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PeterNZer

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Everything posted by PeterNZer

  1. well ha! then! My ass could kick your ass any time. You may be good at sneaking around in the night with Gerbils, but when it comes to popping a cap in yo baitch ass with my ak I have it all over you! PeterNZ
  2. Ok Chupie, perhaps when we come back from Bovington we can all go to a pub or to a gaming place or something? I'm hell-busy at the moment, but otherwise could spare a weeknight some time, just drop me a mail, I'm sure Dr Al and others I know would be keen. (and we can go to the cheaper $4 place at Baker St). PeterNZ
  3. egad! He mentioned the Polish. Once you get them involved there's nothing but ranting and drinking *cringes*. And the stains they leave behind! sheesh! PeterNZ
  4. G He's playing me as Germans in Sherbrook Fusiliers scenario, (although I think I'm winning hehe) PeterNZ
  5. the Counter Strike halflife pack, (just to support a game i love).. um.. maybe ShadowBane.. um.. Neverwinter Nights perhaps. PeterNZ
  6. Yeah, and Chupie is getting better at Counter Strike every day, tho I still kick his ass hehe I think the point DeanCo was making was that with the CM engine you could have other mods and gamers get into CM through the option of all sorts of other scenarios, like a Star Wars mod, historical mods, fantasy mods. I agree, there's room for it and it would be great fun, however I don't think BTS is at the point where it can realistically contemplate opening up their engine and supporting it to the required level. Also, it might dilute the 'historical accuracy' theme that BTS are running. I think it would be great to licence the engine tho. I think BTS should seriously consider that option for CM2. I bet it requires planning for it right from the start to make it worthwhile, hence we won't see it with the CM engine. Imagine a CM2 game, then 6 months later some other developer releases a Star Wars, or 40k, or a gang-warfare game, great fun! The BTS guys could put a clause in the contract limiting the games 3rd party folks could develop (ie. nothing from the 20th Century) to protect their futures, but I reckon it would be fun PeterNZ
  7. I think we might see more developments in CM2 in the way of opening up the engine or licensing it. At the moment, CM1 is a 'can we make money at this?' kinda effort. And they've proved they can make money and it and make a great game. As they develop and grow you can be certain that they will think about other revenue streams and so on. Right now I don't think it's an option, (And for all we know, Charles has created the messiest gawd-awfully structured code that noone would want to pay for without weeks spent commenting and tidying it hehe ). Anyway, lets just see what happens? I would love to have a go at a Warhammer 40k game, (however Games Workshop are evil evil nasty evil and bad, so that would be hard to get approval for), I'd enjoy seeing all manner of various wargames, (hey, you could make it a individual-person based game, ala X-Com with just a few tweaks!). In the end, I just shrug my shoulders and get back to Killing my PBEM opponents and wait and see! PeterNZ
  8. Yes, great fun thread this eh? I love the idea of building a map now and setting it up so you can use it in a QB. Also like the idea of random game turn ending, as mentioned just above. Another idea: More varied mission objectives. How about 'destroy X building' or hmm i dunno. Then you could have small skirmish style battles with perhaps a larger force trying to stop the other side. I don't know enough history of unit actions to propose this in detail. PeterNZ
  9. While it would be kinda cool I don't think the BTS guys have the time to put that together. It could be 'work on CM2' or 'setup API and stuff for player submissions'. I'd rather they work on v2.0 PeterNZ
  10. Mr Morse, you failed to see my taunt was directed not at you but at Queier. It seems a good taunt pleases him, and since he is an annoying little speck, I prefer to torment him with niceties. What VLs do you own? Last time I looked the Red White and Blue flew over each and every one. O, I forgot, you have 3 of a crew hidding like a bunch of girls in a the location. Fortunately I outnumber them about 2 to 1 in that area and rightfully have control of the flag, you gamey little lawyer freak. It seems you might be trying to rush some stuff around the back to one of the three VLs, but that still won't be enough to secure your ownership. Lets be frank here, your infantry is pretty decimated, your halftracks nearly all knocked out and you're trying to nip around the back and somehow catch me 'unawares'. Perhaps it's just time to give up, I have more than a company just waiting to do some mop-up, but it will take a while, better just to admit defeat and move on. PeterNZ
