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Posts posted by Oddball_E8
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Don't worry about it
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All this because I assumed the SU-152 was based on the T-34 chassis
I knew the SU-76 was based on the T-70 already
Like I said, it was a silly assumption on my part.
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Nope. Jason has it right. Just looking at side view photos or drawings of the different vehicles should be a good enough clue.
Michael
Yup. Like I said, I just never took a closer look and just went on the assumption based on the SU-85 and SU-122.
It's my own fault since I already knew about the SU-76i (which is based on a Pz III/IV and not a T-34, so I should have known that SU was just the assault gun designation)
oh well... you know what they say about assuming.
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Just on the history, the heavies the Russians had for Bagration were mostly ISU-122 and ISU-152 assault guns, closely followed by IS-2s. They had nearly 500 of those types combined, only about 1/4 of them the turreted IS-2s proper. Few if any actual IS-1s. Some remaining SU-152s (KV chassis rather than ISU chassis) round out the heavy chassis armor used in Bagration.
Nice to get some info on that
I was under the impression that that SU-152 was built on the T-34 chassis like the SU-85, but I admit that I have never actually pondered it much and just taken SU as T-34 and ISU as IS.
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I assumed it was for longer bursts but i see what you mean.
Yeah I thought so too... might have been once upon a time.
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Ya and like i said i mixed folders up. problem solved for the mg42 sound and there shoildnt be any issues with the new ones i posted.
Oh ok, yeah, the gun MG42 x2 and x3 files should probably not be used in the game as it seems to add gunfire after the firing has stopped.
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I'm still waiting for video from you with respect to the rest of the battle.
Heh, well I didn't play any more than that unfortunately.
Like I said, I just did it to compare the sounds for fun.
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I mixed folders up thats all....
Here is a test batch of MG sounds
https://www.dropbox.com/s/hrlhehfseni775b/MG%20Sounds%20TEST.zip
Did you check out the video?
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The video speaks for itself:
Might want to look into how those sounds work :/
(Personally I only mod the gun mg42.wav file. that's the one you named wrong so that's the one that didn't work)
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Weren't the Finns the most powerful force in CMBB (and rightfully so)? Tigers and IS are no match for their pine cones so Hungarians wouldn't stand much of a chance either
I vaguely recall having one of my finnish troops throw a molotov some 150 meters or so...
Of course, BFC claimed it was a bug, but we all know the truth
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Soo... decided to try out your MG42 sounds by just popping them in my override folder (thus, theoretically, overriding my own sounds).
This highlighted an interesting problem.
I'll upload a video of it asap.
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Although I think it would be interesting to see a company of T-34/76's supporting infantry in urban combat.
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Are IS-1s that numerous in scenarios? If you're talking QB that's another matter. The combination default early July date unless you change it yourself and the lower points cost (with rarity off) may be driving their automatic purchase.
I don't know. Like I said, it was just a feeling I got.
If someone feels like going through all the scenarios to check, feel free to do so
But it's too damned hot here for me to do anything right now!
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Impressive sound mod. I like the camera angles you use, shows dramatically in the video. Still always amazing to watch that rate of fire when it cranks up. Got to love the mg tweak battlefront did with 3.0. I bet no in sleeps soundly in your house while you play.
Also, just amazes me the destruction that ISU-152 makes...what a beast! Definitely a block buster.
Heh, I have pretty good turtlebeach headphones
Btw, speaking of rapid fire and machineguns... I had one lone LMG guy run into that first house on the left flank (you know the one).
When he got in there he started switching between the DP LMG and the PPSH-41 that he apparantly had picked up from a fallen comrade... that boy was a one-man squad!
I suck when it comes to moving camera angles, but static ones are easy to pick.
But now that I know how to move the camera slowly forward, I might be moving into more dramatic camera angles
Glad you liked the video and didn't think I was derailing your thread
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I'm no expert, but possibly many of those scenarios are set early in Bagration and are trying to give the feel of early "new big tank".
Plus most scenarios are designed and built independently, so the builder may not anticipate them being in "plenty" of others.
So, random convergence.
Maby it's the "this is rare so it's cool, I'll use it"?
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IIRC only 130 of them were built... and yet I see them in plenty of scenarios in CMRT.
Or maby I'm just imagining things.
But it feels like there are more IS-1's than one might expect.
How many IS-1's were directly involved in operation bagration (in the areas covered by the game at least)?
Anyway, like I said, it's just a feeling.
But it feels like the IS-1 should be a rare thing, not something that pops up often enough to feel "common".
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Here's a link to the video:
Same scenario, but with a soundmod instead of vanilla sounds (only the first 5 minutes or so of the battle)
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Finalizing a scenario. Thought to ask the peanut gallery what type armor would support an assault into a city.
Specifically, Witebsk. 26 June 1944.
Whatever was at hand I suspect.
I don't think the germans (or even the russians) had the luxury of handpicking what armor support they would bring into a city assault.
But I can imagine that assault guns live up to their names in cities.
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Oh, btw, I played this scenario a bit yesterday to see if I could get some nice footage to record and I'm thinking of uploading it here as a comparison between vanilla sounds and my soundmod.
Just for fun of course, it's such an intense fight that you can't really make out what's happening alot of the time.
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LOL. I've always thought this method of camera control was a pretty decent way to do this. Gives you precise control actually. Never understood the statements of people disliking camera control. Perhaps they were only using the keyboard commands and didn't realize you have this other option?
That's probably exactly the thing.
I've been using right-click and mouse to move the camera angle, but always the keyboard to move the camera forward/back/left/right.
It never dawned on me that left clicking and holding would move the camera around.
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that simple eh? :/
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How do you get such smooth camera movement?
And I don't mean panning and turning the camera, I mean slow forward movement.
From the looks of it, you do it with the mouse, is there something I've missed with camera movement? The mouse only moves the camera up/down/left/right as far as I know.
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It put a smile on my face to see he still plays the game (and is contributing scenarios to the community) even though he can't chat here with us. since I missed all the drama he just feel like an old forum friend I never got to say goodbye to.
Thanks oddball!
What?
Why are you thanking me?
What did I do????
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You have obviously never crafted a scenario much less a campaign, otherwise you would not have posted such an ignorant response to a simple question.
Whoa whoa whoa whoa whoa!
For a minute there, I thought I was at a forum of one of the other regular mainstream games I play and not the well-mannered and intelligent forum of BFC.
You'd do well to drop the mainstream forums attitude at the door friend. This ain't the place for such behaviour.
Soviet use of Panzerschrecks/ scenario design opinions
in Combat Mission Red Thunder
Posted
Well, apparantly there is a russian manual for using and firing the panzerschreck and panzerfaust so I would imagine that there was some use of it occationally.
As for seeing a few germans in the soviet infantry, I'd say it's not unheard of finding russians with german uniforms and equipment during world war 2.
It'd still be identified as an enemy so I'd just chalk it up to scavenged equipment.