automatic purchase.

    I don't know. Like I said, it was just a feeling I got.

    If someone feels like going through all the scenarios to check, feel free to do so :)

    But it's too damned hot here for me to do anything right now! :(

  7. Impressive sound mod. I like the camera angles you use, shows dramatically in the video. Still always amazing to watch that rate of fire when it cranks up. Got to love the mg tweak battlefront did with 3.0. I bet no in sleeps soundly in your house while you play. :)

    Also, just amazes me the destruction that ISU-152 makes...what a beast! Definitely a block buster.

    Heh, I have pretty good turtlebeach headphones :)

    Btw, speaking of rapid fire and machineguns... I had one lone LMG guy run into that first house on the left flank (you know the one).

    When he got in there he started switching between the DP LMG and the PPSH-41 that he apparantly had picked up from a fallen comrade... that boy was a one-man squad!

    I suck when it comes to moving camera angles, but static ones are easy to pick.

    But now that I know how to move the camera slowly forward, I might be moving into more dramatic camera angles ;)

    Glad you liked the video and didn't think I was derailing your thread :D

  8. I'm no expert, but possibly many of those scenarios are set early in Bagration and are trying to give the feel of early "new big tank".

    Plus most scenarios are designed and built independently, so the builder may not anticipate them being in "plenty" of others.

    So, random convergence.

    Maby it's the "this is rare so it's cool, I'll use it"?

  9. IIRC only 130 of them were built... and yet I see them in plenty of scenarios in CMRT.

    Or maby I'm just imagining things.

    But it feels like there are more IS-1's than one might expect.

    How many IS-1's were directly involved in operation bagration (in the areas covered by the game at least)?

    Anyway, like I said, it's just a feeling.

    But it feels like the IS-1 should be a rare thing, not something that pops up often enough to feel "common".

  10. Finalizing a scenario. Thought to ask the peanut gallery what type armor would support an assault into a city.

    Specifically, Witebsk. 26 June 1944.

    Whatever was at hand I suspect.

    I don't think the germans (or even the russians) had the luxury of handpicking what armor support they would bring into a city assault.

    But I can imagine that assault guns live up to their names in cities.

  11. LOL. I've always thought this method of camera control was a pretty decent way to do this. Gives you precise control actually. Never understood the statements of people disliking camera control. Perhaps they were only using the keyboard commands and didn't realize you have this other option?

    That's probably exactly the thing.

    I've been using right-click and mouse to move the camera angle, but always the keyboard to move the camera forward/back/left/right.

    It never dawned on me that left clicking and holding would move the camera around.

  12. You have obviously never crafted a scenario much less a campaign, otherwise you would not have posted such an ignorant response to a simple question.

    Whoa whoa whoa whoa whoa!

    For a minute there, I thought I was at a forum of one of the other regular mainstream games I play and not the well-mannered and intelligent forum of BFC.

    You'd do well to drop the mainstream forums attitude at the door friend. This ain't the place for such behaviour.

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