  11. Took the words right outta my mouth Tom W Nice idea Dalton, but i just don't think that would be cost-effective for BTS. PeterNZ
  12. Chupie, incapable of stringing a paragraph together? What on earth is 'fire fire' all about! Please illustrate your comments with some amusing anecdote or wry observation. Even some rhetoric and references to Dr Al's parentage or nation of birth and inability to drink as much as a good European should! Anything would be accepted but 'fire fire'! Perhaps that drunken student lifestyle is getting to you and addling your mind further. After all, you almost failed to crush a total newby to night battles such as I. As for the 75mm at close range on the Panther, it was a low down and underhanded move considering my Panther was engaged with another target and couldn't take your Sherman on in an honorable gun dual. However, my valiant Hamsters managed to grenade an m18, and my Wespe blew up a Sherman at close range, and these events WERE worthy of mention, pity all that alcohol is effecting your short term memory. PeterNZ [This message has been edited by PeterNZer (edited 10-18-2000).]
  13. It's probably just another portent of the end times. Noone has disagreed with me on the Star Trek thing. So I must be right. Gimme a good rifle and I'll take an away team with ease I reckon PeterNZ
  14. <BLOCKQUOTE>quote:</font><HR>A moose-lover said in a funny accent: What kind of sick, twisted sack of dung are you? <HR></BLOCKQUOTE> Bloody Swedes, go for a crap and one is in the toilet bowl saying hi, post a game result and they try to nibble your testicals while tap-dancing to ABBA. Well PISS OFF mr High and Mighty! As for what kinda sack of dung I am, well if you managed to send a turn file more than once every ice age you might have found out by now! I think now I shall torment you some more, poor fool. - Germanboy is a good player - JD Morse is a nice guy, he tries hard - Herr Oberst is such a sporting chap - And gosh darn it, you're a super guy too! PeterNZ - Tormenter of souls and other peoples mars bars
  15. Titan can i kill you too? (Peter from Freetime remember) hehe PeterNZ ------------------ <BLOCKQUOTE>quote:</font><HR>Hamsters Wrote: PeterNZ: He hasn’t proven to be particularly valiant but I think he’d make a good doorman<HR></BLOCKQUOTE>
  16. 76 rule is good. I think it should exclude the SP guns? like the AVRE, Priest, Wespe etc? As for gamey recon.. tricky. Hmm. If you rush someone's setupzone it's gamey, but really.. hmm, using armored cars to scout out isn't that gamey in my mind. On some maps if you don't conduct recon with vehicles you can be pretty sure that you will loose half a platoon to some kind of fire. PeterNZ
  17. Not sure if anyone will be too concerned, but it is my duty to report a loss to Chupacrbra. His specialist night gerbils had it all over my aneamic blind Hamstertruppen, although I did manage to inflict all sorts of pointy pain on him before my eventual surrender. Good game PeterNZ
  18. No, doing it the XCOM way wouldn't work since XCOM was a 2d sprite based game whereas CM is a 3d engine based game. The required polygons for a dynamic building damage model are astronomical and current processing power can't handle that, at least on public PCs PeterNZ
  19. Alowing CM to be modded? Dumb idea, sheesh. Several reasons why: 1) It just doesn't make sense economically. Imagine if there were mods for all 20th Century wars after 12 months. How interested are you going to be in future CMs? And no, the wargaming community is LESS interested in buying a game simply because it now looks prettier. This genre and its audience are TOTALLY different to the FPS shooter crowd who love flashy trinkets, (just look at Q3A). End result is the market just gets bored with the whole CM engine idea and CM2 on fails. No, people would not keep buying the game because of the mods. In a wargame people expect a company to do all the work and research and will generally trust their