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ChrisND

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Everything posted by ChrisND

  1. They are just about finished processing, they are very long videos.
  2. Yep, that was a stupid mistake. And this game punishes stupid mistakes swiftly and with gusto.
  3. It worked! full mission playthrough is up on YouTube.
  4. OK, I think I got it to work by splitting the video into two parts. At 3:44 long it might have went past the upload limit.
  5. Hmm, now it's rejecting my uploads, will have to investigate. I hate working with YouTube, blech.
  6. Youtube account now verified, full video of battle is uploading to Youtube right now.
  7. I just checked on the status of this, and the answer is the same as before. Adding higher sources of LOS than the general system what we have right now isn't going to happen, because it requires greatly complicating what is already the most complex system in a complex game engine. Basically it's a firm "not gonna happen".
  8. Hey guys! With Christmas coming up, I figured that you guys deserved an update on where the release status of Black Sea stands. As veteran customers know, we rarely set a release date for our products, instead preferring to release a game when we deem it to be finished. However, internally we do set a general time frame that we wish to release within. You may have noticed that over the last several years, our games tended to be released about four to six weeks after pre-orders were opened. We are now closing in on the end of that six week period. Our goal for Black Sea was a pre-Christmas December launch. However, as we draw closer to Christmas it has become clear that we need just a little more time to tie up the loose ends. Since the second half of December is a problematic time period for doing something as time consuming and demanding as going through the motions of releasing a game, we have decided to release Black Sea in mid January. We really wanted to get Black Sea into your hands before Christmas, and many late nights / early mornings were worked through to make that happen. Ultimately though, we have had to make a tough call and decide that we would rather have the time available to tie up the last of the loose ends than try to rush Black Sea out before Christmas without the extra few days to ensure that we were releasing a quality product on day one. We continue to be grateful for what is surely the most amazing customer base ever, and we are very eager to get Black Sea into your hands as soon as possible! Chris
  9. Thanks for the feedback guys! More stuff is coming soon. This is just the start. Regarding the color scheme, we're going to give it a few days and reevaluate. It isn't locked in just yet! We are investigating the file size limit for the background image. Currently appears to be a bug so we've contacted the devs.
  10. Yeah, I will finish it. I had intended to play it today, but my voice started going so I wanted to give my vocal cords a rest (I'm recovering from an infection, my airways are still irritated)
  11. I looked into that verification, they require that you have an active Google + account. Bleck. Also requires a lot of subscribers, probably more than I have. I was able to successfully highlight the scenario design stream despite its length.
  12. Lots of stuff shown today. I made the whole stream a highlight on my twitch page, and I just sent the export to Youtube, so it should be up shortly.
  13. If a HEAT warhead is bearing down on an APC or IFV, having APS or ERA activate isn't going to make things any worse than they already will be if the missile hits and makes the vehicle go explodey... especially those stowed ATGMs all start detonating.
  14. Off the top of my head I don't think that infantry have much chance of successfully close-assaulting tanks in Black Sea without explosives of some sort. Tank protection has advanced quite bit since WW2. However, this isn't really much of an issue considering how modern infantry are bristling with anti-armor weapons. In this day and age, if your plan depends on your infantry trying to chuck grenades down hatches, you've already lost.
  15. Russians in Black Sea have the PG-7VR tandem HEAT as the standard warhead for their RPG-7s (in addition to the usual thermobaric and frag warheads). It's an extremely capable grenade and a threat to armored vehicles (and the Abrams to the side/rear) without the bulk of the RPG-29. Plus they all the troops have it!
  16. Going to show some more Black Sea stuff tomorrow, then I'm going to continue that Vehicle Pack scenario I was playing.
  17. Next week I'll move the time to noon, good idea. I had to change the schedule because I've just ended up being out of town on too many Saturdays. I used to work Saturday because my SO worked on Saturday as well. So it was a good time to stream.
  18. Many modern systems will not only tell you the direction within a few degrees but can also automatically slew the turret to the threat direction. In Black Sea vehicle AI will usually rotate the vehicle to have front armor face the threat. This is of course dependent on many factors, such as whether the vehicle is busy doing something else such as moving forward or engaging a target.
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