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Posts posted by Tactical Wargamer
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Thanks it works now I owe U!
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Thank You Thank You for the WEGO aspect for MP Games.............
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Sorry guys have not tried MP games since the beginning. Real Time was a real bummer. Has there been any changes to this. Is there a way to reduce the speed or pause during a TCP/IP game?
IIRC PBEM was turned based. We set up a LAN and only one player could work on his turn at a time. Has this changed? Could one play PBEM turns in a LAN environment and work on the turns at the same time? Then transfer the files.
Thanks
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I agree would be nice......So I create a Z folder in the Data folder. Then copy the .brz into it?
[ April 12, 2008, 07:26 AM: Message edited by: RCMP ]
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Ok have the D/L from CMMOD's. Having difficulty with the .brz file. Does this just go in my data file? Do I need to change/explode the .brz file into bmp's? Can't seem to get it to work.
Thanks Guys for any help!
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Thanks guys will use gridded ground
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Bump
Is there a terrian grid similar to the ones we have from CMAK and CMBB?
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Can someone point me in the direction for this mod. Would certainly help my style of game play. Did not find anything on the search or third party site (CMMODS).
Thanks in advance!
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The reasons for going with a RealTime game engine can basically be summed up like this (in order of importance):Originally posted by Battlefront.com:Heh... haven't seen a new recruit for the Blue Bar Brigade in a while
mgdpublic,
</font><blockquote>quote:</font><hr />I understand I guess. If I wanted real time I could always buy Close Combat.
1. Once the engine is built around a time concept it can not be converted. WeGo is inherently possible with a RealTime engine, but a RealTime game can not happen if the engine is WeGo. If you were to stake 3 years of development time and another 5 years of subsequent use of a game engine that could only do WeGo or one that could do both WeGo and RealTime, which one would you choose? If you say "WeGo" me thinks you aren't really taking the question seriously
Steve </font>
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WEGO option for MP games would really really be appreciated...........
Can't seem to click fast enough for RTS. I guess I am getting to old. After all I'm in my 30's now.
[ March 15, 2008, 11:17 AM: Message edited by: RCMP ]
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WEGO option for MP games would really really be appreciated...........
Can't seem to click fast enough for RTS. I guess I am getting to old. After all I'm in my 30's now.
[ March 15, 2008, 11:17 AM: Message edited by: RCMP ]
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WEGO option for MP games would really really be appreciated...........
Can't seem to click fast enough for RTS. I guess I am getting to old. After all I'm in my 30's now.
[ March 15, 2008, 11:17 AM: Message edited by: RCMP ]
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oh ok thought maybe there had been some movement on a decision either way.
Thx
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Well would love to see a WEGO option for MP games
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Any update guys on Werther or not any of the upcoming modules will have a WEGO option?
Possibly the WWII version will? Has anyone heard that it is for sure a no-go?
I hope not!!
Thx
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I agree also. I would buy the module sight unseen with that option alone. The AI is well just the AI.........no fun there IMHO.
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Sorry didn't see anything to this effect in the search I did. Any chance this might be an option for MP games in the future? Or possibly a variable speed option in the realtime MP games?
I really miss playing with friends in a WeGo format. I (neither can they) seem to operate the real time MP game option.
Thanks
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Well simple for me..........
- TCP/IP WEGO
Realtime = Arcade to me
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hmm I thought I did. Thanks though!
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I thought I read somewhere 1.03 implemented this command? I read the read me for 1.03 and did a search no joy.
Am I imagining things?
Thx!!
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Any news guys on the possibilty of a WEGO system for MP games......I can't command anything more than a Platoon at best in RT......I wonder is that a hard thing to program in?
Lets face it the AI is good but nothing compared to face to face!
Maybe if RT then a variable speed control to sloooow down things a little?
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ok will play around with that particular drop down menu. Thanks Madmatt!
I have it at balanced and see I can only see detailed terrian features about 300 meters form any one point. As I scroll I see them but want to extend the range a wee bit
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Ok couldn't figure it out not from the manual but which option, under options would allow be to see more terrain details especially at further distances. Not sure which drop down video selection this would directly relate to.
Thanks is advance.........Can hardly wait for the next add on pack!
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Yes very nice indeed. Good work!
Multiplayer Lobby
in Combat Mission Shock Force 1
Posted
There has to be a better way for MP players to connect with each other?