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Posts posted by ChrisND
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railhead means that you can only operate a unit if it is in/adjacent to a city
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Or even a script to designate resources (Cities, etc) to concentrate air power on.
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Also AI always slows down at the Leningrad - Moscow line, so I will try to speed that up, problem is that the takedown of Leningrad I cant't really control too much with scripts.
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OK, so far this is on my to-do list (Among others):
1. Add global variables (this will be done by using Greenland as the spot for decision garrisons).
This means that in 1.01 Axis will:
Have far more variable diplomacy, research, production, invasions, timelines etc.
2. Take a hard look at Sealion.
3. Focus more on building tanks.
4. Try to make North Africa invasions smarter.
So, I need your input: What do you want to stay? What do you want changed? What do you want included?
[ June 19, 2006, 03:38 PM: Message edited by: Normal Dude ]
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Done, change has been made at cmmods. 3rd time's a charmOriginally posted by Scott_WAR:The Folder titled _Enhanced_Axis_AI_V_1.00_(Patch 1.02)
needs to have an underscore added in the place of the space between Patch and 1 so that it looks like this--
_Enhanced_Axis_AI_V_1.00_(Patch_1.02)
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That would be a boring party Hubert....
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yeah.. I organized mine by region...
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I dont think so according to the scripts... says that the side must have tactical superiority of the tile
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I'll try it out
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That would explain it, this is why I need proof-readers
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Yes it is active.
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Note that with my new idea on global variables, the decision positions as they are will be gone in version 1.01. Vic my email is paintman1066@hotmail.com
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rclawson
The only one that will cancel based on another decision position is that the Med plan will not activate if a Sealion plan is activated, because that would spread AI troops too thin.
The Scandinavia and Med plans can activate together, as can the Sealion and Scandinavia.
Also, the garrisons will cancel themselves as soon as they arrive. Since the plans they activate will kick in the next turn, this means that the decision position only needs to be occupied for that one turn.
I did not set the plans to activate based on French surrender because the AI can sometimes take it's sweet time taking Paris, and by the time they could reposition forces it might be autumn and weather goes to hell.
Vic,
I made only three changes to the scenario besides the AI scripts:
1. Modified French tank stats.
2. Added an Italian HQ to North Africa.
3. Added a few subs to german production line.
Honestly I don't know what your problem is, as I can't replicate it.
PM sent to you w/ my email address.
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ah yes I see consider it fixed
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oops.... did I make a boo-boo?
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The reason for silent mode is if you want to move a sub across a convoy route to get somewhere else without having 10 cruisers descend on it as soon as it hits a convoy.
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And if the convoy txt is missing for what reason I cannot fathom, you can replace it with the one in the vanilla scenario.
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Hmmmm.. what are you using to unzip? Have you tried just pulling the files onto the desktop and then moving them into the campaigns file? Does the error message actualyl prevent you from playing the game? I've downloaded a few scenarios where it gave me a customization error message and then the scenario played perfectly fine anyways.
As a last resort:
1. Go into the scripts file, and remove the entire AI folder.
2. Make a new copy of the Fall Weiss campaign in the editor and call it whatever you like.
3. Replace the AI folder in this campaign with the one pulled from the .zip file.
4. Upload the scripts using the editor. No need to touch the events scripts they are identical in original version.
Using this method you will not get the few map changes I made, and if you wish you can make them yourself in the editor.
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Honch,
Can you send me a copy of the scenario w/ the new scripts? I'd like to take it for a ride and see how it works.
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I'm not sure what to say. The txt file is there. Have you tried re-downloading it? I have run tests from several different computer and have had no problems.
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When did you get this message? I didnt do any customizations. Did you alter your game in any way?
Mountain Movement
in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Posted
Corps have more movement points than armies. They can do more, with less supply.
Raise their supply with an HQ or better weather and they can get across.