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ChrisND

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Posts posted by ChrisND

  1. OK, so far this is on my to-do list (Among others):

    1. Add global variables (this will be done by using Greenland as the spot for decision garrisons).

    This means that in 1.01 Axis will:

    Have far more variable diplomacy, research, production, invasions, timelines etc.

    2. Take a hard look at Sealion.

    3. Focus more on building tanks.

    4. Try to make North Africa invasions smarter.

    So, I need your input: What do you want to stay? What do you want changed? What do you want included?

    [ June 19, 2006, 03:38 PM: Message edited by: Normal Dude ]

  2. rclawson

    The only one that will cancel based on another decision position is that the Med plan will not activate if a Sealion plan is activated, because that would spread AI troops too thin.

    The Scandinavia and Med plans can activate together, as can the Sealion and Scandinavia.

    Also, the garrisons will cancel themselves as soon as they arrive. Since the plans they activate will kick in the next turn, this means that the decision position only needs to be occupied for that one turn.

    I did not set the plans to activate based on French surrender because the AI can sometimes take it's sweet time taking Paris, and by the time they could reposition forces it might be autumn and weather goes to hell.

    Vic,

    I made only three changes to the scenario besides the AI scripts:

    1. Modified French tank stats.

    2. Added an Italian HQ to North Africa.

    3. Added a few subs to german production line.

    Honestly I don't know what your problem is, as I can't replicate it.

    PM sent to you w/ my email address.

  3. Hmmmm.. what are you using to unzip? Have you tried just pulling the files onto the desktop and then moving them into the campaigns file? Does the error message actualyl prevent you from playing the game? I've downloaded a few scenarios where it gave me a customization error message and then the scenario played perfectly fine anyways.

    As a last resort:

    1. Go into the scripts file, and remove the entire AI folder.

    2. Make a new copy of the Fall Weiss campaign in the editor and call it whatever you like.

    3. Replace the AI folder in this campaign with the one pulled from the .zip file.

    4. Upload the scripts using the editor. No need to touch the events scripts they are identical in original version.

    Using this method you will not get the few map changes I made, and if you wish you can make them yourself in the editor.

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