judgement. With mods, people have to rely on the judgement of someone of sometimes dubious heritage. Lets look at other games. For the Close Combat series there was the 'real' mods, which are great. But is there anything else worth touching? The community isn't big enough to support a huge mod base, and never will be! 2) Modding will ruin multiplayer When you have a game like half-life which has a player base that must be close to one million by now, with about 500,000 playing Counter-Strike or another mod NIGHTLY then perhaps you'll have the player base to support lots of different versions. Even in the peak of Close Combat support the chat-rooms were never overloaded with players. Imagine having to find someone, then juggle the mods till you reach agreement. 3) why bother? Why bother! Do you hate the game right now? Do you not get enough gameplay? What's the problem? For Steve and Charles to put the unpaid work in there has to be a pretty good reason and economically the support just isn't there. It's my belief that mods are great, but not for all games. CM already has the most flexibility in a game i've played in ages, (soon) 2 multiplayer options, generate your own maps and scenarios, and a fantastic quick battle generator, (I will buy CM2 just for this feature really.. so much replayability). Furthermore, making a mod like Counter Strike is childs play compared to modding a CM type game. Weapons get assigned a damage value not based on much real world knowledge, but simply on gameplay and intuition. A mod for CM would require a totally different approach and would open up so much debate I think I for one would get tired of the bitching that would swamp the forums. I guess, I just don't see the point of it in this context. PeterNZ ------------------ <BLOCKQUOTE>quote:</font><HR>Hamsters Wrote: PeterNZ: He hasn’t proven to be particularly valiant but I think he’d make a good doorman<HR></BLOCKQUOTE>
  20. All the pvts and corp. should wear black pants, black shirts (all tight lycra type) with this red trim over the sholders, and this big gold button on their chest, yeah yeah. And the officers should have like..Gold, or Blue, or different colours for the corps! yeah! (anyone else think even a ww2 squad could own any starfleet away team?) PeterNZ
  21. This is like, no flame thred. Any old idea, whether discussed before or not can be thrown forward in safety! So feel free to post for.. hmm running machineguns! Eh, Germanboy? PeterNZ
  22. Herr Oberst, bluster will get you nowhere, like a syphalictic porn-star hanging onto some last thread of potence he boasts and shouts yet can't face facts. You're in trouble mate! My tin cans would be in trouble if they couldn't move, since they are both quite capable of moving I think we shall step out of that shower. I see you have some other stuff wandering around. Reminds me of watching a circus in which the tent is gone and the ringmaster is sitting drunk in one corner. Consider painting big red noses on your vehicles, at least we'd get a laugh before we finished them off. PeterNZ
  23. Tip for the day: If you scroll through this thread, it makes about as much sense as reading every post, and you save time to go PLAY cm, hurah! PeterNZ
  24. I tend to avoid the 'rush' with halftracks these days because you can almost guarantee the enemy will spot you, figure out what's going on and reign death from above down on ya. And I don't like seeing my halftracks go pop. Instead I use them to enfilade. I place them close to infantry as they advance, but in cover. When the infantry meet resistance I move the halftrack out and help in neutralizing the enemy. Just make sure where you move them to is not in full view of the battlefield! Used this way their firepower, combined with the platoon's often overcom the 1 on 1 platoon battles you face, and definately turn the tide when faced with heavy weapons assisted teams. PeterNZ
  25. Nice one lads O I remembered more. - Being able to play a game by email, then turn it in to a head-to-head TCP/IP game, then return it to an email game! - Holes in the ground I know it's tricky, but seeing stuff dug in would be fun. - Ability to target something before you get there. So you tell a gun to target a building before it can see it, the gun moves forward, sees, fires, and then say, you could tell it to reverse after 15 seconds of shooting PeterNZ
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